Recent Events Discussion (RED) Thread

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casilleroatr

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Jul 29, 2019
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There is a lot of conflicting information about the extent to which mojang are prepare to support mods/plugins/seemingly random semantics. I know that most of you all are probably like me and just play the game casually to have fun and don't pay attention to the "politics" but if anyone could provide any links to these comments being made by mojang employees and perhaps modders that would be very helpful.
 

VapourDrive

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Jul 29, 2019
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I personally am not worried whatever happens; it almost guaranteed can only be good. Rewriting things like inventories and containers so that they are more modular will definitely be a plus. Even if the plugin-api is restrictive, forge will always be there to loosen things up for us.
I definitely second what @Uristqwerty said :)
 
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KillerRamer

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Jul 29, 2019
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There is a lot of conflicting information about the extent to which mojang are prepare to support mods/plugins/seemingly random semantics. I know that most of you all are probably like me and just play the game casually to have fun and don't pay attention to the "politics" but if anyone could provide any links to these comments being made by mojang employees and perhaps modders that would be very helpful.
-http://pastebin.com/g1EGkGxb
-http://pastebin.com/79nrvhwL
After someone managed to track down grum, and have a chat with him about it. Allot of discussion occured in the thread that happened. Both sides had their points, but the way that it was handled was a mess, and got rather insulting...
 

BreezyTaco

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Jul 29, 2019
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I, er, kind of suspect that some of that is resentment that the modders are often more capable programmers than the official devs... *cough*

That's just my take though. Grain of salt.

(That and the fact that Mojang know that they NEED modders. Badly.)
I feel bad agreeing with this post as it insults Mojang kind of, but it's true, some mods seem to have features that I could never imagine being in vanilla just because of how much effort was obviously put into a certain thing like thaumcraft infusion.
 

trajing

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Jul 29, 2019
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I feel bad agreeing with this post as it insults Mojang kind of, but it's true, some mods seem to have features that I could never imagine being in vanilla just because of how much effort was obviously put into a certain thing like thaumcraft infusion.
This. So much this.

My problem with the plugin API, well, I'm nervous some things won't be ported, leaving me without RoC.... :,(
 
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NJM1564

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Jul 29, 2019
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What worries me is the climate of the mod/plugin community when they started that project. At the time mods and plugins were almost equal in popularity and capability. The choice between them was almost arbitrary.

But now things have heavily shifted. What can be done with mods has exploded as has there popularity. And plugins are still a limited often glitchie hacky mess.

Everybody might be thinking big things from this API but the worst isn't that it's bad. It's that it might be worthless.

At least some of the development steps have big pluses. The dropping of numeral based block IDs no mater how much mod devs have complained can only be good for future development.
 
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VapourDrive

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@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?
Depends how much you referenced blocks and items by their id's etc. A lot of the errors were closely linked so they could be "lump-fixed"
The changes in networking had a bigger impact on a bunch of people from what I have heard, if anything.
Also, why was it necessary to specifically ask Reika (especially as he has not updated anything to 1.7, for release anyways). 0.o?
 

Not_Steve

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Also, why was it necessary to specifically ask Reika (especially as he has not updated anything to 1.7, for release anyways). 0.o?
Reika is a modder and I expect that he's at least has looked at 1.7 changes. Also he respects it when others use the pentagram. Honestly it was him or Joshie and I've bothered Joshie enough today
 

NJM1564

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@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?

It means changing nearly every coding reference to every block. Some mods that don't have many blocks and or complex systems, not to bad. But some mods have hundreds of blocks and can have dozzens of references to that block name in code. So we are talking about changing thousands of lines of code. That's A lot of work.
 
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trajing

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Jul 29, 2019
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Reika is a modder and I expect that he's at least has looked at 1.7 changes. Also he respects it when others use the pentagram. Honestly it was him or Joshie and I've bothered Joshie enough today
Who started calling it a pentagram anyways? (Off-topicness incoming)
 

Reika

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Sep 3, 2013
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@Reika I was under the impression that the changes to ids didn't affect modders very heavily. Did I misinterpret something or what?
That depends more on the mod than anything else, but it is not that big of a change. What used to be world.getBlockId(x,y,z) (returns int) is now world.getBlock(x,y,z) (returns Block). This can be done with find-and-replace.
 

Not_Steve

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Oct 11, 2013
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So it was @Not_Steve, I think, and it's just caught on from there.
It was this post
Just as he finished the final mark of the ritual @Reika was summoned. Smoke filled the room until *poof* in the middle of the pentagram he appeared. Laying back on the air as if it was a couch slowly munching on some grapes, one by one. As he finished the sprig he pulled a canister, from thin air, of Canadian bacon out and started eating that too. He finished his odd meal and began to speak. The words he said well never be forgotten.
In the "what does it take to break rotarycraft" thread
 

NJM1564

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That depends more on the mod than anything else, but it is not that big of a change. What used to be world.getBlockId(x,y,z) (returns int) is now world.getBlock(x,y,z) (returns Block). This can be done with find-and-replace.

If you have a program capable of that. If not it'll take a while.