My bad, I get easily confused when multiple mods have items with similar/identical names.
That aside, I understand where you're coming from on storage, but there are several counterarguments I might make.
The short version is, we're not in Kansas anymore, Dorothy.
In Vanilla there are... I don't know.... call it 500 different blocks/items, a great many of which you won't be carrying around on a regular basis. In many modpacks it easily clocks in over 10,000 and my "standard" equipment alone takes up more space than the Vanilla inventory.
Then there's the proliferation of stuff you have to go out and collect. When you have some 30 different varieties of ore, and possibly the same in rock/tree/seed/whatever variety, one trip outside the base lasts about five seconds without ways to drastically increase your carrying capacity.
Thirdly. If I do a "house call" to a friend's base, say the one I did earlier today to set up an item transfer system, I needed three bags of stuff to avoid multiple trips over 14,000 blocks distance. One had my RotaryCraft gear, one the building materials, one my assorted equipment (including an entire bar worth of tools for interacting with each mod I was using).
Finally, there's effective management of storage. To sort everything adequately when using so many mods requires an insane amount of storage, unless you want to toss everything in the ME junk drawer. Or you can set aside a bag or two per mod. Save your space, save your server.
I could probably keep going, heh. I think it's an absolute necessity though. The game is not supposed to be a giant pain in the ass.
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