It has been a while since I posted here. Some new visuals for you to look at:
http://imgur.com/a/f6AB2
http://imgur.com/a/f6AB2
Snazzy! I think I like the bevel gradient buttons the most, with the flat gradient buttons coming in a close second.I'm working hard on completely overhauling the user interfaces in RFTools. These have commonly be seen as very ugly and that's why I want to do something about that.
First I now added five different styles for the buttons. You can switch between them at runtime from in the game (using the 'style' button): http://imgur.com/a/GSHIh
Then I also worked on what was probably the ugliest UI in RFTools: the modular screens. Note that this is a dynamic GUI which is driven by the modules that are presented in it so it is slightly harder to get a good layout. Here you can see the modular screen gui in two of the five possible styles:
http://i.imgur.com/B6ZQqgn.png
http://i.imgur.com/keU20gb.png
In any case, let me know what you think of the current style. I'm personally rather happy and I'm now going to continue going through all the 46 different windows that RFTools has and fix them one by one
It was a server-side problem, i needed to replace the matter recieverBest guess, you accidentally pointed your porter at a different receiver at some point instead of home. And your other receiver no longer exists or is no longer powered.
I wonder if it would present overly-serious balance issues if you whitelisted specific tile entities in your own packs. Like deep resonance crystals.jitty said:Well my quarry will leave tile entities alone so if that coke oven is made out of tile entities (and machines usually are) then nothing will happen. If there were parts of the multiblock that are not tile entities then indeed this can happen and the coke oven might continue working.
@McJty, I'm curious: if I use your builder for quarrying, i notice I'm not scooping up resonant energy crystals. Is this a case of tile entities being skipped? And is this a deliberate design preference?
edit: actually, you answered this 7 months ago on reddit.
I wonder if it would present overly-serious balance issues if you whitelisted specific tile entities in your own packs. Like deep resonance crystals.
Hmm I feel like I should have guessed that. I trusted reddit over your typical propensity for configuration options.You can actually enable tile entity support for the builder/quarry. It is in the config