RotaryCraft - help!

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APproject

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Jul 29, 2019
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I would like to add rotarycraft to Infinity, and I have two questions for the community.

1.) Are there any tricks to getting the mod integrated into the pack?

2.) Is there any general advice to help me get started with the mod? Are there any online resources that detail the first steps to be taken in the mod?

Anyway, I've never really approached the mod before - anything helps.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
I would like to add rotarycraft to Infinity, and I have two questions for the community.

1.) Are there any tricks to getting the mod integrated into the pack?

2.) Is there any general advice to help me get started with the mod? Are there any online resources that detail the first steps to be taken in the mod?

Anyway, I've never really approached the mod before - anything helps.
You'll need DragonAPI and RotaryCraft, both of which should be the latest version from Reika's site.

I suspect most of these issues have been already addressed, but some obstacles people have sometimes had to overcome:
* Downloading the mod sometimes appends the wrong extension. It needs to be a jar file.
* Configuration ID conflicts (particularly with respect to freezing potions and ordering of some RoC materials iirc)

If you don't get quick answers here about adding the mod, you can pop over to @Reika's site at http://www.minecraftforum.net/forum...ikas-mods-tech-worldgen-civilization-and-more

In order to get the friendliest responses there I recommend reading his FAQ, and confirming you have done such before inquiring.
 

APproject

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Jul 29, 2019
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I imagine the guide book will give me the information I need about the mod.

I've read through his main post several times now from curiosity. I know how to interpret ID conflict crash logs, so I do not expect that to trip me up.

I'll add it into the pack and probe around his posts if anything funky happens.

Thanks!
 

zemerick

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Jul 29, 2019
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Some more tips:

First, is don't try to copy any designs you see anywhere. They're almost always out of date, plus the way RoC works, it usually just makes you even more confused. Just take your time, and learn the mechanics of each piece.

Power = Rad * Torque. This is absolutely critical.

For most machines, you are given a power and torque requirement. Use the power needed to select your engines. ( 4 max. ) Next, add up the torque, and divide by the required torque. This will give you the gearbox you need to get the speed as high as possible. This will get your machine running as fast as possible.

For the most part, don't bother building more machines until you have maxed one out. While at first it is faster to have say 3 grinders...you quickly hit the point where the grinder drops to .05s per operation. At this point, it's far more efficient to run 1 at full speed than 3 at any other speed.

Heat based things ( like the friction heater ) need equal torque and speed for optimal heating. ( Obviously though more power is better overall. So, 4096 r/s + 2048 NM is better than 2048 r/s +2048 NM. )

Power converters ( things that move power between mods, such as the magnetostatic ) use liquid nitrogen for cooling now. Many sources of information are missing this still.

If you have a magnetized Shaft Core on you, you will mess up any AC Electric Engines in the area. It doesn't damage them any, but it's something to be aware of because they make a lot of noise and stop working right. Put the core in a chest.

Again, if you remember nothing else I just said, remember to just learn the mod yourself. Do not follow guides. ( A huge amount of the problems people have are based on following guides instead of understanding what they are doing. It's actually a pretty simple mod. Think of it like LEGOs. A bunch of different, simple pieces that can be put together in amazing ways. Much like MC itself. )
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
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Power converters ( things that move power between mods, such as the magnetostatic ) use liquid nitrogen for cooling now.
And are very strongly discouraged. Trying to rely on magnetostatic power is doing it wrong and is intentionally both extremely painful and slow.


Some more tips:

First, is don't try to copy any designs you see anywhere. They're almost always out of date, plus the way RoC works, it usually just makes you even more confused. Just take your time, and learn the mechanics of each piece.
This. I actively designed RC to chew up and spit out people who can only imitate, not understand.
 
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Linda Hartlen

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Jul 29, 2019
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https://www.youtube.com/playlist?list=PLOWJFCNCQEFgkc0yvMUmFB4Az_Shb3ZAY


(oops was wrong link, it linked to his reactorcraft.. my bad)

I found that tutorial series to be helpful in getting an idea how the various things work. I am still trying to sink my teeth into it while waiting for gregtech to update :) But in the series what he does wrong Reika is quick to point out how it works. (got to love mod devs that actually are so active with the community *thumbs up*).

yes i know it is somewhat outdated and he later goes through the changes. but its a start i guess :)
 
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Reika

RotaryCraft Dev
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zemerick

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Jul 29, 2019
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And are very strongly discouraged. Trying to rely on magnetostatic power is doing it wrong and is intentionally both extremely painful and slow.

Yea, at this point it's mostly for end-game energy transfer.
 

malicious_bloke

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Jul 28, 2013
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The only issue I had getting RoC to work in Infinity was a couple of potion ID conflicts with Witchery (easily solved).

Getting started:

1 - Get a bucket of lava, place it in a hole in the ground.
2 - Put a blast furnace above this.
3 - Use blast furnace to make HSLA steel
4 - Use HSLA steel and other bits to make a worktable
5 - Do all the other Rotarycraft type things, except making magnetostatics because it makes Reika very angry and nerfbatty :p
6 - ?????
7 - Fusion reactor
 

Azzanine

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Jul 29, 2019
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Here's what I find to be another crucial tip that magically makes a lot more stuff seem more accessible.

Shaft junctions in merge mode can combine the torque of 2-4 engines (IIRC there's a inbuilt failure mechanism if you use more then 4 engines), while the torque can be combined the speeds can't.
This is to mimic how transmission works IRL and how it's impossible to combine the speeds of two outputs.
Imagine you are pulling a rope up a cliff with another person, if the other person is pulling faster then you they pull the rope from your hands negating your work as they rope slipps from your hands, the most efficient way is to pull in unison, meaning you keep the same speed.
 

b0bst3r

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Jul 29, 2019
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If you, like me last played RotCr in MC 1.6 and then suddenly started in 1.7.10 there's some very stark differences. One of the main obstacles is biome temperature affects certain machines. I happen to land on a nice biome which was cold (but didn't have snow) and struggled to get some machines working until I figured out what was going on.

Blast furnace wouldn't heat up enough to make HSLA steel so had to move it to the nether.

Using a friction heater proved pointless and had to move that into the nether too.

Heating up the fermenters and keeping them stable proved to be a bit like juggling ice and fire rocks.

So big tip, don't start your base in a Taiga biome if you want to get into RotCr in a big way.
 

malicious_bloke

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Blast furnace temperature being affected by biome was in 1.6.4 aswell. My first playthrough on Monster, I had to move my base due to being in a snowy biome and not being able to run a blast furnace...
 
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Reika

RotaryCraft Dev
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If you, like me last played RotCr in MC 1.6 and then suddenly started in 1.7.10 there's some very stark differences. One of the main obstacles is biome temperature affects certain machines. I happen to land on a nice biome which was cold (but didn't have snow) and struggled to get some machines working until I figured out what was going on.

Blast furnace wouldn't heat up enough to make HSLA steel so had to move it to the nether.

Using a friction heater proved pointless and had to move that into the nether too.

Heating up the fermenters and keeping them stable proved to be a bit like juggling ice and fire rocks.

So big tip, don't start your base in a Taiga biome if you want to get into RotCr in a big way.
As of 1.7.10, friction heaters ignore biome temperature when active.
 

Azzanine

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Jul 29, 2019
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I don't know, I don't think imitating others designs is a bad thing. So long as you gain some understanding in the process.