I really like the gloominess of this dimension. The red flowers don't help to cheer it up at all
Custom Skybox textures (I assumed)? Sweet
Or is it a procedurally generated texture? If so, any options to change resolution? (I use 64x textures, so that sort of effect would really look out of place)
Ambitious, but given that this is Minecraft, might be bit of a performance hog?I'm hoping to find a way to actually generate it dynamically using OpenGL so that it even animates but I haven't found an algorithm for that yet.
For now it is just a 128x128 skybox texture.
Ambitious, but given that this is Minecraft, might be bit of a performance hog?
If you end up with skybox textures, are they designed for a different image for each side of the box, or just the same texture texture on each face?
I'd say make them blocky, as it is minecraft. If people want different, then that's down to texture packs. (I know I'd replace the textures anyway in my personal texturepack).Sounds complicated yes.
Anyway I have a question. When adding multiple celestial bodies to RFTools, should I make them as blocky as the default Minecraft sun and moon or try to find better textures?
Any way to stop the stars shining through the textures?
With all these recent additons, a random dim is going to be really interesting.
Ah, ok. I've never noticed, might be due to the texture pack i'm using making it unnoticable (plus, I'm usually indoors at night, and not sky gazing in a swarm of zombies/skeletons/creepers)Well apparently they shine through the MC textures too. I can't avoid that the way the celestial bodies are currently blended with the sky as these textures don't have transparency. But perhaps with other textures it might be possible.