Should ic2 be boycotted untill the power system is fixed ??

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Reika

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And a lot of people wish all mods were more like GT and want more of that tedium and frustration (and the work required to overcome it).
I second this, but have never understood it. What fun is there to be had in doing the same thing for six days on end, just to unlock the ability to move onto doing some new thing for days on end?

It is obviously popular - it is the model on which all MMORPGs work, and they are enormously popular - but I fail to see why.
 

MoosyDoosy

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I second this, but have never understood it. What fun is there to be had in doing the same thing for six days on end, just to unlock the ability to move onto doing some new thing for days on end?

It is obviously popular - it is the model on which all MMORPGs work, and they are enormously popular - but I fail to see why.
It's successful in MMORPGs because of competition. You want to be better than all the other players out there, and it's carefully bred through PVP areas where you test your skills against others. The more you beat other people, the more other people want to beat you. The more you get beaten, the more you "grind" and get better to beat those people. And when you reach the pinnacle where you're the best, you'll look behind you at the effort put in and want to feel like preserving your spot at the pinnacle. It's kind of the same with Minecraft in Servers where people build and out build each other. It's almost like a race for resources. The one with most diamonds and machines, etc. is "powerful" in the server, and they'll obviously want to stay that way. In singleplayer, that's less of a problem as there's no competition, unless you purposefully want to spend a lot of time.
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
I may be out of line here- but I don't really see it as a contest as such.
I quite enjoy a few nerfs because it increases the value of the items, and can even build in new gameplay mechanics.
(by example; my current setup reduces sapling drop, and significantly nerfed the growth rate. Result? A forest is now a very valuable resource, and deforestation is a real mechanic. When you first settle somewhere the tree line recedes faster than my dad's hair. You can potentially run out of a 'renewable' resource.)​
 
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Reika

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I may be out of line here- but I don't really see it as a contest as such.
I quite enjoy a few nerfs because it increases the value of the items, and can even build in new gameplay mechanics.
(by example; my current setup reduces sapling drop, and significantly nerfed the growth rate. Result? A forest is now a very valuable resource, and deforestation is a real mechanic. When you first settle somewhere the tree line recedes faster than my dad's hair. You can potentially run out of a 'renewable' resource.)​
That is different from the standard "15-step crafting" or "you need 3458934872837192874620854345698345 diamonds" approaches that are common, however.
 

trajing

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That is different from the standard "15-step crafting" or "you need 3458934872837192874620854345698345 diamonds" approaches that are common, however.
Oh, yes it is. I would somewhat *like* the new IC2 if it weren't for all the intermediate steps. An AE system and an alternative diamond recipe is all keeping it in my instance.
 

Celestialphoenix

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Tartarus.. I mean at work. Same thing really.
Depends on the intermediate steps (number & method)- if its something thats prepackaged with automation in mind, and you're going to need a ready supply (such as Steve's Carts hardened metal) then its kinda ok; build a factory and carry on.

If you only need to make one of it, or a lot of components don't stack/handle well (like reactor components or the Gravi-chestplate), then its pretty annoying to deal with.
 

abculatter_2

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I second this, but have never understood it. What fun is there to be had in doing the same thing for six days on end, just to unlock the ability to move onto doing some new thing for days on end?

It is obviously popular - it is the model on which all MMORPGs work, and they are enormously popular - but I fail to see why.

Well, personally, I like how it makes your resources and machines feel more significent, and it feels like they make more sense. For example, something I never particularly liked about Rotarycraft, is how all you have to do to make a base panel is stick three ingots (you can't even reduce it to just one ingot) in a crafting table, and do... What is it steve does, just smashes the ingots with his fists like the Hulk? And then there's the question of how do you make ball bearings with an ingot of HSLA steel, your fists, and some wood?

Although this does accomplish the goal of making the player exchange their resources for machines, it also doesn't make sense, and removes some of the significance of the journey to make the machines.

Also, in IC2 and especially GT, the whole 'Efficiency requires technology' theme provides not only more things for the player to build and accomplish, but also provides a real incentive to do it. ("Wow, I have to spend four whole iron ore just to make a pickaxe, and I'm burning through these hammers like crazy! I better get that macerator ASAP!") Additionally, there's a bit more to it then just 'You need to make these machines', obviously you also have to power them. And since EU is rather expensive to make hands-off renewable (Unless you have something like MFR, which jut breaks that entire part of the game entirely) this means that you now not only have to acquire the raw resources to make your machines, but you also have to acquire the fuel to transform them into machines in an efficient manner.

Besides, it's not like resources are especially difficult to get in Minecraft...
 

Pyure

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Well, personally, I like how it makes your resources and machines feel more significent, and it feels like they make more sense. For example, something I never particularly liked about Rotarycraft, is how all you have to do to make a base panel is stick three ingots (you can't even reduce it to just one ingot) in a crafting table, and do... What is it steve does, just smashes the ingots with his fists like the Hulk? And then there's the question of how do you make ball bearings with an ingot of HSLA steel, your fists, and some wood?
lol :p Why not? That's perfectly cromulent minecraft physics.
 

abculatter_2

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lol :p Why not? That's perfectly cromulent minecraft physics.
I'm aware, and it's not even that it's unrealistic nor that I dislike those kinds of physics. It's more about what I discuss later in the post, about what I like about IC2/GT, and how it gives you more to do by adding resource processing beyond just turning ore into as many ingots as possible.
 

Zenthon_127

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I second this, but have never understood it. What fun is there to be had in doing the same thing for six days on end, just to unlock the ability to move onto doing some new thing for days on end?

It is obviously popular - it is the model on which all MMORPGs work, and they are enormously popular - but I fail to see why.
As someone who is a big fan of the Monster Hunter series, which is entirely based around grinding, I can say that, at least for people like me, it's because the grinding comes with enjoyable experiences. In Monster Hunter's case, grinding means teaming up with 3 other people (who will probably be nice since that community is amazing) and fighting 20-foot-tall dragons. Grinding comes from combat and socialization, the main content of the game. MMORPGs follow this same pattern. Minecraft, a game pretty clearly not designed for grinding (it at heart is indisputably a building game), has in comparison terrible combat and boring mining sessions. This changes if you're playing with a friend of course; Minecraft benefits greatly from multiplayer.

GregTech, I would suppose, is good for multiplayer and servers. As for singleplayer worlds? My logic fails me as well.
 

ThatOneSlowking

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I'm aware, and it's not even that it's unrealistic nor that I dislike those kinds of physics. It's more about what I discuss later in the post, about what I like about IC2/GT, and how it gives you more to do by adding resource processing beyond just turning ore into as many ingots as possible.
I use every ingot and then run out VERY quickly with good ore processing, let alone GT processing...
Anyways lets not turn this into a GT theead, shall we?
 

abculatter_2

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I use every ingot and then run out VERY quickly with good ore processing, let alone GT processing...
Anyways lets not turn this into a GT theead, shall we?
Well, personally, I find IC2 without Gregtech to be rather... Unfinished, I suppose is the best way to describe it. I have difficulty imagining IC2 without it anymore, and I don't think I'm unique in this.

Also, what do you use your ingots on? I'm curious.
Also, how much mining do you do?
 
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ThatOneSlowking

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Well, personally, I find IC2 without Gregtech to be rather... Unfinished, I suppose is the best way to describe it. I have difficulty imagining IC2 without it anymore, and I don't think I'm unique in this.

Also, what do you use your ingots on? I'm curious.
Also, how much mining do you do?
The ingots is... Well lets just say im unfocused xD
I always start a project, see/get enough of something for something else, and get distracted. So I have a ton of halfway finished projects and run out because I cannot focus
 
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