Jumping in now before things get worse, but remember to follow the rules with this discussion. It's something that I can see getting very heated very fast, and we're already pushing the rules with a couple posts.
That being said, I don't think we'll ever find out what happened unless Curse decides to let that information go public, which I doubt they will as it's an internal matter between the company and those impacted, or if one of those that got fired decides to break the NDA.
So...anyone wanna talk about how they feel about this? Reddit's response has been pretty hostile, but I'd like to hear your guys's opinions, as I'd like to think we don't jump to conclusions so much.
Mind dropping the Reddit link? I either missed it or it wasn't in the post you quoted in. And was their response aimed at what happened with Curse, or at the Vazkii incident?
My comment on youtube:
Honestly, what did you expect? You're the creator of one of the most popular mods in minecraft. You've made DOZENS of completely legit and quite useful mods for minecraft. Anyone looking at your brand new upload would immediately assume it's completely legit because you're a trusted creator. If the queen of england is holding a sword, you assume she's performing a knighting, not an execution. If a priest is holding someone underwater, you assume they're baptizing the guy not drowning them. You're a trusted creator, so it's assumed you're uploading something legit, not malware.
That doesn't excuse Curse not actually checking it. Doesn't matter how well you've done writing code for a company, they're still going to make you have code reviews to make sure things like this aren't happening in the real world.
From what I read on Reddit Curse were completely out of order (looking at the situation as a Briton) assuming the information is correct. Fired straight on the spot, it's just not a good thing to do. I don't care who you are, or what they have done. It's bad for everyone.
Bad for the person you are firing. They don't even get a a few day's notice to start looking for a new job. So now they are potentially going to struggle for money.
Bad for the company. You have just halved the workforce and the workload is going to stay the same, best scenario, or go up, worst scenario. Meaning the remaining workforce is going to struggle.
Bad for the community. Read above. If the people allowing mods/mod packs to become available are struggling to keep up, there will be people who wait hours, if not a day or two, to see the latest version of their mod(pack) become available.
This is just a good example of what can happen in the real world, and this time it's having an impact on a game community. Regardless of how bad it is for everyone involved, things like this happen, and in the end everything will get figured out and fixed.
and TBH, it's none of our (as in the communities) business. If the persons involved have signed a NDA (which seems indicated), then they can't say what's going on, and the rest is just speculation and rabble raising.
Let's get back to our regularly scheduled show of "Enjoy the Damn Game"
Quoting this just so everyone gets to read it again, as it's currently the best way to approach this situation. We have no idea what happened, so there's no reason to start raising pitchforks.
That's my point. There isn't ANY information from Curse about this, which immediately says to me that this was not handled well.
Says to me it's a company matter and they think it's not important enough to let the entire world know, regardless of how everything was handled.
A corporation doesn't usually care about overworked employees as long as they get the job done.
This sounds like a generalization based off a few random internet posts with no solid evidence or experience backing it. You overwork your employees, they either quit or stop producing at a high quality and quick manner. It ends up hurting the company, which is why so many of them are starting to implement different policies and provide various bonuses to get employees to relax throughout the workday.
Curse hired popular pack devs and steamers, tied them up in NDA's and exclusivity agreements, and had them move their packs to Curse. After they'd advertised Curse for a while, they weren't needed anymore, and were fired.
Curse wins on every level.
Keep in mind these people had the chance to review their contracts before they signed them and could have declined it at any point before signing on. They were (or at least, should have been) well aware of what they were getting into. Don't act like this whole thing is Curse being evil because they had contracts and NDAs. That's ignoring a vital half of the equation.
Slowpoke's initial response just shows that FTB is just as corporate-ish as Curse.
Or you know, it's a guy trying to not get attacked for saying something about the situation. Regardless of what he says, someone is going to take issue with it and jump in pointing fingers one way or the other. The way slow handled it was most likely the best way to minimize that finger pointing.