It doesn't. If TE ever does get a tree farm it will be in Thermal Ascension apparently.Unless putting a sapling in there 'grows' wood
How many "Thermal" mods do they plan on making?It doesn't. If TE ever does get a tree farm it will be in Thermal Ascension apparently.
I get the desire to make things as efficient as possible, but throwing farming completely behind a GUI takes one of my favourite activities and turns it into... Something that isn't an activity at all? If my entire world is "set and forget" there's not that much point imho. Talking with KL they are definitely mid to late game machines though and still encourage a fair amount of infrastructure to set up and maintain so we'll see
Random thought. Does it matter if the farming is behind a GUI or in-world if the net effort of each is roughly equivalent?
Farming is already set and forget. This takes more infrastructure than most other farming methods and is slower and more power intensive, if you want efficiency this isn't for you. Here it is including infrastructure, minus a tree farm and power source.I get the desire to make things as efficient as possible, but throwing farming completely behind a GUI takes one of my favourite activities and turns it into... Something that isn't an activity at all? If my entire world is "set and forget" there's not that much point imho. Talking with KL they are definitely mid to late game machines though and still encourage a fair amount of infrastructure to set up and maintain so we'll see
That last statement, there are no real "supposed to's" in Minecraft, there are many different playing styles and I actually appreciate a more manual method of doing pretty much everything; I'm not completely against gui based TE's at all and I think Thermal Expansion has done a fantastic job of creating a lot of gameplay. I will admit that I don't view MFR the same way... but everyone is entitled to an opinion. My current automatic farming options are forestry or EnderIO on hard recipe mode but I haven't delved too far into either.Random thought. Does it matter if the farming is behind a GUI or in-world if the net effort of each is roughly equivalent? I mean if we compare these new devices to a MFR planter/harvester setup then this is far more complex and resource-intensive. Even compared to Forestry or RotaryCraft this costs significantly more in terms of infrastructure.
I know there's this major kickback against GUIs right now, which I don't understand BTW, but if the cost and complexity of the contraption is equivalent or moreso, does it matter if it's in a GUI or not?
And speaking of set-and-forget, almost *everything* in modded Minecraft is. All automation is. I mean ... I see left and right people working to make the most efficient automated setups, all of which require no maintenance once running. It's what many of us *strive* for. So ... are we supposed to do everything manually then?
Love that screenshot, reminds me of the old days where you had to plan your builds. Now TE needs a tree farm that doesn't involve growing trees.Farming is already set and forget. This takes more infrastructure than most other farming methods and is slower and more power intensive, if you want efficiency this isn't for you. Here it is including infrastructure, minus a tree farm and power source.
Love that screenshot, reminds me of the old days where you had to plan your builds. Now TE needs a tree farm that doesn't involve growing trees.
The power of flowers over technology! Gaia wins again!Here's why modding is a wonderful thing.
Is it possible to just bypass this by not using a Mek tool?Here's why modding is a wonderful thing.
I say no but I don't know the faces of any of the devs, so is that really a mojang employee?
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That's a joke video.
Too bad I thought mojang might actually be thinking for once.....
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