Recent Events Discussion (RED) Thread

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Golrith

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Nov 11, 2012
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ikr, but it is so boring..... put redstone in slot, get power.....
Compared to put coal in slot, get power.

Seriously, I see all these comments about power gen being boring, BUT, it's been like that since 1.2.5!!! A "magic box" that accepts some form of input, and produces output. Just like the vanilla furnace. As of yet, there has been no alternative suggestions to make power generation different/interesting.
Lots of hate on dynamo spam, but that just used to be Engine spam from buildcraft. Even the amusing Sync Pig Treadmill is magic box with 1 input (a pig) to generate power.

Power is just another component for crafting recipes (after all, a furnace is the equivalent of 1 coal and 8 ore in a crafting grid), and is only 1/3rd of what you would build, the other parts being the machines to use that power, and your build to make it all look "pretty".

People focus way to much on power, and not on what to do with it. The biggest issue I see is that power generation rates keep creeping up reaching the realms of the ridicolus in some mods with a single magic box generating more energy than you could ever need.
1 magic box is boring compared to a nicely designed engine/power room full of engines/dynamos and piping.
 

Golrith

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Nov 11, 2012
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This happened

It's happening :D
About time, it's just plain stupid that if you have multiple instances, you have to duplicate everything. Plus not only mods get affected, but resource packs. I hope there's a way to get a centralised library of resource packs. It's ffing annoying to keep copying across my 300meg+ resource pack every instance.
Just checked my system, my FTB folder is 2gig, my minecraft folder is 15gig! Yep, I need to have a tidyup, but a large chunk of that space is duplicated content.
 

Strikingwolf

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Jul 29, 2019
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About time, it's just plain stupid that if you have multiple instances, you have to duplicate everything. Plus not only mods get affected, but resource packs. I hope there's a way to get a centralised library of resource packs.
Yeah I have expected this for a long time, I really do hope FTB uses it
 

trajing

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Jul 29, 2019
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Haven't played with RoC for a while, but what isn't a magic box in it?
Not sure what to say about TFC. It has magicboxes and it's weird multiblocks.
There are explanations for everything in RoC and TFC. The problem with magic boxes is only in tech mods, where it's just technical enough to ruin my suspension of disbelief.
 

RedBoss

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Jul 29, 2019
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Well to be honest, if its not a magic box then its just an annoying time sink. For example, I put gas in my car and I'm able to drive. It needs regular maintenance, so every now and then I'll get an oil change and inspection. If something needs replacing, I pay someone to fix it. If I did all the maintenance myself, I wouldn't have time to go to work or enjoy my life. I'd be learning how to fix a car and using the remaining time to actually fix it.

Translate that to Minecraft and you'd still have a magic box. You'd just have several mini-game instances where durability on some random part of the magic box wears down and you're micromanaging the maintenance. Is that really complexity or is it tedium?

I see "depth" and "complexity" tossed around a lot and the users rarely define it. If they do they say that "x-mod name" is complex. Well if I've never played with that mod, I still have no clue what you mean. Define what you mean with these words. I gave an example but that may not suit your definition.

@Golrith also makes a great point, there's nothing to really do with extreme power setups anyway. Adding complexity to power generation seems like a self serving goal. There's no real use for the energy. So is making energy generation difficult a way to extend gameplay due to a lack of use for the energy? I'm just trying to understand.

RF is just a means to an end. If you don't perceive any complexity in the mods that utilize it, then maybe there's an opportunity for you to develop such a mod. At the very least there's a need from the rest of us to receive a true explanation of what you mean by complexity. Maybe then someone may cater to your needs. If not, then make your own mod.
 

RedBoss

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Except such a mod, if developed, and I am open to do so, will get a negative response from the community because "RF is supposed to be simple."
People are confused by that statement. RF, as an API, is supposed to be simple. Its just a canvas and paint set. Complexity can come with how the tools are used. A LOT of programming lingo and game play lingo gets used simultaneously in the mod community. People confuse a reference for one for the other. KL has always said from the beginning that the API is just a tool and dynamos are just basic examples. Go forward and do something else with it.

I may not like it but it'll be interesting to see.
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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Where else?
Well to be honest, if its not a magic box then its just an annoying time sink. For example, I put gas in my car and I'm able to drive. It needs regular maintenance, so every now and then I'll get an oil change and inspection. If something needs replacing, I pay someone to fix it. If I did all the maintenance myself, I wouldn't have time to go to work or enjoy my life. I'd be learning how to fix a car and using the remaining time to actually fix it.

Translate that to Minecraft and you'd still have a magic box. You'd just have several mini-game instances where durability on some random part of the magic box wears down and you're micromanaging the maintenance. Is that really complexity or is it tedium?

I see "depth" and "complexity" tossed around a lot and the users rarely define it. If they do they say that "x-mod name" is complex. Well if I've never played with that mod, I still have no clue what you mean. Define what you mean with these words. I gave an example but that may not suit your definition.

@Golrith also makes a great point, there's nothing to really do with extreme power setups anyway. Adding complexity to power generation seems like a self serving goal. There's no real use for the energy. So is making energy generation difficult a way to extend gameplay due to a lack of use for the energy? I'm just trying to understand.

RF is just a means to an end. If you don't perceive any complexity in the mods that utilize it, then maybe there's an opportunity for you to develop such a mod. At the very least there's a need from the rest of us to receive a true explanation of what you mean by complexity. Maybe then someone may cater to your needs. If not, then make your own mod.
Except such a mod, if developed, and I am open to do so, will get a negative response from the community because "RF is supposed to be simple."

I wish someone would (me included), but I think most people are afraid of the community's response
i would defend whoever did make a mod like this to my dying breath. mostly with, "ok, how about we drop RF, make our own power system and go to extreme lengths to make sure you cannot convert it. is that what you wan't, angrycommunityperson?" and "we are making this mod for the people that want it, it is not targeted towards people like you."
 
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Strikingwolf

New Member
Jul 29, 2019
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Have you seen how people respond to Reika? People fervently love his mod. Others are just as fervent about hating on it. Nevertheless he made a solid mod and follows his own rules. Just do your own thing. You'll always have detractors.
Yeah, anyway I couldn't make it with my current "skills" but I wish someone would
 

Arkandos

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Jul 29, 2019
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Maybe I'm really uncreative, but I struggle to find ways to generate power that are not:
  • Renewable power (solar, wind etc.)
  • "Put X in get power out"
 

Strikingwolf

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Jul 29, 2019
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Maybe I'm really uncreative, but I struggle to find ways to generate power that are not:
  • Renewable power (solar, wind etc.)
  • "Put X in get power out"
A good example is the ReactorCraft stuff. It is a setup that makes sense, and instead of put X in get power out. It is a complex chain of events
 

SatanicSanta

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Jul 29, 2019
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ikr, but it is so boring..... put redstone in slot, get power.....
IC2 does this too, and I don't really see an issue, since MC's entire "power" thing is redstone.
We're moving the debate to a convo, so anyone who wants to be added, let me know.
EDIT: Aaand ninja.
/me lets you know
Compared to put coal in slot, get power.

Seriously, I see all these comments about power gen being boring, BUT, it's been like that since 1.2.5!!! A "magic box" that accepts some form of input, and produces output. Just like the vanilla furnace. As of yet, there has been no alternative suggestions to make power generation different/interesting.
Lots of hate on dynamo spam, but that just used to be Engine spam from buildcraft. Even the amusing Sync Pig Treadmill is magic box with 1 input (a pig) to generate power.
RotaryCraft.
Its just a canvas and paint set. Complexity can come with how the tools are used.
Yes, but none of the main RF-mod devs (Mek, TE, Ender IO, ExU) actually make it complex.
I wish someone would (me included), but I think most people are afraid of the community's response
Except such a mod, if developed, and I am open to do so, will get a negative response from the community because "RF is supposed to be simple."
So stop caring about what the community thinks and make your mods for you?