Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

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Is this a good idea?

  • Yes

    Votes: 66 18.2%
  • No

    Votes: 18 5.0%
  • if people don't get out of control

    Votes: 68 18.8%
  • POTATOES

    Votes: 210 58.0%

  • Total voters
    362
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CoolSquid

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Jul 29, 2019
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Same in the UK, but theres a difference between a phone directory and posting those on a public website.
Also I misunderstood slightly and thought you intentionally linked that stuff to your pseudonym [outside of the DMCA stuff]
No. I'm not intentionally linking it. I will try to get the info removed though.
 

NJM1564

New Member
Jul 29, 2019
2,348
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You see the point, one can easily mess it up when the balance and tech tree are sufficiently complex.
How come that Gregtech doesn't need to make these kinds of restrictions? Is it because Greg has a thick skin and just doesn't care? Is it because people don't use Minetweaker as often or as extensively than with your mods?

It's more like there was a tif between him and another mod dev involving greg trying to force his baloncing mechaincs on another mod. I will not go into it but I think he lerned that messing with other's mods isn't worth the greef.

And that is true. If a player wants to chees the system a player has the right to. Once we download the mod no one has the right to tell us how to play. Especialy not in a sandbox based game.
I've persionaly played it both ways. The "right way" and the flip the bird at balance and tiering way. And I actualy resent mod devs trying to force us to play only one way.
Cause I will do that. I will play the right way. Once. Or when ever something new or interesting comes out. After that I wan't to try other things other ways.
 

CoolSquid

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Jul 29, 2019
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And that is true. If a player wants to chees the system a player has the right to. Once we download the mod no one has the right to tell us how to play. Especialy not in a sandbox based game.
I partially agree. However, modifying a mod, and complaining to the mod author when it breaks, is just plain idiocy. Also, distributing changes to the mods should require permission if the modder asks for it.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
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Toronto, Canada
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It's more like there was a tif between him and another mod dev involving greg trying to force his baloncing mechaincs on another mod. I will not go into it but I think he lerned that messing with other's mods isn't worth the greef.

And that is true. If a player wants to chees the system a player has the right to. Once we download the mod no one has the right to tell us how to play. Especialy not in a sandbox based game.
I've persionaly played it both ways. The "right way" and the flip the bird at balance and tiering way. And I actualy resent mod devs trying to force us to play only one way.
Cause I will do that. I will play the right way. Once. Or when ever something new or interesting comes out. After that I wan't to try other things other ways.
If you are thinking of me, I do not care how you play. In singleplayer, you have global permissions, including any kind of modifications you want to make. You can even make custom builds if you want. It is only once it goes in packs or on servers that I start to care.
 
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NJM1564

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Jul 29, 2019
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How is a mod dev telling you what to do any different to the game devs telling you what to do?

Whitch game devs? The mojangsters? They arn't telling you how to play. If they were they would ban the use of mods not encurage them.
Mods exsist to furthere the play how you want consept that is a sandbox game.

(Did you know that one of mojangs projects is to render vinilla minecraft a functional mod. As in all of the vinilla content, everything from cobble to creepers, would be seperate from the code that actualy runs the game. And you know they would have configs for changing everything. This is the kind of game minecraft is. It's a do what ever the F@#$ you want.
Heck think about bugs. Majang stated the last time they overhaled redstone that any bug that people like they would work to keep. They do everything to give use the options to playt he game however we want.)

And HQM is in no way forcing you to play the game in any spesific manner. It only gives you an optional rule set. Heck they have bin considering removing the Hardcore part of the name because of that.

Now I do beleave that you should not be distruibuting modded mods. Not just because it's aginst the rules. Not only because it's simply rude to do so. Not only because you could screw the mod up and break all the things. But mostly because there should be no need to do so. If there is anything that needs changeing there should be configs to allow it to be changed.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
Whitch game devs? The mojangsters? They arn't telling you how to play. If they were they would ban the use of mods not encurage them.
Mods exsist to furthere the play how you want consept that is a sandbox game.

(Did you know that one of mojangs projects is to render vinilla minecraft a functional mod. As in all of the vinilla content, everything from cobble to creepers, would be seperate from the code that actualy runs the game. And you know they would have configs for changing everything. This is the kind of game minecraft is. It's a do what ever the F@#$ you want.
Heck think about bugs. Majang stated the last time they overhaled redstone that any bug that people like they would work to keep. They do everything to give use the options to playt he game however we want.)

And HQM is in no way forcing you to play the game in any spesific manner. It only gives you an optional rule set. Heck they have bin considering removing the Hardcore part of the name because of that.

Now I do beleave that you should not be distruibuting modded mods. Not just because it's aginst the rules. Not only because it's simply rude to do so. Not only because you could screw the mod up and break all the things. But mostly because there should be no need to do so. If there is anything that needs changeing there should be configs to allow it to be changed.

I think what @Celestialphoenix was getting at was that people don't complain when game designers force you to play a certain way (not just in MC but in all games), but as soon as a mod attempts to make people go through some additional steps for balance, they lose their minds and attack the devs. This isn't always the case thankfully, but it does happen far too often.
 

NJM1564

New Member
Jul 29, 2019
2,348
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If you are thinking of me, I do not care how you play. In singleplayer, you have global permissions, including any kind of modifications you want to make. You can even make custom builds if you want. It is only once it goes in packs that I start to care.

Not you spesificly. There are a lot of mod deves who get a bit stubbern about how they think there mod should be played.

Though that's not near as bad as some players who go out of there way to practicly force a dev to change there things. All I ask for is moderation between the right way and the anyother way. And configs to change what we don't like.
Complants about ballance should be left to pack makers to wory about.
And Mod deves should probaly balance there mods twards standing alone with out other mods should probaly be the ideal.
 

CoolSquid

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Jul 29, 2019
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After reading all the old comments in different places about how the community owns all mods according to a part of the EULA that doesn't even apply to mods, I almost feel like throwing my computer out of the window.
 
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PhoenixSmith

New Member
Jul 29, 2019
649
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I personally don't understand why mods need perms... That may be idiotic to say, but to me the only reason a modder would make a mod is for it to be distributed. You can make money on it, and obviously your idea and code should be yours. Why make a mod if you don't want it in a pack? Why would you not want to get your mod out to people. Technic is a good example. Many will no longer play their packs, because of how they took mods without asking. I just don't think we should have to ask authors to use their mods for packs like it is now. idk Just seems odd... (I obviously have a ton of respect for them and what they do, it's just weird to make people "request" to use your mod....) If you don't want people to use it.... dont release it. ;) Sorry Mo'Creatures has been driving me crazy for a while now... Asking for money to "allow" for your mod to be in public packs is just insane!
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com
Majang stated the last time they overhaled redstone that any bug that people like they would work to keep.
They actually made some effort to "fix" the most popular one of all, the BUD switch. Developers who were around in 1.5 will remember the switch from world.setBlock() to world.setBlockWithNotify(), to allow block changes without updates. This was done to break BUD switches.

Not you spesificly. There are a lot of mod deves who get a bit stubbern about how they think there mod should be played.

Though that's not near as bad as some players who go out of there way to practicly force a dev to change there things. All I ask for is moderation between the right way and the anyother way. And configs to change what we don't like. Complants about ballance should be left to pack makers to wory about..
My page already explains the problems with that in RC.


And Mod deves should probaly balance there mods twards standing alone with out other mods should probaly be the ideal.
I do, and I still get a lot of heat for it, mainly because most people play RC with other mods and complain that individual balancing is too insular.
 
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CoolSquid

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Jul 29, 2019
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I personally don't understand why mods need perms... That may be idiotic to say, but to me the only reason a modder would make a mod is for it to be distributed. You can make money on it, and obviously your idea and code should be yours. Why make a mod if you don't want it in a pack? Why would you not want to get your mod out to people. Technic is a good example. Many will no longer play their packs, because of how they took mods without asking. I just don't think we should have to ask authors to use their mods for packs like it is now. idk Just seems odd... (I obviously have a ton of respect for them and what they do, it's just weird to make people "request" to use your mod....) If you don't want people to use it.... dont release it. ;) Sorry Mo'Creatures has been driving me crazy for a while now... Asking for money to "allow" for your mod to be in public packs is just insane!
I make mods to have fun, not to distribute them. I share my mods to be nice. People could at least have some respect.
It's not fun if my mods just being stolen, and I get 200 people reporting bugs that was fixed 8 weeks ago because they use outdated versions from modpacks and bad websites..
 

1SDAN

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Jul 29, 2019
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I do, and I still get a lot of heat for it, mainly because most people play RC with other mods and complain that individual balancing is too insular.

:p Well that's when you make an API and tell fans to go crazy :p

In all seriousness, any true Tech Mod will end up like that if they go far enough, Blood Magic can be seen as OP in that way too. Only way I can really seeing anything like that work out is if you went and made add-ons to EVERY popular mod and fix EVERY little problem... Yeah, that's quite the Pipe Dream
 

PhoenixSmith

New Member
Jul 29, 2019
649
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I make mods to have fun, not to distribute them. I share my mods to be nice. People could at least have some respect.
It's not fun if my mods just being stolen, and I get 200 people reporting bugs that was fixed 8 weeks ago because they use outdated versions from modpacks and bad websites..
So you are making your mods for yourself, but then releasing them to the public.... :p How would your mod be "stolen" by putting it in a pack for others to play? Is that not what you created a mod for? If the mod is outdated that would be the pack-devs fault ofc.
 
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