We rarely ever accept requests, unfortunately. I can't imagine it being hard to, but, we already have quite a few projects on our hand that require more attention, sorry. :/Ok 1 last question- Can you do a fairly easy pack based around tinkers?
We rarely ever accept requests, unfortunately. I can't imagine it being hard to, but, we already have quite a few projects on our hand that require more attention, sorry. :/Ok 1 last question- Can you do a fairly easy pack based around tinkers?
Phoenix RebornWhats your favorite modpack youve ever made
Vanilla tools/armourGratz on the year!
as a gift...
any requests for jsonables?
Play PathfinderOk 1 last question- Can you do a fairly easy pack based around tinkers?
Ik XDWe rarely ever accept requests, unfortunately. I can't imagine it being hard to, but, we already have quite a few projects on our hand that require more attention, sorry. :/
I 'm currently dating @jordsta95 who was a phoenix team member, but left for personal reasons.Are the team members close to each other? Like, have you guys bonded? :3
I'll have to agree with that one. I love that pack. Still waiting on that fabled update.Phoenix Reborn
unfortunately, I can not do that, there would be issues and would use up a lot of ID's, I would suggest looking at customThings, by tterrag, it condenses things into metas and stuff like that.Phoenix Reborn
Vanilla tools/armour
Assuming the woodchuck being approximately 5 pounds in weight, the wood being measured in cubits, the time period being a fortnight, the answer is around 6.5x10^3.How much wood could a woodchuck chuck if a woodchuck could chuck wood
Pathfinder already fits that description somewhat well. It's a Peaceful pack that requires you to use TiC.Ok 1 last question- Can you do a fairly easy pack based around tinkers?
:3I 'm currently dating @jordsta95 who was a phoenix team member, but left for personal reasons.
Oh, oh, oh, then my question is:we already have quite a few projects on our hand that require more attention, sorry. :/
Oh, oh, oh, then my question is:
Can we have one-word-spoiler for each planned pack? :3
I have one for one I'm currently planning. It's name. Leviathan.Oh, oh, oh, then my question is:
Can we have one-word-spoiler for each planned pack? :3
That's more like a request, but still -- I'll make sure to bug the pack dev team about it.Question: More updates to Phoenix Reborn.
(The pack is deceptively good. Seriously people, do it.)
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So.. what are you waiting for? I don't see you downloading it. Do it.
Personally... Best design idea was probably to always keep uniqueness as a high priority, @Gideonseymour himself is a huge defender of that. Worst idea... None, really -- probably abandoning project ideas, we do that quite often, which is something we're aiming to fix; otherwise, though, I really can't think of anything that significant, maybe the dev team will be able to provide a better answer to that one.OK, real questions.
* What has been the best design decision in any of your packs?
* What has been the worst design decision in any of your packs?
I think it's not really abandoning it, but more everybody puts it as a lower priority than everything else.Personally... Best design idea was probably to always keep uniqueness as a high priority, @Gideonseymour himself is a huge defender of that. Worst idea... None, really -- probably abandoning project ideas, we do that quite often, which is something we're aiming to fix; otherwise, though, I really can't think of anything that significant, maybe the dev team will be able to provide a better answer to that one.
I find the design decisions based around Pathfinder to be the most interesting. I wasn't involved in the slightest except as a spectator, so it was interesting as an outsider to see things like "let's give the player a creative dimension builder so they can really tinker with this mod properly." We don't see that a lot in modpacks yet, giving away creative toys as an important pack design. I won't be surprised if this sort of thing becomes more common in modpacks.Personally... Best design idea was probably to always keep uniqueness as a high priority, @Gideonseymour himself is a huge defender of that. Worst idea... None, really -- probably abandoning project ideas, we do that quite often, which is something we're aiming to fix; otherwise, though, I really can't think of anything that significant, maybe the dev team will be able to provide a better answer to that one.