I'm completely self-taught. My experience is this. The more you learn the easier it is to learn. Start slow, then build up
My opinions on that can be detailed as follows
- Tools beyond diamonds will not be very interesting if they do not have special effects, something which has to be done through code
- By using MCreator you will learn nothing, you will make your mod worse, and you will earn a bad rep
I am by no means against graphical coding strategies. Unity and Unreal engines have great graphical linking, but pure graphics for coding is not powerful enough, and I doubt it ever will be
Well, how would I self-teach myself? Mash random buttons into whatever you use to make .jar files until a valid script comes out?
Also, it's your opinion how tools are. I could say that gold should be removed because it makes bad tools and I hate gapples, or whatever.
How will I make my mod worse than if I'd never done it at all? And people should look past the "HURR DURR MCREATOR BAAAD" thing that seems to fuel every evaluation of MCreator mods. Really, I've only found 3 problems with it:
1. A bit hard to understand (because the maker is not native English)
2. The textures made inside MCreator are low-saturation
3. There's no anvil-repair-ingot support yet
The worst part is, someone created a program that can help you hugely in the production of mods, while even making a mod in and of itself is hard work, and everyone's just like "You didn't code it from scratch so it's innately bad and I'm not checking it out at all" to every mod that uses said program.