Recent Events Discussion (RED) Thread

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Its sad that instead of contacting the "staff" of ATLauncher, (which is one person), he proceeds to blast it. That's toxic IMO. If you intend to help, then be helpful and not put negative things out in public. Especially without any objective proof. Its just another demonstration of how toxic the MC mod community can be.
 
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Its sad that instead of contacting the "staff" of ATLauncher, (which is one person), he proceeds to blast it. That's toxic IMO. If you intend to help, then be helpful and not put negative things out in public. Especially without any objective proof. Its just another demonstration of how toxic the MC mod can be.
Well apparently this isn't the 1st attempt to contact the staff about this issue. However, after CPW blasts it on Twitter, it gets fixed. The only toxic part was CPW's tone, which I found rather unnecessary.
 
Just released update 2.1.17 of MagicBees.
It fixes several crashes with NEIAddons and ThermalExpansion.
There is now also configoptions to disable interactions with other mods.
https://bitbucket.org/Arkandos/magic-bees/downloads
Could you please start posting these MagicBees updates in the WNIMM thread? I scroll through the pages when I make the Weekly Recap, but if this is here I'll never see it, and as such it wont be listed ;)
 
Could you please start posting these MagicBees updates in the WNIMM thread? I scroll through the pages when I make the Weekly Recap, but if this is here I'll never see it, and as such it wont be listed ;)
Don't really want to post it there as it's nowhere near stable. Maybe after I get access to Thaumcraft I can see about making an actual page for it.
 
I will then start posting the updates in the WNIMM thread from now on.

Edit: Can't get my 1.7.10 server to work so I might spend more time coding in the near future.
Edit2: Does anyone know why Harvestcraft doens't have Minefactoryreloaded integration anymore?
 
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Is anyone else noticing that, while IC2 is kinda fading from view, GregTech is rising up and gaining in popularity as *the* more 'balanced' (relatively-speaking) high-tech mod?

Yep. It's pretty cool. I've personally always liked GT even though I never did much with it, but the new changes are making me want to try it out again.
 
Is anyone else noticing that, while IC2 is kinda fading from view, GregTech is rising up and gaining in popularity as *the* more 'balanced' (relatively-speaking) high-tech mod?

I don't know about that the IC2 devs has gotten off there buts and started actually working on the mod lately. So we will see.
 
I don't really like using GregTech, but I's impressed by what Greg's doing with the mod. He's made a very respectable full-conversion tech mod.
I don't know about that the IC2 devs has gotten off there buts and started actually working on the mod lately. So we will see.
The last time they did that they killed it. I doubt beating a dead corpse of a mod is going to do anything.
 
I don't really like using GregTech, but I's impressed by what Greg's doing with the mod. He's made a very respectable full-conversion tech mod.

The last time they did that they killed it. I doubt beating a dead corpse of a mod is going to do anything.

Perhaps but it's fun watching them try.
 
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quick question, is Gregtech a standalone mod now instead of an IC2 addon? I think I read something about Gregtech becoming a standalone mod a few months ago, but if I look GT up it's still an addon to IC2...