There will be underwater temples, of which the new mobs (which are called guardians) are found. Information from here.-snip-
There will be underwater temples, of which the new mobs (which are called guardians) are found. Information from here.-snip-
You don't have mods if you don't have vanilla. I'd say new worldgen, blocks and mobs are very important since that's the stuff that ends up being modded.
Sometimes new vanilla content won't allow for modding, like the challenges with horses. But hey, weren't horses brought into vanilla from mods? Pistons and vanilla enderchests also come from mods. Vanilla is the canvas upon which mods paint the works we play with. While the minuscule details may not be that important, worldgen, blocks, mods, or under the hood changes like item IDs are all modded news worthy.
I was just about to say it does seem a little redundant because so many other mods have tanks too.
But that bucket-like ability is a really neat idea.
Pretty much every mod we know today has swiped something from other mods. Maybe Biome's o plenty hasn't?.?.? or possibly buildcraft.Don't forget new AI and FX to pillage.[DOUBLEPOST=1403146724][/DOUBLEPOST]
Yup he should expect the idea to get swiped by several mod devs.
EDIT:
woops BoP has the Mesa biome, they took that from ExtraBiomes XL
Apparently tic tools only need reinforced 4 or so for unbreaking...
They drop shards which can be used to craft the new dungeon blocks. There's also a larger boss version.
For the people who wanted this:for their 1.6.4 Modpacks, it has been backported!
http://www.minecraftforum.net/topic/2712140-
I believe forge does have this, but they made it boring. I think it's called the Development console or log. Made me sleep just reading it. Zzzthis should've been a feature for forge a long time ago in my opinion
it's very simple, but also very useful, especially when running large modpacks
I believe forge does have this, but they made it boring. I think it's called the Development console or log. Made me sleep just reading it. Zzz
um WHY MY GAME NOT HAVE THOSE MODZ, IM STILL AT VERSION 645791934479031Yes, it's in the console. But it still should have a general progress bar in the main window ANYWAY. So many of my friends are like "WHY MY GAME FROZE" when I give them anything bigger than Adds New Ore and Tools Mod #645791934479039.
um WHY MY GAME NOT HAVE THOSE MODZ, IM STILL AT VERSION 645791934479031
I really want that mod.. but my game is to laggy with more useless mobs modthey were added in version 645791934479033 but there was a problem, so they were removed in 645791934479034, but the mod developers fixed the problem and it was put back in 645791934479036
though some claim they still have a problem in version 645791934479038, but they told to just update to 645791934479039.... so yea....
There were some optimizations inI really want that mod.. but my game is to laggy with more useless mobs mod
#90018973677717
Okay scratch the SC2 update from earlier- vswe got it working. Turns out Steve's Factory Manager was causing crashes with NEI
Sent from my Genetic Lifeform and Disk Operating System using Tapatalk
@TehNut has released a new mod, called Redstone Armory. It's an addon for Redstone Arsenal/Thermal Expansion.
but the word "armory" in any military sense typically refers to a storage of weapons and ammunition. Armor was typically a personal thing and not stored somewhere special.and with "Armory" I expected armor, but there's only tools...