Plugins are server side mods. The forge for plugins is Bukkit/spiggit.As i undestand Plugin is just alt. name mod stricted to API in Mojang's terms. So not big different.
Plugins are server side mods. The forge for plugins is Bukkit/spiggit.As i undestand Plugin is just alt. name mod stricted to API in Mojang's terms. So not big different.
-http://pastebin.com/g1EGkGxbThere is a lot of conflicting information about the extent to which mojang are prepare to support mods/plugins/seemingly random semantics. I know that most of you all are probably like me and just play the game casually to have fun and don't pay attention to the "politics" but if anyone could provide any links to these comments being made by mojang employees and perhaps modders that would be very helpful.
I feel bad agreeing with this post as it insults Mojang kind of, but it's true, some mods seem to have features that I could never imagine being in vanilla just because of how much effort was obviously put into a certain thing like thaumcraft infusion.I, er, kind of suspect that some of that is resentment that the modders are often more capable programmers than the official devs... *cough*
That's just my take though. Grain of salt.
(That and the fact that Mojang know that they NEED modders. Badly.)
This. So much this.I feel bad agreeing with this post as it insults Mojang kind of, but it's true, some mods seem to have features that I could never imagine being in vanilla just because of how much effort was obviously put into a certain thing like thaumcraft infusion.
That honestly doesn't affect modders that much, though it will make it much easier for the communityAt least some of the development steps have big pluses. The dropping of numeral based block IDs no mater how much mod devs have complained can only be good for future development.
That honestly doesn't affect modders that much, though it will make it much easier for the community
@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?You didn't have to practically re wright your mod like many of the devs did.
Depends how much you referenced blocks and items by their id's etc. A lot of the errors were closely linked so they could be "lump-fixed"@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?
Reika is a modder and I expect that he's at least has looked at 1.7 changes. Also he respects it when others use the pentagram. Honestly it was him or Joshie and I've bothered Joshie enough todayAlso, why was it necessary to specifically ask Reika (especially as he has not updated anything to 1.7, for release anyways). 0.o?
@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?
Who started calling it a pentagram anyways? (Off-topicness incoming)Reika is a modder and I expect that he's at least has looked at 1.7 changes. Also he respects it when others use the pentagram. Honestly it was him or Joshie and I've bothered Joshie enough today
It was Not_Steve IIRC. I got it from someone on the forums
That depends more on the mod than anything else, but it is not that big of a change. What used to be world.getBlockId(x,y,z) (returns int) is now world.getBlock(x,y,z) (returns Block). This can be done with find-and-replace.@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?
It was this postSo it was @Not_Steve, I think, and it's just caught on from there.
In the "what does it take to break rotarycraft" threadJust as he finished the final mark of the ritual @Reika was summoned. Smoke filled the room until *poof* in the middle of the pentagram he appeared. Laying back on the air as if it was a couch slowly munching on some grapes, one by one. As he finished the sprig he pulled a canister, from thin air, of Canadian bacon out and started eating that too. He finished his odd meal and began to speak. The words he said well never be forgotten.
That depends more on the mod than anything else, but it is not that big of a change. What used to be world.getBlockId(x,y,z) (returns int) is now world.getBlock(x,y,z) (returns Block). This can be done with find-and-replace.