Bah, you can easily make long timer with PRC using Square Wave > Pulse > Counter. Maybe not the most elegant solution but it works.The only way to do long timers is by using adders and comparators right now.
Bah, you can easily make long timer with PRC using Square Wave > Pulse > Counter. Maybe not the most elegant solution but it works.The only way to do long timers is by using adders and comparators right now.
I'll get working on it. If nothing else, I can start off with defining what the various logic words actually mean in plain English, then go on from there to do a few of the more common tricks such as:I'd kill for someone who does know to make a Wiki for the PRC for common use cases starting with the timer.
I dunno, he's got stiff competition from Lemming... or vice versa. But, really, why would it take this to like Immibis? I was sold on his microblocks. As nice as the RP2 versions but actually work with other mods? Madness, I say, MADNESS!!
They do stop connections.Also, it's going to be a monumental pain to do compact builds with this new red wire system because the microblocks won't stop connection. That's half the reason you use cover strips... to seperate the redstone wiring so it won't.
There isn't a good way to do long duration timers other than computer craft right now. It's one of the reasons I like this. The only way to do long timers is by using adders and comparators right now. That said, it's pretty rare to need a timer longer than 10 seconds. I find myself thinking that usually when the timer is longer than a few seconds what I actually want is a sensor or filter.
Greyed is right. You have an SR Latch. One is set to go off when MFSU is full. The other is set to go off when MFSU is at... say 25%. Basically, what happens is when it gets below 100%, the first latch switches. Nothing happens. When it hits 25%, the second one goes off, toggling the switch. This turns on the power, raising it up over 25%. However, this does nothing. In fact, it does nothing until the MFSU hits 100%< when the other switch toggles, and the whole thing shuts down until it once again hits 25%Need(ed) one for the nuclear control. I wanted to turn the nukes on only 15 minutes after the MFSU is first no longer full. (It takes 16minutes for a full MFSU to empty even if its sending out max power constantly)
So I needed a 18000 tick timer.
I'll get working on it. If nothing else, I can start off with defining what the various logic words actually mean in plain English, then go on from there to do a few of the more common tricks such as:
Speaking of timers, how can I make the most lag? Nukes do not count.
fps lag or server lag?
because if you want fps lag just do a huge whatever out of microblocks
I beg to differ, seriously. While videos of any kind sure are more frequented, it's the wikis everybody returns to, whenever in search for that one tiny specific piece of information. I do NOT want to watch twentythree of thirty minutes of video, just to learn something about, say the square-wave. This is where text > videos in my book.I'll get working on it. [...]
Mind you, KirinDave's Rednet Rise series is probably going to be TONS better because it's video rather than text, but I'll at least try.
Speaking of timers, how can I make the most lag? Nukes do not count.
I beg to differ, seriously. While videos of any kind sure are more frequented, it's the wikis everybody returns to, whenever in search for that one tiny specific piece of information. I do NOT want to watch twentythree of thirty minutes of video, just to learn something about, say the square-wave. This is where text > videos in my book.
This is NOT meant to say anyones' videos are not worth watching, or even bad (quite the opposite), just text form is per se more to the point information, which I prefer. I do know my shtuff about redstone, I already work flawless with redpower or rednet cables, I get the whole coloured-cables-affair.. what I lack is in the "how to setup things". Like a simple PRC-timer. Or (hehe) a piston double-extender. Or a 3x3 door. And to learn about these, one does not have to start back in the stoneage. Whereas a basics-video must do so.
You get the idea.
Let''s see...a PRC has 5 useable faces, each with 16 possible outputs. So, 80 points of possible mayhem. Set all 80 circuits to a pulse former. Give the first former no delay, the second a 10 tick delay, the third a 20 tick delay, and so on. This will ensure that your lag-o-matics will always be firing somewhere, and even in sequence occasionally.
You're talking about a video transcript. Those are indeed a reasonable compromise between a video-only and a text-only solution. But while these do exist: Count how many 30min+ videotutorials do you know, that actually go that extramile and offer them? They cannot be automatically generated, thus mean quite a lot of extra work for the editor (and, youtubers usually are main actor, director, producer and cutter in one, mind you) which in turn means, while being really nice to have, they are rarely used or found.What about a list of links to the time at which each idea is explained, like "2:09 - Waves and other crazy programmer stuff"?