Reika, the way I see it you are subverting the core concept of ProjectE when you ask that your raw materials be blacklisted.
That depends on how you define raw materials. I have much less of a problem with things like HSLA than I do techtree gating materials like bedrock or tungsten. Yes, technically HSLA is too, but rather less so. That said, due to it spawning in the world in small quantities, it is the most easily abusable if it has an EMC value, as the player may never need to create it properly.
Removing your stuff from the equation means that I can't transmute to *or* from them, or anything made from them. Which means if I currently need diamonds and I tied up all my iron (and a bunch of gunpowder, charcoal, and sand) in HSLA Steel. You're basically saying to the Project E user: Too bad, shouldn't have used my mod or you'd have access to all that EMC!
I have nothing against turning my items
into EMC - much like I have nothing against you adding recipes using my items, even gating ones - but the EMC API has never allowed for one-way conversions like that.
And I still can't see how having to break the gate yourself before you can turn diamonds into HSLA, or Tungsten, or Bedrock Ingots if you need them, after the point that you can already legitimately obtain them is unbalanced. Assuming single player (or a server that won't share beyond tech gates), I have to prove that I understand the mechanics of your mod to the point that I can make some material before I can use Project E to make more out of equivalent stuff. From every argument I've ever seen about your gates and balance strategy, this is perfectly in-line. I proved my knowledge, understanding, engineering, and ingenuity to a degree that lets me make your material. If I want to temporarily spend effort on something I find to be easier, or I found something useless to me, and wish to use it to power the process of making more of your material via your power tree, or via Project E... what's the difference? I could make more "your way". I've already proven that. I just made it a different (equivalent) way.
Because there is a huge difference between making one of something and making a useful quantity. The former can be done much earlier and more easily - possibly even as a fluke! - while the latter requires the actual intended hardware, and automation requires much more hardware and knowledge still.
Also, in a multiplayer environment, this opens up the possibility of "can I borrow a bedrock ingot just for a second" types of cheating, and that means the whole "yes, high end RC can destroy a world, but griefers will not get that far" argument falls apart, and that then means server admins will
clamor for nerfs to the point of uselessness.
Additionally, Project E has the Tome, which has every recipe "built in", and though it is disabled by default, I can say from experience that the
vast majority of those playing Project E will have it enabled, and that people using Project E for RC are doing it not because doing it the RC way is harder - assuming you are halfway competent with the mod, it might actually be easier - but because they do not want to have to bother to start with. There have been several examples of people complaining on these very forums about
exactly that from when I first added the blacklist, with one user notably getting very aggressive and saying I was "forcing them to play my way" if I wanted them to use RC to get RC.
The entire reason I installed ProjectE was to fast-track myself through the learning curve. Seems more fun than literally cheating in items. Shouldnt it be up to the user if they want to "cheat"? I dont care what happens on servers, Reika!
So you install progression mods and then complain that you have to progress.
You have a terrible attitude.
Well "..." to you too, buddy!
http://forum.feed-the-beast.com/thr...ycraft-suggestions.46206/page-128#post-932156
Sound familiar? It is exactly like the magnetostatics.
First it started uncapped and unlimited, and allowed people to totally bypass RC powergen and machinery.
Then I added the first tiering (the easy pre-v3 one), but there was a problem: while you needed some RC hardware to get one, but once you got one, it was trivial to make more and brute-force your way through. Additionally, people reacted
exactly the same, complaining all over these forums about how I was forcing them to play RC to get RC, when all they wanted was an Extractor and bedrock tools. The word "resent" was used repeatedly.
Finally, the idea of making my materials from EMC is wildly unrealistic, and to me is wholly destructive to the whole feel of RC, much the same as something like jet fuel bees would be.
tweak the balance to be more in line with their vision. The other thing is that by default? Nothing in your mod that requires a custom crafting mechanic has EMC value. Which means the pack builder put it in there deliberately.
That is exactly the same as Minetweaker (i.e. nothing changes unless the pack maker or server admin manually does it), and you know full well how well that went
.