I noticed that as well. And we may look forward to weekly updates via twitter AND she has a few people helping her. I actually miss filters and regulators personally. I hope to see Red Power 3 when it's ready. I didn't want my power to be blue.
I noticed that as well. And we may look forward to weekly updates via twitter AND she has a few people helping her. I actually miss filters and regulators personally. I hope to see Red Power 3 when it's ready. I didn't want my power to be blue.
I don't want to start drama or anything, but there have been other mods that claimed to be finished soon with working code and previews that never got released...Why the question mark? If she says she wrote some code, she clearly has intentions of a working version that can be released.
i was wondering what was happening... EPIC!Looks like dylan got here before me, but I'll step in anyway. Just got done with the Botania 1.1 update. It's the first major update since the release, lots of new things, fixes, tweaks, like always.
This version introduces Alfhomancy, which I've been teasing for a long time now.
Changelog:
- Added Alfhomancy and lots of new funky items and blocks to go with it. Cool beans.
- Added 20 new update messages, gotta find em all.
- Added a little easter egg if you're Bevo.
- Added some checks to the special flowers' code, to prevent potential crashes (mostly in multiplayer).
- Added some new textures for ingots, armor, shears, soulscribe, redstone spreader.
- Added the Daffomill, a new functional flower that moves things with wind.
- Added the Rod of the Seas, a water counterpart to the Rod of the Lands.
- Added the ability to unlock new types of knowledge to the Lexica Botania.
- Added utility controls to the Lexica Botania. You can now navigate through the pages with the cursor keys, pgup/pgdn, mouse wheel and swiping left/right with touchscreen mode enabled. Pressing backspace or clicking the right mouse button takes you back. Pressing the home key takes you to the main index.
- Buffed the range of the Hopperhock. I apologize in advance if this causes your perfectly sized systems to conflict
- Fixed Hopperhocks ignoring ISidedInventory for checking if there's space.
- Fixed Hopperhocks never putting any items in an inventory with an empty frame.
- Fixed String acquired from mana alchemy being metadata 1 and not being usable in most recipes.
- Fixed baubles that do effects on being equipped (such as the Soujourner's Sash) not working if they're equipped via right clicking in the hotbar.
- Fixed the Abstruse Platform being typoed as "Abtruse Platform".
- Fixed the Agricarnation not working with saplings.
- Fixed the Agricarnation trying to fertilize Vines.
- Fixed the Soulscribe being unbreakable.
- Removed the warning in the Thermalily's entry saying it produces a lot of power, as it's been nerfed a lot since it was introduced
- Small makeover to the Lexica Botania, it no longer has weird green floating text in the top now, but a fancier header instead.
- The Floral Fertilizer now spawns one more flower than before at all times.
- The Snowflake Pendant now only freezes water source blocks.
- You can now add up to 10 bookmarks to the Lexica Botania that allow you to go back to any entry.
- [API] Major changes, adaptation is required.
Some lines of note:
- Added 20 new update messages, gotta find em all.
- Added utility controls to the Lexica Botania. You can now navigate through the pages with the cursor keys, pgup/pgdn, mouse wheel and swiping left/right with touchscreen mode enabled. Pressing backspace or clicking the right mouse button takes you back. Pressing the home key takes you to the main index.
- You can now add up to 10 bookmarks to the Lexica Botania that allow you to go back to any entry.
Update checkers that are full of references and random shiz are the best, right? Also lots of usability and user friendliness tweaks, which I'm sure a lot of people will enjoy.
You can get it here: http://vazkii.us/mod/Botania/downloads.php
This version introduces Alfhomancy, which I've been teasing for a long time now.
Looks a bit too futuristic for Thaumcraft Also REDPOWERTHREECONFIRMEDI saw it and said "Oh neat, a P2p Essentia Transfer system that looks a bit like a LASER system. And seems I was right. I hope he does it it, because it's awesome.
May I suggest with ranged flowers that you add some meta/support flowers that get placed next to specific flowers to boost range/speed/other stuff? That way you can have small-range flowers and then give them larger work areas as needed, or increase the speed of certain tasks, or start your regen off at I or II instead of IV. Which suggests adding an MFR-styled "see work area" effect to your wand.Looks like dylan got here before me, but I'll step in anyway. Just got done with the Botania 1.1 update. It's the first major update since the release, lots of new things, fixes, tweaks, like always.
This version introduces Alfhomancy, which I've been teasing for a long time now.
Changelog:
- Added Alfhomancy and lots of new funky items and blocks to go with it. Cool beans.
- Added 20 new update messages, gotta find em all.
- Added a little easter egg if you're Bevo.
- Added some checks to the special flowers' code, to prevent potential crashes (mostly in multiplayer).
- Added some new textures for ingots, armor, shears, soulscribe, redstone spreader.
- Added the Daffomill, a new functional flower that moves things with wind.
- Added the Rod of the Seas, a water counterpart to the Rod of the Lands.
- Added the ability to unlock new types of knowledge to the Lexica Botania.
- Added utility controls to the Lexica Botania. You can now navigate through the pages with the cursor keys, pgup/pgdn, mouse wheel and swiping left/right with touchscreen mode enabled. Pressing backspace or clicking the right mouse button takes you back. Pressing the home key takes you to the main index.
- Buffed the range of the Hopperhock. I apologize in advance if this causes your perfectly sized systems to conflict
- Fixed Hopperhocks ignoring ISidedInventory for checking if there's space.
- Fixed Hopperhocks never putting any items in an inventory with an empty frame.
- Fixed String acquired from mana alchemy being metadata 1 and not being usable in most recipes.
- Fixed baubles that do effects on being equipped (such as the Soujourner's Sash) not working if they're equipped via right clicking in the hotbar.
- Fixed the Abstruse Platform being typoed as "Abtruse Platform".
- Fixed the Agricarnation not working with saplings.
- Fixed the Agricarnation trying to fertilize Vines.
- Fixed the Soulscribe being unbreakable.
- Removed the warning in the Thermalily's entry saying it produces a lot of power, as it's been nerfed a lot since it was introduced
- Small makeover to the Lexica Botania, it no longer has weird green floating text in the top now, but a fancier header instead.
- The Floral Fertilizer now spawns one more flower than before at all times.
- The Snowflake Pendant now only freezes water source blocks.
- You can now add up to 10 bookmarks to the Lexica Botania that allow you to go back to any entry.
- [API] Major changes, adaptation is required.
Some lines of note:
- Added 20 new update messages, gotta find em all.
- Added utility controls to the Lexica Botania. You can now navigate through the pages with the cursor keys, pgup/pgdn, mouse wheel and swiping left/right with touchscreen mode enabled. Pressing backspace or clicking the right mouse button takes you back. Pressing the home key takes you to the main index.
- You can now add up to 10 bookmarks to the Lexica Botania that allow you to go back to any entry.
Update checkers that are full of references and random shiz are the best, right? Also lots of usability and user friendliness tweaks, which I'm sure a lot of people will enjoy.
You can get it here: http://vazkii.us/mod/Botania/downloads.php
That's my skin!That Kirito looks like a nice addition for botania.
When I saw it I thought of the old direwolf20 server play with soaryn when he showed the lasers from XyCraft.I saw it and said "Oh neat, a P2p Essentia Transfer system that looks a bit like a LASER system. And seems I was right. I hope he does it it, because it's awesome.
Can't wait to get my hands on some RI for 1.7From Calclavia's twitter.
Can't wait to get my hands on some RI for 1.7
Awww yissss
When I saw it I thought of the old direwolf20 server play with soaryn when he showed the lasers from XyCraft.
It seems we have an FML for 1.7.10 available. All we need now is Forge
https://twitter.com/minecraftcpw/status/480565229349507072
btw, if you were thinking of using this for 1.7.10, you can't yet. This is just showing we are very close to 1.7.10 for Forge and one major side of it is completed
According to what I have been hearing, most 1.7.2 mods will survive on Forge 1.7.10 anywaysI am very much looking forward to 1.7.10, more stability for the mods is always nice, and it'd be great to TCon supported for 1.7, finally. Over at the Erebus, we might just skip 1.7.2 completely and go straight for 1.7.10 (we are already developing for 1.7.2 though, so a pre-release wouldn't hurt anyone).
According to what I have been hearing, most 1.7.2 mods will survive on Forge 1.7.10 anyways
IIRC only two methods changed between .2 and .10Hah, I thought there were quite some changes inbetween .2 and .10, but less work is always nice.
Wasn't the texture issue also fixed between these versions? I'd guess removing of some workarounds might be due then as well =)IIRC only two methods changed between .2 and .10