invited.May be to late but I want to see if anyone can corner KL in this debate
Sent From Something That You Won't Care About Using Tapatalk 2
i am "not allowed to invite you to a convo"Letting you know.
invited.May be to late but I want to see if anyone can corner KL in this debate
Sent From Something That You Won't Care About Using Tapatalk 2
i am "not allowed to invite you to a convo"Letting you know.
Compared to put coal in slot, get power.ikr, but it is so boring..... put redstone in slot, get power.....
About time, it's just plain stupid that if you have multiple instances, you have to duplicate everything. Plus not only mods get affected, but resource packs. I hope there's a way to get a centralised library of resource packs. It's ffing annoying to keep copying across my 300meg+ resource pack every instance.This happened
It's happening
Yeah I have expected this for a long time, I really do hope FTB uses itAbout time, it's just plain stupid that if you have multiple instances, you have to duplicate everything. Plus not only mods get affected, but resource packs. I hope there's a way to get a centralised library of resource packs.
IMO, a collection is better because it creates some synergybox or a collection of magic boxes creating magic?
I present you with TFC and RoC. They both work with non-magic boxes.I see alot of hate on magic boxes, but what alternatives are there? Isn't everything a magic box or a collection of magic boxes creating magic?
Haven't played with RoC for a while, but what isn't a magic box in it?I present you with TFC and RoC. They both work with non-magic boxes.
There are explanations for everything in RoC and TFC. The problem with magic boxes is only in tech mods, where it's just technical enough to ruin my suspension of disbelief.Haven't played with RoC for a while, but what isn't a magic box in it?
Not sure what to say about TFC. It has magicboxes and it's weird multiblocks.
People are confused by that statement. RF, as an API, is supposed to be simple. Its just a canvas and paint set. Complexity can come with how the tools are used. A LOT of programming lingo and game play lingo gets used simultaneously in the mod community. People confuse a reference for one for the other. KL has always said from the beginning that the API is just a tool and dynamos are just basic examples. Go forward and do something else with it.Except such a mod, if developed, and I am open to do so, will get a negative response from the community because "RF is supposed to be simple."
I wish someone would (me included), but I think most people are afraid of the community's responseGo forward and do something else with it.
Well to be honest, if its not a magic box then its just an annoying time sink. For example, I put gas in my car and I'm able to drive. It needs regular maintenance, so every now and then I'll get an oil change and inspection. If something needs replacing, I pay someone to fix it. If I did all the maintenance myself, I wouldn't have time to go to work or enjoy my life. I'd be learning how to fix a car and using the remaining time to actually fix it.
Translate that to Minecraft and you'd still have a magic box. You'd just have several mini-game instances where durability on some random part of the magic box wears down and you're micromanaging the maintenance. Is that really complexity or is it tedium?
I see "depth" and "complexity" tossed around a lot and the users rarely define it. If they do they say that "x-mod name" is complex. Well if I've never played with that mod, I still have no clue what you mean. Define what you mean with these words. I gave an example but that may not suit your definition.
@Golrith also makes a great point, there's nothing to really do with extreme power setups anyway. Adding complexity to power generation seems like a self serving goal. There's no real use for the energy. So is making energy generation difficult a way to extend gameplay due to a lack of use for the energy? I'm just trying to understand.
RF is just a means to an end. If you don't perceive any complexity in the mods that utilize it, then maybe there's an opportunity for you to develop such a mod. At the very least there's a need from the rest of us to receive a true explanation of what you mean by complexity. Maybe then someone may cater to your needs. If not, then make your own mod.
Except such a mod, if developed, and I am open to do so, will get a negative response from the community because "RF is supposed to be simple."
i would defend whoever did make a mod like this to my dying breath. mostly with, "ok, how about we drop RF, make our own power system and go to extreme lengths to make sure you cannot convert it. is that what you wan't, angrycommunityperson?" and "we are making this mod for the people that want it, it is not targeted towards people like you."I wish someone would (me included), but I think most people are afraid of the community's response
Have you seen how people respond to Reika? People fervently love his mod. Others are just as fervent about hating on it. Nevertheless he made a solid mod and follows his own rules. Just do your own thing. You'll always have detractors.I wish someone would (me included), but I think most people are afraid of the community's response
Yeah, anyway I couldn't make it with my current "skills" but I wish someone wouldHave you seen how people respond to Reika? People fervently love his mod. Others are just as fervent about hating on it. Nevertheless he made a solid mod and follows his own rules. Just do your own thing. You'll always have detractors.
A good example is the ReactorCraft stuff. It is a setup that makes sense, and instead of put X in get power out. It is a complex chain of eventsMaybe I'm really uncreative, but I struggle to find ways to generate power that are not:
- Renewable power (solar, wind etc.)
- "Put X in get power out"
IC2 does this too, and I don't really see an issue, since MC's entire "power" thing is redstone.ikr, but it is so boring..... put redstone in slot, get power.....
/me lets you knowWe're moving the debate to a convo, so anyone who wants to be added, let me know.
EDIT: Aaand ninja.
RotaryCraft.Compared to put coal in slot, get power.
Seriously, I see all these comments about power gen being boring, BUT, it's been like that since 1.2.5!!! A "magic box" that accepts some form of input, and produces output. Just like the vanilla furnace. As of yet, there has been no alternative suggestions to make power generation different/interesting.
Lots of hate on dynamo spam, but that just used to be Engine spam from buildcraft. Even the amusing Sync Pig Treadmill is magic box with 1 input (a pig) to generate power.
Yes, but none of the main RF-mod devs (Mek, TE, Ender IO, ExU) actually make it complex.Its just a canvas and paint set. Complexity can come with how the tools are used.
I wish someone would (me included), but I think most people are afraid of the community's response
So stop caring about what the community thinks and make your mods for you?Except such a mod, if developed, and I am open to do so, will get a negative response from the community because "RF is supposed to be simple."