Celestialphoenix
Too Much Free Time
I love that most of the new stuff (from a players perspective) has existed in modded MC for many many versions. Again, nothing new, unique or interesting being produced.
Mojang's biggest problem is the constant internal changes rather than actually focusing on the content. Nothing added in 1.8, 1.9, and now 1.10 snapshots have required any of the major overhaul that they continue to make to the game. Stuff like separating item and block color overrides into an entirely new mechanism in 1.9 and 1.9.4. Why? What does that gain other than another decrease in performance of searching more hashmaps every time anything is rendered? The end result to all of this rewriting is more bugs, when they still haven't fixed ones from previous rewrites.
Modders have historically done more with a lot less, because their focus is specifically content. Mods haven't particularly improved as a result of any of these rewrites. Ironically, some of them got worse, like Thaumcraft 5 did initially due to 1.8's lack of flexibility. Though I guess to be fair, that was as much Forge's fault as it was Mojang's.
I think the point for mojang is to make it easier for them to add new content. They have never really seemed to care much for modded.
As for performance, just get a new computer. That's a big win for microsoft. :/
^^Yet the modding community carries on porting to the next version regardless. I'm sat here thinking 'what a colossal waste of dev time that could be better invested in implementing awesome content for this version'
Though I suppose the definition of insanity is doing the same thing again and again and expecting a different result.