Ok. As I said, I'm trying to think of a way to make defenses not invincible; somehow vulnerable to missile brute force or cleverness. From a coding standpoint, would it be possible to make the generator temporarily shut down if enough explosions occur nearby the shield blocks? Or perhaps have short, visible cooldown sequences every so often where it is vulnerable, but of an entity gets through it reenables immediately after it is through? Perhaps all of this as a config option?
Just to be clear, you place down (craftable?) force field blocks and then link those to a generator, which "powers" them, right? Can these blocks be broken/moved at all once activated (I assume not)? I think they may be vulnerable to gravity guns/certain explosives with this method, which may or may not be a good thing. MFFS wasn't, if I recall; it regenerated the blocks if they were moved. Does this have a similar function? If it doesn't, could it be coded to have that?
Sorry to throw so many questions at you, but this kind of pack would be cool if done in a professional way.
Well normally the shield blocks shouldn't be movable unless the mod that tries to move the blocks does things the wrong way. The shield could technically be coded to do anything. Not clear exactly how this should work though.