I would suggest Calclavia's MFFS because it is another alternative. It also works with Minalien's.
I suggest "LegendGear".
-snip-
That's not the only interesting thing about that mod.Gah, I want that arora... But i can't get it without the zelda mod
Cool mod. But it doesn't seem to have a default-style texture pack. It looks like it has 256x Textures as the default. It would probably ruin most inter-mod designs with the conflicting styles of textures or just crash low-end computers outright.
How are scripts different than Forestry's backpack configs?
They're a lot better, for several reasons.
1. Scripts don't use the ID numbers, and instead use the item name. IDs change from user to user, but the item names are always the same, this way users can share scripts, but they can never share the Forestry configs.
2. You can have any number of scripts in your script folder, and they will never conflict with one another, again making it a lot easier to write and share scripts or even script packs.
3. Scripts are a lot easier to read and write than the Forestry configs.
4. Scripts can easily allow adding a range of meta values, while Forestry configs do not.
5. Scripts work for any backpack added by any mod, not just the Forestry ones.
It's also bc and ic2 compatiblei really would appreciate having MFFS 3 (Calclavia) in the modpack.
http://universalelectricity.com/mffs
i peronally like this new interpretation of mffs because of great new ideas and mechanics, and especially because of the clear and userfriendly security possibilities it offers.
Could just disable the rockets/bombs and keep the turrets, there are 3 types now and they are all kinda cool.
Probably suggested by now, but just in case: Thaumic Tinkerer, an addon for TC3, is actually quite well developed and seems like it would fit at least the magic packs perfectly.
http://www.minecraftforum.net/topic...ft-addon-evolve-knowledge-v107-20k-downloads/
I'm perfectly ok with that option as long as he leaves the turrets mostly unscathed. Currently its far too easy to blow each other up.Or just let ICBM get attacked by gregtech, That way making one missile will take a commendable amount of effort
I'm perfectly ok with that option as long as he leaves the turrets mostly unscathed. Currently its far too easy to blow each other up.
I kinda wish we had a medieval war themed mod pack, TC, ars, thaumcraft+tinkerer, metallurgy, balkans, some bow mod and others keeping it relatively low tech and makes pvp fights a little more interesting as opposed to the invincible tech armor, could toss in a few decorative mods and adventure mods as well to fully fit out your fortress, TC and ars would help with smelting and such over time as well as add utilities like portals and drawbridge blocks. Would probably also add in a couple of mods for transport, railcraft/traincraft and so on.
I'm perfectly ok with that option as long as he leaves the turrets mostly unscathed. Currently its far too easy to blow each other up.
I kinda wish we had a medieval war themed mod pack, TC, ars, thaumcraft+tinkerer, metallurgy, balkans, some bow mod and others keeping it relatively low tech and makes pvp fights a little more interesting as opposed to the invincible tech armor, could toss in a few decorative mods and adventure mods as well to fully fit out your fortress, TC and ars would help with smelting and such over time as well as add utilities like portals and drawbridge blocks. Would probably also add in a couple of mods for transport, railcraft/traincraft and so on.