you know when modded minecraft updated to a new minecraft version when there's a ton of mod updates, but nothing really new to report
Odd. I checked the main news, and there's no mention of it at all.I was confused as to why there were so many mod updates the past 24 hours, then I noticed... Minecraft 1.10.2 was released _[=]_o
Odd. I checked the main news, and there's no mention of it at all.
Usually they at least mention the bugfixes. 1.10.1 was the most recent they did.1.10.1 and 1.10.2 are very minor bug fix updates.
Usually they at least mention the bugfixes. 1.10.1 was the most recent they did.
Actually I think we should in fact have the MC Changelogs in the WNIMMT because Minecraft is the base for it's modding and any MC updates can affect modding in a way or another.
new day, new update, and today it's @FeyberryJam with Druidry
Big update today from NuclearCraft!
As some of you are aware I've been tracking this mod for months now. With Big Reactors no longer maintained, its my go-to for nuclear fun. Latest version seems to be introducing actively-cooled fission reactors
http://minecraft.curseforge.com/projects/nuclearcraft-mod/files/2313554
WARNING: Turn off all Fission Reactors and reset configs before you update from version 1.7h or earlier!
+ Added info tooltips to most items and blocks
+ Simply hold Shift while over an item or block from the mod
+ Added portable Lithium Ion Batteries
+ Added Rhodochrosite (drops from Redstone Ore) and many more ingredients used to construct Lithium Ion Batteries
+ The power of Fission Reactors is no longer explicitly dependant on the size of the reactor
+ Because of this, all fission fuels are four times as powerful
+ Added Steam Fission Reactors
+ Temporary mechanics - produces Steam/Dense Steam/Superdense Steam instead of RF
+ Produces roughly 50% more power than a standard RF-producing Fission Reactor
+ Added Dense Steam and Superdense Steam
+ Added Steam Generator
+ Added Steam and Dense Steam Decompressors
+ Added Antimatter as a temporary product of Synchrotrons
+ Added Antimatter Bomb
+ Added button the the Assembler to configure whether to try to keep the recipe intact or use all ingredients available
+ Added config option for Fusion Reactors to asymptotically reach 100% efficiency
* Edited some extra block drops, extra mob drops and dungeon loot
* Changed some ore generation rates as they were too low
* Changed some internal workings of the Fusion Reactor
* Tweaks to achievements
* Quietened down Fusion Reactor and Synchrotron sound effects
* Slightly nerfed Reaction Generator, again
* Fixed non-RF machine fuel lifetimes
* Yellorium is no longer processed into Uranium
* Exception is the Separator, where Yellorium is processed less efficiently
* Fixed crashes related to searching for non-existing fluids
+ Added Matrix and Complex classes to prepare for quantum mechanics
* Other minor bug fixes
* Minor file rearranging
- Removed unused items
And you aren't sold on inductive automation that also has antimatter bombs?OMG ANTIMATTER BOMBS?!
sold
Because its nuclear.And you aren't sold on inductive automation that also has antimatter bombs?
I call bullshit on that one >_>
Nope, and they're not on the roadmap either at this point afaik. Who knows what tomororow will bring. The dev (turbodiesel or tljgames depending on which forum you're on) essentially implements anything that catches his interest.Because its nuclear.
Also @Pyure, you're the expert about NC here.
Are there LFTRs?
If there is it's in my next pack.
Nope, and they're not on the roadmap either at this point afaik. Who knows what tomororow will bring. The dev (turbodiesel or tljgames depending on which forum you're on) essentially implements anything that catches his interest.
Me is disappoint
ReactorCraft's breeder reactors are molten salt reactors if memory serves. They were pretty neat, but I didn't like that they exploded for historical realism reasons that were in conflict with the mechanics in place.Yes, LFTRs/MSRs are woefully underappreciated and underutilized IRL. Would love to play with some accurate simulations of them in modded MC.
Big update today from NuclearCraft!
As some of you are aware I've been tracking this mod for months now. With Big Reactors no longer maintained, its my go-to for nuclear fun. Latest version seems to be introducing actively-cooled fission reactors
http://minecraft.curseforge.com/projects/nuclearcraft-mod/files/2313554
The last released version was released April of 2015. So....When did Big Reactors stop getting maintained?
The last released version was released April of 2015. So....
However, I believe someone is doing an unofficial (or maybe official???) port of it. I seen it on Reddit, I believe.