I think I lost you at download the pack from SA. Download how? With the launcher it is literally one click install.(assuming nothing goes wrong)
I agree, and in most cases the mod authors would probably be unaware if we let someone put an unauthorized pack in the launcher.
The difference is trust. The mod authors are trusting us to follow their rules. So we do.
Quite to the contrary, I get several pm's a day with questions about private packs, and I have gotten several with fully authorized private packs we are working to add to the launcher. I even have one I made myself.
He means download the pack from SA via something like mediafire or dropbox. Yes the launcher is one click install, but only IF you use the available packs and only the available packs. As soon as a server admin decides to add (or remove) a few mods, the FTB launcher stops being useful.
If the mod author decides to add a few mods to an existing pack and/or remove some he has these choices:
1. Supply their users with long detailed instructions on where to get the added mods, which version (that might not even be available anymore), and how/which tab to install them in. They also has to supply instructions on which mods (if any) to disable. This does nothing but create hassle for the server admin and user alike. Users are much more likely to be put off by the laundry list they have to go through before being able to play and just go somewhere else. This is bad for a server, so an admin is much more likely to use one of the other options instead.
2. Use the FTB launcher to set up their server with the mods in question. Adding and removing just like in the first choice, but then importing his instance into MultiMC and supplying the users the whole bundle via Dropbox or mediafire. This solution is a little hassle to server admins, but easy for the user.
3. Just not use the mods. This is the simplest solution for everyone, but goes against everything FTB launcher was supposed to provide.
FTB launcher was/is promised to provide a simple way for people to play modded Minecraft. There's nothing easy about essentially having to deal with a modder's ego before being able to set up a server. Look at the modding community for games like The Elder Scrolls (or pretty much any Bethdesda game) or half life. Just look at
http://nexusmods.com/. Tons of games modded and none of those authors clinging to permissions or their crazy demands. People download their creation and liked it enough to tell people about it and/or come back and leave a comment/endorsement, and that's enough for them. The author did it because it's what they like doing and sometimes for practice for school/work, and wanted to share it with others. That's what modding is supposed to be, and that's what it usually is.
Only in the Minecraft community is modding more about power, control, and sometimes money. What's the point in having people line up to ask if they can use your mod in a pack for their server? There is none other than being able to say no whenever they choose, which is pretty sad imo. Sad and naive to think people will not use a mod just because they weren't able to get permissions for it or even wait to set up their server until the author gets around to checking/replying to their messages. No one on this planet is going to wait 2-3 days or weeks for permission from some author who might not frequent forums unless they have some update to post or because they're too busy doing other things. Hell some players might not even speak enough English to ask for permission in what is considered a "respectable' way without sounding demanding. What about mod authors that don't speak English? From what I understand, the author of Rei's minimap is Japanese and doesn't talk much English. It's in all the packs though. Did he forfeit his 'right' to permissions because he doesn't speak English?
EDIT: Just checked he gave permission to include it wherever. Why is it that he doesn't care about people asking him for permission while others are on some ego trip?
Speaking of permissions though, where's the list of permissions for the Direwolf or Mindcrack pack? Do they get a free pass on the whole permission thing because they know some people? If not, where's their list of permissions?
What's next? Having to ask permission to disable a mod too? Or maybe permissions based off the number of people on the server. Author gives permission for 10 people. As soon as you hit 11 you lose it. Authors filing DCMA's on servers that didn't 'ask for permission?
And what about texture packs? People put a lot of work into those. Sometimes even more so than some mods, but none of them are asking people to ask for permissions before including the textures on a server.
This whole thing is pointless and ridiculous. The authors gave permission to FTB to include the mods in "official" packs. That is and should be good enough for people using FTB to supply users on their server a custom pack whether it was put together with a mix of mods found in various "official" packs or it's an official pack with a few mods thrown in. No one's going to go around asking 50+ authors for permission just because they want to add "Up-side-down Purple Nuclear Creepers(With unicorns) mod" to the Direwolf20 mod pack for their server. They're going to use MultiMC or Technic Launcher or some other solution where they don't have to deal with that crap. FTB will become a tool for single player and
maybe updating certain mods.