Also, hopefully this will mean I do not need to re-explain this daily:
https://sites.google.com/site/reikasminecraft/modifications
Thanks for providing this informative piece of text. Now I see why all these things are getting on your nerves.
But how come that no other mod author feels the need to do similar things as you? Messing up the balance with Minetweaker can easily happen in other mods as well.
For instance, take Gregtech. Its tech tree is similarly complex to Rotarycraft's. Let's say item X requires aluminum ingots but is fairly cheap otherwise. A pack author might go ahead and make it require 27 diamonds instead. Suddenly X can be obtained before you have an electric blast furnce.
And if some item Y is disabled it can cause inaccessibility of a subtree just as well as in your mods.
You see the point, one can easily mess it up when the balance and tech tree are sufficiently complex.
How come that Gregtech doesn't need to make these kinds of restrictions? Is it because Greg has a thick skin and just doesn't care? Is it because people don't use Minetweaker as often or as extensively than with your mods?
By the way, before I started to use your mods I was kinda thinking "wow, this mod's developer is kind of a douche" because of the way you reacted to stupid comments, no offense (really not
@Celestialphoenix). People can't tell stupid comments apart from valid suggestions and critics and think you would generally behave like that. This, paired with the restrictions you're making, is really ruining your PR.
The first impression counts.
(by the way: funny how I overlooked the above quoted post for almost a week
)