This wasn't about "PC master race" It's just facts. PC is open Consoles are closed. You can do more on a PC then consoles, I was using that because consoles are really restrictive of what you do. Hell due to some new EULA from sony (and from my understanding microsoft always had this) you don't even own your own console and those companies can take it back for any reason or even no reason. Legally you don't own what you bought. So if you really want me to go turn this into a "PC master race" by all means PM me and I'll continue to make you happy.
Now onwards. I do love my ps3 and vita. They're probably my most used tech currently. I really want it to do well but my main aim was to see if the community had thoughts on it if it's going to sell well.
My main concern is continued support. I am passionate about minecraft and so is my gal, both of us are easily distracted and mods have kept that, my thought is the console market is more based off of compulsion sales so while compulsion sales do contribute to actual sales it wont be as successful without a word of mouth factor. I also wonder how many resources are being diverted for said builds.
I also know I've focused on the negative here but what features would you feel could be right at home on a console like the vita/ps3/ps4 allow for cross play, the ability to share at the push of a button, what else could it add? specific touch based controls for the vita? different ways of designing? What would they offer over the PC? Would we beable to play with friends who own it on pc? all of these things have been stuck in my mind recently. I really would love minecraft on the vita. It's like all of my dumb prayers get answered but my real ones are kinda ignored lol.
Just getting the first part of your post out of the way first. Open-ness isn't always the best thing, primarily because people are not good at choosing/editing things. Consoles restrict the things that can be done as far as Mojang does (mods are not officially supported, and it's only through forge that stuff is as easy as it is). I'm not entirely sure where you got the EULA stuff from, but it's news to me, and sounds like something that they would have a hard time selling (changing a product to a service after sale).
That's just a difference of concept between PC and console, neither is the worse for it, but they are, fundamentally, different (with the x86 architecture, the next generation might invalidate that point).
On to the rest of it, I'm not entirely sure what the hardware features of the vita are (I've not owned a handheld console for a LONG time), so can't comment on any features that might come from those, but, as far as the full consoles go, there are a few possibilities, the big one of which is already known and tested with the Xbox version, which is the social aspect. When you have a pre-existing system for friends and servers, you don't need to worry about the whole server-list stuff that the PC version needs, it makes playing in a multiplayer setting much easier, although the servers tend to be the transitory ones, similar to the LAN games that the PC version sees, rather than the static worlds, which change the game when you have chunkloaders and similar.
To be honest, modded minecraft is a fundamentally different game to vanilla, with very different philosophies. It might be that, eventually, when the mod API actually surfaces, the mods might be cross-platform (currently surviving on hope, there, and ignoring the technical difficulties), but, even if they don't, the vanilla game is still great, and getting better, we just lost track of it a while ago.