Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

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Is this a good idea?

  • Yes

    Votes: 66 18.2%
  • No

    Votes: 18 5.0%
  • if people don't get out of control

    Votes: 68 18.8%
  • POTATOES

    Votes: 210 58.0%

  • Total voters
    362
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Strikingwolf

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Jul 29, 2019
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What we really need is a superhuman AI that codes the game for you. You just tell it (or he/she, if it identifies itself as a specific gender) what you want, and it codes it for you (think Jarvis from Iron Man).
If we make that we enter into the singularity. Then @Padfoote, @trajing, and I will trap it in a box :p

CoughLabviewCough
That is graphical programming. You are still coding, just through graphics. With things like MCreator you aren't really coding, it is extremely different.

For example, in XCode you can design boards with an interactive editor. You drag buttons and such onto the board. The catch is that you link said buttons to a function, which is where you code the action of the button
 
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trajing

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Jul 29, 2019
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In theory, it's possible to create a DSL with the sole purpose of compiling to a Minecraft mod.
 

Strikingwolf

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Jul 29, 2019
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Mod generation programs have their uses, they're good if you want to look at the code to do a certain thing.
Definitely. But they should be used as learning tools. Not ways to make finished products. Also, there are plenty of other resources for modding
In theory, it's possible to create a DSL with the sole purpose of compiling to a Minecraft mod.
*cough* MCSM *cough*
 
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psp

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Jul 29, 2019
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I've been *trying* to learn java and python, but I keep getting distracted and start to do stupid stuff with what I just learned, until I forgot what it was originally supposed to do. So, I haven't really retained anything.
 
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SadGhoster87

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Jul 29, 2019
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I'm completely self-taught. My experience is this. The more you learn the easier it is to learn. Start slow, then build up

My opinions on that can be detailed as follows
  1. Tools beyond diamonds will not be very interesting if they do not have special effects, something which has to be done through code
  2. By using MCreator you will learn nothing, you will make your mod worse, and you will earn a bad rep
I am by no means against graphical coding strategies. Unity and Unreal engines have great graphical linking, but pure graphics for coding is not powerful enough, and I doubt it ever will be

Well, how would I self-teach myself? Mash random buttons into whatever you use to make .jar files until a valid script comes out?
Also, it's your opinion how tools are. I could say that gold should be removed because it makes bad tools and I hate gapples, or whatever.
How will I make my mod worse than if I'd never done it at all? And people should look past the "HURR DURR MCREATOR BAAAD" thing that seems to fuel every evaluation of MCreator mods. Really, I've only found 3 problems with it:
1. A bit hard to understand (because the maker is not native English)
2. The textures made inside MCreator are low-saturation
3. There's no anvil-repair-ingot support yet
The worst part is, someone created a program that can help you hugely in the production of mods, while even making a mod in and of itself is hard work, and everyone's just like "You didn't code it from scratch so it's innately bad and I'm not checking it out at all" to every mod that uses said program.
 

trajing

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Jul 29, 2019
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Definitely. But they should be used as learning tools. Not ways to make finished products. Also, there are plenty of other resources for modding

*cough* MCSM *cough*
Issue with that is that there isn't any way to interact with the base mod class. We'll need special handlers to run code in the init and other things.
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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How will I make my mod worse than if I'd never done it at all? And people should look past the "HURR DURR MCREATOR BAAAD" thing that seems to fuel every evaluation of MCreator mods.

If all you're doing is adding a couple tools / aesthetic blocks it works "great". As soon as you start trying to do something a bit more complex it falls apart and cannot do it. Anything with special properties not already found in MC must be created outside of that program.
 
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Strikingwolf

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Jul 29, 2019
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Well, how would I self-teach myself? Mash random buttons into whatever you use to make .jar files until a valid script comes out?
2 words: The internet
Also, it's your opinion how tools are. I could say that gold should be removed because it makes bad tools and I hate gapples, or whatever.
I was saying that it probably wouldn't be interesting to the mod fanbase
And people should look past the "HURR DURR MCREATOR BAAAD" thing that seems to fuel every evaluation of MCreator mods
That isn't what fuels the evaluation. It is the fact that they don't offer very much content compared to self-coded mods
The worst part is, someone created a program that can help you hugely in the production of mods, while even making a mod in and of itself is hard work
Hugely? It helps you do the simplest of things. Almost nothing remotely complex can be done in MCreator. And even then the solutions it has are not the best
"You didn't code it from scratch so it's innately bad and I'm not checking it out at all" to every mod that uses said program.
It isn't innately bad, you just can't make something complex in it that will appeal to many people
Issue with that is that there isn't any way to interact with the base mod class. We'll need special handlers to run code in the init and other things.
Maybe we could do something similar to the module system in PhoenixMod...
 

Strikingwolf

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Jul 29, 2019
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If all you're doing is adding a couple tools / aesthetic blocks it works "great". As soon as you start trying to do something a bit more complex it falls apart and cannot do it. Anything with special properties not already found in MC must be created outside of that program.
^ Paddy pretty much summed it up
 
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SadGhoster87

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Jul 29, 2019
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If all you're doing is adding a couple tools / aesthetic blocks it works "great". As soon as you start trying to do something a bit more complex it falls apart and cannot do it. Anything with special properties not already found in MC must be created outside of that program.
Why does it fall apart? What I'm doing isn't complex, just large
2 words: The internet

I was saying that it probably wouldn't be interesting to the mod fanbase

That isn't what fuels the evaluation. It is the fact that they don't offer very much content compared to self-coded mods

Hugely? It helps you do the simplest of things. Almost nothing remotely complex can be done in MCreator. And even then the solutions it has are not the best

It isn't innately bad, you just can't make something complex in it that will appeal to many people

1. So what you mean by "self-taught" is "taught by everyone else"
2. And why not? Because HURR DURR MCREATOR BAD, as I stated in my last post.
3. I have seen very, VERY many self-coded mods that add fewer things than mine will.
4. It helps you MAKE A FREAKING MOD WITHOUT CODING AT ALL. No matter what you add, that's a huge thing. And like I said, mine isn't very complex, just large.
5. Not very complex, just large.
 

Strikingwolf

New Member
Jul 29, 2019
3,709
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Why does it fall apart? What I'm doing isn't complex, just large
I'm saying that what you're doing won't be very interesting because it isn't complex
1. So what you mean by "self-taught" is "taught by everyone else"
2. And why not? Because HURR DURR MCREATOR BAD, as I stated in my last post.
3. I have seen very, VERY many self-coded mods that add fewer things than mine will.
4. It helps you MAKE A FREAKING MOD WITHOUT CODING AT ALL. No matter what you add, that's a huge thing. And like I said, mine isn't very complex, just large.
5. Not very complex, just large.
  1. That is not what being taught through use of online resources is. If I read a book on programming I am teaching myself through use of that book
  2. Because complex things appeal to people who play mods
  3. Do they ever become popular? Excluding the utility ones? And by less things do you mean less mechanics or less tangible things. Because more mechanics is much more important than more things
  4. While that is huge, it doesn't mean it is a good thing to make mods
  5. So not interesting?
 

gold49

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Jul 29, 2019
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Just saying as another user here, not a mod or anything as anyone with eyes here can tell, but if this discussion continues (assuming you are not done, I cannot tell) perhaps make a thread in general discussion or maybe the coding language debate thread could work? Just asking/saying.:oops:

*shakes in fear of being smacked by someone*
 
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