>tfw the mod you've been waiting for all summer to come out, comes out after you move to 1.8.9Avaritia is officially Released. http://minecraft.curseforge.com/projects/avaritia
>tfw the mod you've been waiting for all summer to come out, comes out after you move to 1.8.9
In all seriousness though, I'm hyped that this is released. :3 I've considered moving back to 1.7.10 since a lot of mods I like aren't updated. The only thing keeping me at 1.8.9 right now is the fact that I'm sorta sick of 1.7.10 and I'm having too much fun with Thaumcraft and some of the other mods for 1.8.9 that are out.
Will you be porting it to 1.8? :3I only rushed it out now because everyone's moving to 1.8 and there's no point in prolonging development on a 1.7 mod. x_x
Will you be porting it to 1.8? :3
Minecraft Worlds version 1.0.4. is now available on CurseForge. MCW now supports entity-data so things like contents of containers, scripts on command blocks, text on signs, redstone circuitry, items in flowerpots etc can all be saved with user-made structures (as schematics) and be randomly generated into the world by the world generator!
@Yusunoha That link in your most recent mod update to ewys workshop is broken i think? At least for me
I replaced BigReactors with NuclearCraft myself in Infinity Evolved, so I'm following that mod. In the future, best practice if you can include a changelog (preferred), or a link directly to the changelog (your link requires you to click another link...off site of the first link...to get the changelog)Calculator and NuclearCraft have been updated recently. Both fantastic yet highly underused mods, I feel.
NuclearCraft looks interesting, how are you finding it? You and me both have similar ideas to tech gameplay, so if you like it, I'm sure I'll like it too!I replaced BigReactors with NuclearCraft myself in Infinity Evolved, so I'm following that mod. In the future, best practice if you can include a changelog (preferred), or a link directly to the changelog (your link requires you to click another link...off site of the first link...to get the changelog)
Its still in its infancy but I'm enjoying it. Lots of fuel types, and you get to tinker with element decay. In terms of reactors and output its still really abstracted, a lot like BigReactors but without the turbines or fuel rod designs.NuclearCraft looks interesting, how are you finding it? You and me both have similar ideas to tech gameplay, so if you like it, I'm sure I'll like it too!