Hello all, this is sort of a continuation of @FunshineX's thread, mostly to avoid spamming people's email/notification inboxes. He has also been removed from the team, as well as most of the team talking in that thread, so I may as well start a new one. Edit: This has been asked a few times, so I figure I'll edit this post and explain how you submit a guide. It really doesn't matter. You can PM it to me here on the forums, upload a text file and send it to me, go to the wiki and create a page yourself. Whatever works best for you and I equally, or better for you, is the way to do it. Anyway, we are looking for guides (Getting Started, and explanations of mod mechanics). The top priority of guides would be Getting Started, but other guides are great as well. Like with Funshine's thread, Getting Started guides should assume zero knowledge of the mod, though assume they know how to play Minecraft. For other types of guides (like Signaling and Switching), it is okay to assume they have read the Getting Started guide for that mod. Some basic principles that you should follow when creating guides (basically the same as the other thread) We do not support plagiarism on the Wiki. DO NOT copy guides from other places (forum threads, websites, other wikis, etc). If you do not quite understand the way recipes/tables/templates work, that is okay. There's no need to include images of those. If you need a template, but don't want to learn the syntax, feel free to let someone on the team know, and they'll do it (I'm fairly responsive). Don't worry about formatting, we can handle that. Try to stay away from advanced topics, if it is necessary then make an "Advanced Guide" on that mod. Spoilers are okay. Users reading wikis should assume there will be spoilers. A good guide would include the following (basically the same as the other thread) Why would a player want to use the mod? Resources, recommended farms, and such required to get started with the mod. Tips/tricks that a n00b wouldn't know. A list of some blocks at the end that they should work toward, and why. What other mods have compatibility, or just work well with <mod> List of needed Getting Started guides (that I have found) in order of general priority: Steve's Carts Ars Magica 2 Botania See Advanced Genetics Advanced Genetics I think Real is doing it or something. Tinkers' Construct @madnewmy is writing it, I will be cleaning up mistakes and grammar. It is now being replaced by @ShneekeyTheLost 's guid. Applied Energistics We will be using @ShneekeyTheLost 's guide. ComputerCraft (it's currently WiP, but discontinued) -here- Thaumcraft 4 @Feniks is writing it. Magic Farm 2 modpack @madnewmy has written it, it is in need of cleanup and grammatical/spelling corrections. If someone could check the accuracy that would be awesome. You can view it -here- Logistics Pipes GregTech It is being transferred from the old GT wiki. MineFactory Reloaded RotaryCraft @madnewmy has written it, it is in need of cleanup and grammatical/spelling corrections. If someone could check the accuracy that would be awesome. You can view it -here- ReactorCraft Ender IO @trajing is doing it. Big Reactors MFFS Calclavia Modular Power Suits qCraft Engineers Toolbox Tropicraft Natura Metallurgy 3 DartCraft Roguelike Dungeons Project Red List of needed other guides: Advanced Applied Energistics Mystcraft Age Creation Track Controls for Beginners (Railcraft) Switching Examples (Railcraft) Witchery Ritual Guide Magic Farm/Magic Farm 2 Guide (changes to vanilla, etc) Blood n Bones Guide (changes to vanilla, etc) If you do see any guides that are not here, and are also not on the wiki, please create them (if needed). I simply went through the Mods and Minor Mods dropdowns and checked each mod that is slightly complex, to see if they had guides. I'll gladly create a mod page for any mod, and will link your guide there. You will be given credit for your work, but the Wiki Team and normal users have the right to change it if needed. Note that I check just about every new change in the Recent Changes log every 8 hours or so, so I will make sure your guides do not get vandalized. If you are interested in contributing to the wiki, but not in the form of guides, you are welcome to do so. If you do not know what to do, check the Current Issues Page (http://wiki.feed-the-beast.com/Feed_The_Beast_wiki:Current_Issues - I'm having problems with hyperlinking). You can also check Project:Mod Maintainers to see what mods are partially done, not done, and in progress. For any questions, post a message here, send me a private message, or leave a message on my talk page. If you don't feel like doing either of these, but still want to contribute, check this forum section to see how you can help out (hint: we still need translators). Edit: Here are some examples of quality guides: Getting Started -Buildcraft Getting Started - Thermal Expansion Getting Started - Thaumcraft Thanks!