There are no ID conflicts anymore as of 1.7.I just thought of a way to rid of ID conflicts ; there could be a website where people claim item/block IDs and everyone who makes a mod registers all IDs on it (just a thought)
I just thought of a way to rid of ID conflicts ; there could be a website where people claim item/block IDs and everyone who makes a mod registers all IDs on it (just a thought)
The current limit is 4095 blocks and 32000 items. This can be bypassed by using subitems and similarities.I'm not sure if worlds have the old, arbitrary ID limits, though, so it may be possible to overload them if you add too many mods. If the old ways are well and truly gone in all scopes, then such a feat would be difficult to the point of effectively being impossible. I mean, unless you find a way to register over 2 billion individual blocks and/or items...which, unless the mod is specifically designed to do just that, will likely never happen outside extreme edge cases involving weird looping bugs.
there could be a website where people claim item/block IDs and everyone who makes a mod registers all IDs on it
Why are we even discussing this? It was all fixed in 1.7.Even if we introduced such a system when it was needed, it'll get abused to no end with people claiming a whole stack of IDs they then never use.
Also there seems to be more things needing an ID than ID numbers available.
I would be interested in watching.As I said on the last page, I'm thinking of doing a showcase stream of my modpack. Would anyone like to watch it if I did, or should I just post a basic YouTube vid instead?
...WHY?! Why keep that old, arbitrary system when they could've included a less limited, more extensible one in the update? I...honestly don't understand a lot of Mojang's decisions, sometimes. Yeah, that's a lot of block IDs, but that's using, like...a millionth of the available range. I should probably stop before I enter into another "THIS IS STUPID DESIGN" rant that takes up sixteen paragraphs.The current limit is 4095 blocks and 32000 items. This can be bypassed by using subitems and similarities.
I was thinking of streaming now actually, just need people to confim they'd watchI'm like never on time with streams. YT would be better for me.
The system works like this:...WHY?! Why keep that old, arbitrary system when they could've included a less limited, more extensible one in the update? I...honestly don't understand a lot of Mojang's decisions, sometimes. Yeah, that's a lot of block IDs, but that's using, like...a millionth of the available range. I should probably stop before I enter into another "THIS IS STUPID DESIGN" rant that takes up sixteen paragraphs.
As I said, I'm interested in watching.I was thinking of streaming now actually, just need people to confim they'd watch
They're probably doing it to save space. It's not like Minecraft is not using enough RAM already....WHY?! Why keep that old, arbitrary system when they could've included a less limited, more extensible one in the update? I...honestly don't understand a lot of Mojang's decisions, sometimes. Yeah, that's a lot of block IDs, but that's using, like...a millionth of the available range. I should probably stop before I enter into another "THIS IS STUPID DESIGN" rant that takes up sixteen paragraphs.