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Simon: Slightly limited version of
Vector Manipulation combined with extremely upper version of
Projectile Enhancement.
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Sarah:
Portal Interface plus lesser version of
Spatial Attacks.
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Christopher:
Pocket Dimension Creation¹ -- Mastery in
Dimensional Storage², combined with a slightly lesser version of
Momentum Manipulation³, exclusive to items stored, allowing the user to control the momentum in which they leave it's pocket dimension.
■ Limitations¹-²-³: The Pocket Dimension's portal is only accessible to user. Inside the it, the user does not acquire any almighty power, differentiating it from
Personal Domain. The pocket dimension is a completely empty space, limitless in size. The user is capable of bringing non-organic objects into the dimension. The difference from Dimension Storage being: the Pocket Dimension is not affected by the user's Momentum Manipulation ability. -- User is not capable of store organic items inside it's dimensional storage --- Momentum speed purely defined by user's focus and training, and it's also limited to items stored by him/herself.
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Esaias:
Velocity Manipulation¹.
■ Limitations¹: Purely defined by user's focus and training, theoretically limitless, though acquiring greater results will require an insane amount of skill.
►
Tyler:
Power Negation -- Limited version of
Power Reflection.
■ Limitations¹: Purely defined by user's focus and training, theoretically limitless, though acquiring greater results will require an insane amount of skill.
►
Jason:
Technological Manipulation.
■ Limitations: User is limited to only being able to manipulate mid to high-tech objects.
►
Brock: Limited version of
Density Manipulation¹ -- Selective
Physical Disruption².
■ Limitations¹-²: Density may not exceed points where object or entity in question starts to majorly affect the gravity around it -- Damage effectiveness is balanced around focus and training of user.
►
Lorna: Upper limited version of
Energy Construct, combined with an energy version of
Weapon Aura.
■ Limitations: Weapon Aura's damage is entirely based on user's emotions, focus and/or training.
►
Daniel: All
Mimicries, as long as it physically touches the material it wants to mimicry into for a decent amount of time at least once.
■ Limitations: Amount of time only dependent on user's focus, a perfect mimicry acquiring process will last somewhere around 50~60 minutes of pure, uninterrupted focus.
►
Glade:
Volatile Constructs -- Limited version of
Explosion Inducement.
■ Limitations: User does not "generate" bombs out of thin air, per say, the user is capable of making regular objects turn into explosives. The more familiar the user is to a certain object, through means of training, the more effective and bigger the explosion caused by that object will be.
►
Jack: Slightly limited version of
Gas Manipulation.
■ Limitations: Purely defined by user's focus and training, though acquiring greater results may require an insane amount of skill.
►Dennis: Majorly lesser and limited version of
Alternate Reality Creation.
■ Limitations: Realities are limited in size, and require much training and focus to be generated, once created, the reality may not be altered. The user may bring entities into it's own reality, though it's instability may damage or even kill them, instantly. Only one customized reality may exist at once.