IIRC the blue that's being used is actually taken directly from the logo, but I could be wrong.(Also blue, red, and green ARE technically the FTB color scheme if the official logo is anything to go by... )
IIRC the blue that's being used is actually taken directly from the logo, but I could be wrong.(Also blue, red, and green ARE technically the FTB color scheme if the official logo is anything to go by... )
It's a tad late mate, they've decided blue.Blue looks good. I propose we do purple though.
Blue looks good. I propose we do purple though.
Thats why they need the same revolution as magic mods did.The thing about the tech mods is that they mostly all do the same things
Let me just get this out of the way, I know nothing about coding so some of things I say may be totally wrong as they're based on second-hand knowledge.
One of the things KingLemming always talks about when discussing the RF api is it's flexibility, and I think he's actually said that it could mimic the behavior of MJ if a developer desired. If Covertjaguar's issue with MJ is the api and not the functionality of it in-game(which was the sense I got from his post), couldn't he just use the RF api to make a power-system that on the surface looks and acts just like MJ, but under the hood is actually RF? Players get the experience they're used to and CJ gets to use the API he prefers.
This is probably the best solution. Other tech mods, such as RotaryCraft and PneumaticCraft, definitely should NOT go to RF. The fall of MJ and EU was due to isolation and a lack of meaningful differences and/or benefits between themselves and the RF ecosystem. RotaryCraft and PneumaticCraft, on the other hand, have enough differences in content, theme and function that they gain nothing by switching to RF but actually LOSE a good amount of gameplay.Let me just get this out of the way, I know nothing about coding so some of things I say may be totally wrong as they're based on second-hand knowledge.
One of the things KingLemming always talks about when discussing the RF api is it's flexibility, and I think he's actually said that it could mimic the behavior of MJ if a developer desired. If Covertjaguar's issue with MJ is the api and not the functionality of it in-game(which was the sense I got from his post), couldn't he just use the RF api to make a power-system that on the surface looks and acts just like MJ, but under the hood is actually RF? Players get the experience they're used to and CJ gets to use the API he prefers.
What depth? You could make a system identical to anything made with MJ using RF. Same with EU. But doing the reverse? Not likely to be able to happen.
Don't confuse machines and wires with the power system itself.
That doesn't mean someone can't make them, just that they haven't so far.You are correct in saying that they are different, but as it currently stands there is almost no difference. I have not seen a single engine that creates RF that isn't a simple plug-and-play style setup, regardless of what mod it's from.
That doesn't mean someone can't make them, just that they haven't so far.
What would you consider a decent engine mechanic? Maybe someone'll make one.
m8s, if anyone could do something Tabula Rasa style and make a mod that allows pack creators to make their own Dynamos, specifying textures and inputs/outputs...Exactly, and I'm hoping someone gets creative with an engine system for RF other than the standard plug-and-play setup.
Basically, anything that isn't a dynamo and that isn't just plug-and-play. Bit hard for me to come up with an RF style engine since I'm used to RotaryCraft's engines and BTW's system of mechanical power.
Hey, I was waiting for source code for Tabula Rusa for 1.7, though I could use CustomItems source...Anyway I think I will wait until I am more experienced to do something like that. For now I will do more custom and side-project stuffm8s, if anyone could do something Tabula Rasa style and make a mod that allows pack creators to make their own Dynamos, specifying textures and inputs/outputs...
m8s, if anyone could do something Tabula Rasa style and make a mod that allows pack creators to make their own Dynamos, specifying textures and inputs/outputs...
I would only like it if someone did something different, as you put itI would hate it. Dynamo spam is annoying as is, I don't want to be seeing dynamo spam with 50 different dynamos.
Exactly, and I'm hoping someone gets creative with an engine system for RF other than the standard plug-and-play setup.
Basically, anything that isn't a dynamo and that isn't just plug-and-play. Bit hard for me to come up with an RF style engine since I'm used to RotaryCraft's engines and BTW's system of mechanical power.