Question about Applied Energistics

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Caelinus

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Jul 29, 2019
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I am not sure if I am doing something wrong or not, but is it possible to have a AE network autocraft (by request) more then one job at a time? And if it is not possible, is it possible to teach it to use more then one interface to complete the order? (I.E. using two furnaces to do a stack of ingots rather than one.)
 

Peppe

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Jul 29, 2019
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I think the intent is to handle processing after the ME interface, so you could use any item system on the other side of the interface to load balance the ore processing to multiple furnaces.

I don't think the AE network rotates or balancing which interface does the processing. Seems random. So if you have 4 interfaces that have the iron ore to ingot recipe -- one of those 4 would be chosen for the craft request. While the craft is open any more requests for that item get added to the original original request. So you can't make a bunch of small requests for the same item and get them split to separate interfaces.

It will craft multiple things at a time. Like you can have iron processing going and while you wait request sticks or anything you like and it will craft sticks while it waits on the iron.
 

Caelinus

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Jul 29, 2019
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At this point it will only run one process, so lets say I ask it to make 64 iron and 64 copper. All of my furnaces are able to do both, but it will only use one furnace (the one it picks does seem to be random), meaning that it will complete one order to totality before moving to the other, even though there is space to start the second.

At this point I am only using the processing slots on interfaces, and do not have my autocrafter completed (ran out of gold), do I need to have that block for it to run multiple requests?

(The splitting after the fact did not even occur to me for some reason, but I still am wondering why it is ignoring the other furnaces once it starts when I request multiple things.)
 

Someone Else 37

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I think that in order to get your network to utilize multiple different furnaces you will need to use pipes, tubes, or some other mod's item transport machinery in order to distribute items to different furnaces.

Or, you could dedicate one furnace to iron, one to copper, etc. I did this with an industrial blast furnace in a test world to solve exactly this problem. Not perfect, of course- if I want half a stack of silicon plates, for instance, it will still be slow; but at least the network will process chrome and titanium at the same time- cutting the time required for making highly advanced machine blocks in half.
 

Caelinus

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Jul 29, 2019
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Or, you could dedicate one furnace to iron, one to copper, etc. I did this with an industrial blast furnace in a test world to solve exactly this problem. Not perfect, of course- if I want half a stack of silicon plates, for instance, it will still be slow; but at least the network will process chrome and titanium at the same time- cutting the time required for making highly advanced machine blocks in half.

I actually did this, as a test I made one only do copper, and one only do tin, however it would still do all the copper (leaving the tin furnace idle) then it would do all the tin (leaving the copper obviously idle.)
 

Peppe

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Jul 29, 2019
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Mine runs gold and iron concurrently with iron ore -> ingot in one interface and gold ore -> gold ingot in another interface.

I have AE 9f. Not sure which version is in the ultimate pack, but maybe that was a change.

No autocrafter. Just the terminal and crafting monitor -- works same without crafting monitor.
 

Caelinus

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Jul 29, 2019
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Mine runs gold and iron concurrently with iron ore -> ingot in one interface and gold ore -> gold ingot in another interface.

I have AE 9f. Not sure which version is in the ultimate pack, but maybe that was a change.

No autocrafter. Just the terminal and crafting monitor -- works same without crafting monitor.

Mine is Ore->Dust, Dust->Ingot. Maybe it is the extra step that is confusing it?
 

Peppe

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Jul 29, 2019
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Mine is Ore->Dust, Dust->Ingot. Maybe it is the extra step that is confusing it?
I can mock it up in a test world, but as long as there is just one dust/ingot type in each interface it should work fine. I think the interface waits on its current craft until the output it expects has been added to the network.
 

KirinDave

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Jul 29, 2019
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It's really baffling to me why you'd not just process (at least to dusts) before inputting to AE. Is there ANY value to adding lengthier crafting pipelines to your system? I cannot see any.
 

Caelinus

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Jul 29, 2019
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Yeah, after some further testing it seems to work as long as there is no duplicate recipes in the system, after I took them out, broke a block and re added it, everything started working. My current guess is that it is somehow prioritizing one interface over the other, so when I give it too jobs, it recognizes the first interface it sees as being able to do both, so that interface ends up with both jobs in its que.

My earlier problem with only doing one in was solved by the controller reboot.[DOUBLEPOST=1364328692][/DOUBLEPOST]
It's really baffling to me why you'd not just process (at least to dusts) before inputting to AE. Is there ANY value to adding lengthier crafting pipelines to your system? I cannot see any.

Experimentation, I have a LOT of power in my system, and I am seeing how compact I can make a factory.
 

Peppe

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Jul 29, 2019
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It's really baffling to me why you'd not just process (at least to dusts) before inputting to AE. Is there ANY value to adding lengthier crafting pipelines to your system? I cannot see any.

I'm sure as system mature people will lean toward more optimal networks and save AE for storage. Right now it is a new and interesting system, so why not try it out and see what it can do.

Yeah, after some further testing it seems to work as long as there is no duplicate recipes in the system, after I took them out, broke a block and re added it, everything started working. My current guess is that it is somehow prioritizing one interface over the other, so when I give it too jobs, it recognizes the first interface it sees as being able to do both, so that interface ends up with both jobs in its que.

My earlier problem with only doing one in was solved by the controller reboot.[DOUBLEPOST=1364328692][/DOUBLEPOST]

Experimentation, I have a LOT of power in my system, and I am seeing how compact I can make a factory.

You might make a crafting monitor. It will show all the active jobs and you cancel them if needed. Also, all crafting jobs are cancelled if the network changes -- adding a cable/activating a dark cable, etc will reset the crafting jobs.
 

Poppycocks

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Jul 29, 2019
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This is one of the cases where routers sound like the best solution. One for input, one for output, and as many furnaces as you could ever use. Should make for a pretty fast system even with powered furnaces. Build several such -but different - lines in towers, stagger them in a checkboard pattern... Maximum space efficiency.
 

Chocorate

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Jul 29, 2019
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It's really baffling to me why you'd not just process (at least to dusts) before inputting to AE. Is there ANY value to adding lengthier crafting pipelines to your system? I cannot see any.
I don't know, some peoples' goal is to play around with certain parts of mods, not necessarily making whatever the most endgame thing is. I mean, I used to be obsessed with automating things from wood, to planks, to gears, to redstone engines, and everything. I had wood pipes going through wood pipes.
 
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Someone Else 37

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Instead of having my network store ores to be processed on demand, I would probably have it send ores directly to my processing machines as they come in via an export bus, to be processed into ingots and returned to the network. Seems silly to not do so, as did not sorting systems prior to AE typically do just that?
 

Milaha

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Jul 29, 2019
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I am going to second the router solution. I am also going to recommend that the intiial processing not use crafting at all, but rather export buses. Save crafting for things you want to require your input, export busses are great for all the automatic stuff like grinding down and smelting ores that you want to happen no matter what.
 

Caelinus

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Jul 29, 2019
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I am going to second the router solution. I am also going to recommend that the intiial processing not use crafting at all, but rather export buses. Save crafting for things you want to require your input, export busses are great for all the automatic stuff like grinding down and smelting ores that you want to happen no matter what.

I have not tried routers yet, so I am going to go look into that. And the only reason I am not doing export buses is just my attempt to keep space use to a minimum, as I have 3 64x64 quarries running at full speed at any given time. If I wanted to do all the ore at once I would need more furnaces.
 

KirinDave

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Jul 29, 2019
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Experimentation, I have a LOT of power in my system, and I am seeing how compact I can make a factory.

Interesting. But I think as stated in the thread by others: routers will almost always win on compactness. Although there are lots of secondary crafting tasks AE is rad at, like for example crafting amplifiers for fabs and making fertilizers/compost for forestry machines.

I don't know, some peoples' goal is to play around with certain parts of mods, not necessarily making whatever the most endgame thing is. I mean, I used to be obsessed with automating things from wood, to planks, to gears, to redstone engines, and everything. I had wood pipes going through wood pipes.

I just see people do on-demand ore processing and it makes me go, "Hrrmm." You get a more expensive and worse outcome and it takes about 10 seconds of thinking on it to realize it's worse. The valid answer is, "I am making an art," which is cool. But that doesn't seem to be the case here. :)
 

Caelinus

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Jul 29, 2019
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Well the whole thing is only taking up like 20^3 blocks right now, and I am using less then 1/3 of its total capacity. I then run cables out from it to all the places where I need to craft, and put a crafting monitor and a crafting interface thing. It is not optimal for crafting quickly, but it is cheap and more then fast enough for me.

I am also not really worrying about liquid related stuff, and will just handle that manually for now.
 

Skirty_007

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Jul 29, 2019
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Instead of having my network store ores to be processed on demand, I would probably have it send ores directly to my processing machines as they come in via an export bus, to be processed into ingots and returned to the network. Seems silly to not do so, as did not sorting systems prior to AE typically do just that?

This is how my system is slowly developing. Import and export buses on machines, set to send ores/dusts to the relevant places, and pick up the end products. Works so far. I'm also using an export bus on my fermenter, set up to stick in a stack of mulch, stack of saplings, and a stack of wheat (as a backup). I don't know the implications of setting it up this way (performance-wise), but it switches between saplings and wheat without any obvious issues.