I don't think he said that all are wrong, but a lot (alot, lel) fall short.
Game design takes practice, and it's more difficult than you might think to keep players engaged in your story. his very last sentence gives credit to sengir in Forestry's early days.
Oh I agree wholeheartedly and am very aware of the struggle of designing a good, intriguing, innovative game. I didn't mean to lessen that or make it seem easy. I mean that saying anyone at all is wrong in their implementation because of a preference you have is wrong. It is not wrong to have a preference or desire for something to work the way you envision it but telling people that the way they go about or their actual preference is wrong; is wrong.