The old thread has again become large and unwieldy. So here's a new thread.
Rules:
1. Post the mod name and a link to the mod.
2. Post why it might be a good fit.
3. DO NOT DISCUSS MODS - this is a place to make suggestions not discuss pros and cons arguing and spatting over mod suggestions will result in a time out.
4. DO NOT SUGGEST CREATING NEW MODS -- this is not the place to ask for a new mod to be created.
5. Do not Suggest Mods for Unhinged or any of the Third Party packs. At this time all suggestions are for Unleashed.
Mods that will NEVER be accepted. Do not even bother suggesting them
Treecapitator , Timber and all mods like them.
Metallurgy
Milenaire
Mods that will never give us permissions DO NOT Suggest them
Optifine
Mo' Creatures
Mods with the best chance of success will fit the following guidelines:
1. Unique - something not available in mods currently in a pack
2. Resource friendly -- low cpu/ram use compared to whats added. Mods that eat server resources will have a hard time getting in.
3. Somewhat balanced: Dirt to diamonds will not be joining FTB.
4. Updated regularly: mods that update only once in a blue moon with uncommunicative authors are unlikely to make it in.
5. SMP compatible: and yes there are still mods that don't work in SMP.
If a mod is incredibly cheaty, unfinished or just add more "collectables" it will not have a good chance of getting in.
Rules:
1. Post the mod name and a link to the mod.
2. Post why it might be a good fit.
3. DO NOT DISCUSS MODS - this is a place to make suggestions not discuss pros and cons arguing and spatting over mod suggestions will result in a time out.
4. DO NOT SUGGEST CREATING NEW MODS -- this is not the place to ask for a new mod to be created.
5. Do not Suggest Mods for Unhinged or any of the Third Party packs. At this time all suggestions are for Unleashed.
Mods that will NEVER be accepted. Do not even bother suggesting them
Treecapitator , Timber and all mods like them.
Metallurgy
Milenaire
Mods that will never give us permissions DO NOT Suggest them
Optifine
Mo' Creatures
Mods with the best chance of success will fit the following guidelines:
1. Unique - something not available in mods currently in a pack
2. Resource friendly -- low cpu/ram use compared to whats added. Mods that eat server resources will have a hard time getting in.
3. Somewhat balanced: Dirt to diamonds will not be joining FTB.
4. Updated regularly: mods that update only once in a blue moon with uncommunicative authors are unlikely to make it in.
5. SMP compatible: and yes there are still mods that don't work in SMP.
If a mod is incredibly cheaty, unfinished or just add more "collectables" it will not have a good chance of getting in.