Discussion in 'Forum Games' started by dylanpiera, Jul 9, 2016.
ohey, there's a pile of shirts here.
Woops misspeled it indeed it is Fury.
But maybe the name Erinyes rings the bell more?
in is there any blue camp t-shirt?
Skip. I need to find my interest again for a while.
Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
It's only been 2 days. I can't do a phase update wednesday and thursday either. So i'll pick a different phase update time and start the game up tomorrow.
How about no?
Now I dunno who to wolfmurder.
So like I said, since I have problems updating tomorrow i'll start the game tomorrow afternoon. Thanks for the patience <3
As a balance note. Since we only have 13 players. If Hermes is in the game,
their win condition is to kill all power roles. Besides the neighbours.
Gonna send out role pm's now.
Dylan didn't actually list what each role does. Here, for your benefit, is my best guess based on MafiaScum. You're welcome Dylan
Neighbors are players that can speak to each other. Unlike Masons, there is no guarantee made of any Neighbor's alignment.
Pyure's addendum: No idea, doesn't exist
A Vigilante is a Townie who can kill a player at Night.
Pyure's addendum: In this case, can only kill on even-numbered nights.
One shot Reviver
A reviver can either refer to a player who can bring dead players back into the game, or less commonly, a player who revives itself after death.
Since in most games players' roles and alignments are revealed upon death, Reviver is normally an unbelievably powerful role.
Pyure's addendum: No information from the GM which power scenario (above) he's talking about.
A Beloved Princess is a player who, upon death, causes the next Day phase to be skipped.
.A common variation for Beloved Princess is that the Day-skipping event only occurs if the Beloved player is lynched. If the Beloved player is killed in any other way, nothing special happens. This significantly increases the chance of the Beloved role not crippling the Town.
Pyure's addendum: I'm assuming he means the first version
The Cop is a role that has the ability to investigate players at Night to discern their alignment. Players who are investigated are not told as much.
The Watcher is an informative role that can target a player at Night and learn who, if anybody, targeted that player the same Night (but not what actions were performed on that player).
If a Bomb is killed at Night, they will reflexively kill their killer.
A Ninja is a role or role modifier such that the Ninja will never be seen as targeting anyone by a Tracker, Watcher, or other investigative role along these lines.
(Immune to Tracker in our case, but not Cop or Reporter?)
A Role Cop is an investigative role that receives the role name of its target. In Normal games, this is "Cop", "Doctor", "Roleblocker, and so forth. There is no indication of the target's alignment; if a Mafia Goon is investigated, they return "Vanilla", although a Godfather will return "Godfather".
Reporter Variant 4
A Reporter can be a self-aligned player who wins when all power roles in the game are dead (regardless of their alignment), at which time it leaves the game. To give it a chance of fulfilling such a Win Condition, the Reporter's Night Action is that of a Role Cop, and it can anonymously publish messages at will through the mod.
I can be a sub, starting tomorrow.
Impatient much nojr?
Something came inbetween expect to get the remaining rolepm's in the morning.
Dylan, since I'm back in the Netherlands now and I know at what time a typical morning starts there (for you as well), do you think you could still add me to the actual line-up of the game (without others being able to predict too much of my role)?
I do get impatient some times
And wow I overslept.
Answerd all of them in
Btw the game started