I'd like to point out that RF power gen isn't totally brainless. If you have a simple generator - say, the pink generator from extra utilities - then initially that is very brainless. Dump in pink dye,*BOOM* you have power. However, as you keep building, you're going to need more power, and a single pink generator run manually off of pink dye isn't going to cut it. Maybe you upgrade to x8, but then you need to automate the production of pink dye. Depending on which mods you have available, the bone meal you need isn't that complicated, but automating the collection and growing of roses is more complex. You'd need to design some kind of system to automatically grow and collect flowers on the ground, which would require autonomous activators or another fake player. Then, depending on the level of over-achiever you are, you can either void your excess resources, sort out the useful ones for you to use later, or set up entirely new systems for using resources. In this example, you'd get a bunch of other flower types at very high rates - what will you do with those? Some kind of bio generation, maybe, but then you are investing in a whole new system. The "silliness" of the available generators is the challenge in and of itself - how are you going to automate x resources, and what will you do with the excess/secondary yields?
TL;DR: The power gen itself is simple. Making it automatic is not.
I keep saying this to RoC/IC2 lovers... I can't believe you had to start up and entire thread and discuss for eight pages to figure this out. There's a thing called "time restraints" which prevents many of us from dumping hours and hours into gathering the materials and building one RoC reactor. The fact that I don't have that much time lends itself to small-ish but clever automation builds, not huge life-consuming reactors you have to continually, manually watch to make sure they don't explode. The fact that this is the first time I have ever seen an RoC/IC2 user ever acknowledge that it's ok to even like RF pisses me off. You still haven't reached the point where you acknowledge there is potential for challenge.
TL;DR: The power gen itself is simple. Making it automatic is not.
Isn't everything like that? "If you know how to use this, you can use it." Surely even RoC works this way - if I know how to set up a reactor, all I have to do is get the resources and build it. How is an RF system any different? If I know how to automate, say, the pink generator from earlier, all I have to do is get the resources and build it (and the assembly line to go with it).Because so far, RF power systems seem to be nothing more than "Do you know the generators that are available to you, and how to use them", and not "Here's a challenge to actually deal with".
(From this point on I'm kind of angry, as opposed to just impatient.)To clarify: I opened this discussion because I figured people came in two camps:
1- I want the challenge of a power system challenge, or
2- I don't want a power system challenge, I don't really want to deal with a power system at all.
That there are people in the middle was the surprise.
I keep saying this to RoC/IC2 lovers... I can't believe you had to start up and entire thread and discuss for eight pages to figure this out. There's a thing called "time restraints" which prevents many of us from dumping hours and hours into gathering the materials and building one RoC reactor. The fact that I don't have that much time lends itself to small-ish but clever automation builds, not huge life-consuming reactors you have to continually, manually watch to make sure they don't explode. The fact that this is the first time I have ever seen an RoC/IC2 user ever acknowledge that it's ok to even like RF pisses me off. You still haven't reached the point where you acknowledge there is potential for challenge.