So... I updated Monster today and..

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Juanitierno

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Jul 29, 2019
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The Raptors sorta sound like they're inspired by the Ultima Online's use of Hiryu.

LOL i thought exactly the same!. And in the OP pic they look like the "copy&paste-from-3d-client" look Origin gave them in the 2D client.

UO was (and somewhere still is) an awesome game.
 

Lycanite

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Jul 29, 2019
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They do look petty similar but I've never played on UO. They are mainly inspired by the modern interpretation of Velociraptors such as this:
velociraptor1_skrep.jpg

But also the ones from Guild Wars 2.
 

Juanitierno

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Jul 29, 2019
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They do look petty similar but I've never played on UO. They are mainly inspired by the modern interpretation of Velociraptors such as this:
But also the ones from Guild Wars 2.

The similarity comes basically from origin who, instead of doing pixel art, just screenshotting the creatures from a 3d polygonal version, poorly cutting them and pasting them as-is as sprites into the 2d client.
They all looked as photoshopped in from another game.

Your version is true 3d, but the camera angle made the creatures look very similar :)

This is how they looked:
hiryuhue.jpg
[DOUBLEPOST=1391081447][/DOUBLEPOST]
To my surprise:
(pics)
:(

BTW, thats an awesome distribution of bookcases for the enchanting table, im totally copying that!
 

Lycanite

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Jul 29, 2019
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The similarity comes basically from origin who, instead of doing pixel art, just screenshotting the creatures from a 3d polygonal version, poorly cutting them and pasting them as-is as sprites into the 2d client.
They all looked as photoshopped in from another game.

Your version is true 3d, but the camera angle made the creatures look very similar :)

This is how they looked:

Reminds me of Konung, an old game a used to play along time ago, things from that game also looked like 3D models splatting into 2D sprites too!
 

Juanitierno

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Jul 29, 2019
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Reminds me of Konung, an old game a used to play along time ago, things from that game also looked like 3D models splatting into 2D sprites too!

I searched google images and thats almost exactly how the "real 3d client" looked for UO. You can imagine how bad the original 2d client was lol (it actually looked better, since all mobs where pixel art instead of 3d-renders lol)
 

b0bst3r

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Jul 29, 2019
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Lycanite is there anyway to stop kobolds from spawning, they seem to ignore light levels and I built my house on what seems to be a spawn point.
 

Lycanite

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Jul 29, 2019
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Lycanite is there anyway to stop kobolds from spawning, they seem to ignore light levels and I built my house on what seems to be a spawn point.
Hmm odd, they should respect light levels, but you can disable them being going to the config folder and then opening LycanitesMobs/PlainsMobs.cfg, from there set their Spawn Weight to 0.
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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Can confirm that, always have Kolbolds spawning in my tower (fully lit, enclosed, and each floor only accessible via elevators). I just treat them as a pest infestation, and whack them with a sword accordingly. I'd ignore them, but their sqweeks can be annoying :D
 

Lycanite

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Jul 29, 2019
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Can confirm that, always have Kolbolds spawning in my tower (fully lit, enclosed, and each floor only accessible via elevators). I just treat them as a pest infestation, and whack them with a sword accordingly. I'd ignore them, but their sqweeks can be annoying :D
Hmm well I'm working on an update (1.4.9b) which is going to tackle a lot of bugs so I'll take a look into this too. I'm adding a new debug setting to the config so this is something that could be debugged too.