Power Converters mod

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SilvasRuin

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Jul 29, 2019
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You can power a Magma Crucible to produce lava to feed into Geothermal Generators.
You can produce Biogas from Forestry Farms to power a Biogas Generator.
You can pipe Steam from a Boiler through a Steam Turbine for EU.
You can use an Electrical Engine to use EU to provide Buildcraft power.
 

SilvasRuin

New Member
Jul 29, 2019
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The Electrical engine can be powered by a Solar Panel. I recommend using the second tier Solar Panel and a Batbox between them, as well as applying the more EU efficient upgrade circuit to the Electrical Engine. That will let you build up a little extra power during the day which can then help power the Engine further into the night.
 

zemerick

New Member
Jul 29, 2019
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The Electrical engine can be powered by a Solar Panel. I recommend using the second tier Solar Panel and a Batbox between them, as well as applying the more EU efficient upgrade circuit to the Electrical Engine. That will let you build up a little extra power during the day which can then help power the Engine further into the night.

You can further improve on this by using an eternal day mystcraft age with no weather. No night and no storms means you always get full power.

The upgrade you are after is the Iron Electron Tube. You will need to get a small circuit board and a soldering iron. Right click with the soldering iron to open its crafting interface. Insert the iron electron tube, then the small circuit board. The completed circuit board is then placed in the left slot of the electrical engine.

Do not use any of the other electron tubes, they actually decrease efficiency.

To figure out how many panels and how many electrical engines you need:

It's 6 eu/t to generate 2 mj/t from 1 electrical engine. Adding the upgrade, it becomes 5 eu/t to generate the same 2 mj/t. Quarry can use 10 mj/t, but 4 moves pretty well. So, 2 engines does a decent job. This would require 10 eu/t, so 1 advanced and 2 normal. To max it out, you need 5 electrical engines, so 25 eu/t. This would be 3 advanced and 1 normal.

As soon as possible, get and use redstone conduit. It's even better than connecting straight to whatever you are powering. Add in a redstone energy cell for even more awesomeness, including being able to set the actual output. Both the conduit and cell can store MJs. In fact, the redstone cell can store 500,000!

That should be plenty to really get your rolling:)
 

Ricktza

New Member
Jul 29, 2019
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Another quick question, i was testing a few things in creative and it seems the forcefields area is rather small. I tried the upgrades and it's not much bigger.
Is there any other way to increase the size? I've not yet tried multiple projectors yet.
 

Krenum

New Member
Jul 29, 2019
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How would I convert mechanical power from combustion engines? In tekkit you would connec the conductive piping to an engine generator. Is there an equivilant process in ftb?
 

TheSandwichMakr

New Member
Jul 29, 2019
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How would I convert mechanical power from combustion engines? In tekkit you would connec the conductive piping to an engine generator. Is there an equivilant process in ftb?
There's no direct way that I know of, but you could have them power a magma crucible and put the lava in geothermal generators.
 

Tylor

Well-Known Member
Nov 24, 2012
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Biogs Generator and Turbines are terribly ineffective to the point of being completely useless.
 

noah_wolfe

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Jul 29, 2019
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Biogs Generator and Turbines are terribly ineffective to the point of being completely useless.

Conversions are purposefully lossy, and are really designed for niche deployments. The OP should consider powering his BC quarry from a BC energy net. Create your power (using any number of methods) and store excess in a redstone cell. Use the cells with the quarry, for one common example.

The biogen and turbine are useful if you are running a surplus of BC, which often happens with a few boilers. Likewise, electrical engines can be useful on an EU-heavy net, but there are more applications for that excess to begin with. I'm interested to see the cost benefit of replacing a solar backend with RP wind, if you absolutely must have a quarry that you ignore through a complete cycle.
 

Tylor

Well-Known Member
Nov 24, 2012
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Biogenerator makes 8000 eEU from 125000 MJ worth of biomass. It's about 7% of what you can get by lava conversion.
Turbines cost so much iron, you are better off with windmills (after two or three rotor replacements, at least).
 

whythisname

New Member
Jul 29, 2019
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btw, the reason the power converters mod won't be included is because it's considered overpowered. And with the knowledge I have of it I agree.
 

noah_wolfe

New Member
Jul 29, 2019
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Biogenerator makes 8000 eEU from 125000 MJ worth of biomass. It's about 7% of what you can get by lava conversion.
Turbines cost so much iron, you are better off with windmills (after two or three rotor replacements, at least).

Of course; though biofuel is the better choice at 32000 EU / bucket. But that is more a function of a cheap and powerful geotherm that hasn't scaled well with the current abundance of its fuel. From a balance perspective, the biogen, petrol gen, and turbine should be the models to emulate.

In situations like an abundant 144MJ/t boiler, the thought should be "set up a turbine for 100EU/t" rather than powering a few crucibles to create lava for a mostly-free 20EU/t per block and powering your IC2 net. Both options should certainly exist, but one is clearly preferable because of cost and scale, which isn't a good thing.
 

Greyed

New Member
Jul 29, 2019
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btw, the reason the power converters mod won't be included is because it's considered overpowered. And with the knowledge I have of it I agree.

I think this is more because of the additional stuff it does, not for the actual power conversion. There are already several methods of direct power conversion and the ratio in PCs is configurable.
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
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Lost as always
Could be worse. Could be PowerCrystal's old Power Converters mod (maintained by AtomicStryker these days, I hear). Those strainers... basically water mills that could be hooked up to waterproof pipes. With TE around, that means you could probably get 20 EU/t off of a single Aqueous Accumulator. Likely more, if you use liquiduct pipes.