Honestly I debate to myself whenever I see a thread like this whether or not to report it as Flame Bait.I'm going to bow out before this thread becomes another "This mod is OP!" thread.
Honestly I debate to myself whenever I see a thread like this whether or not to report it as Flame Bait.I'm going to bow out before this thread becomes another "This mod is OP!" thread.
You know, if you're trying to troll, you're not doing a very good job at it. Just sayin.Minimaps, WALIA, Damage indicators, ArmourStatusHUD.
Every [literally every] pack has them installed.
Junks up the HUD like no tomorrow.
Its really nothing more than metagaming and "legitimised" cheating.
Takes away a lot of the game experience of working things out and actually learning.
Minimaps, WALIA, Damage indicators, ArmourStatusHUD.
Every [literally every] pack has them installed.
Junks up the HUD like no tomorrow.
Its really nothing more than metagaming and "legitimised" cheating.
Takes away a lot of the game experience of working things out and actually learning.
that sentence right there is flame bait, and please don't get off topic, I can close this thread if I need too.Honestly I debate to myself whenever I see a thread like this whether or not to report it as Flame Bait.
And for those of us that hate the plants.......yeah. I never really got the hype around that mod.On the topic of Overrated mods, I've found Pneumatic Craft to be very underwhelming. The plants are pretty cool, regardless of whether I enjoy how they're planted or not. The Pneumatic Helmet is really cool. Everything else is just kind of meh. I found myself in late game and wondered what to do with it.
that is how I became op on a server, had some witchery armor, the phantom knight helm from tf and earth armour it was pretty sweet with all the enchants on them.Modular Powersuits. Its been my go to armor forever but I eventually realized that its a crutch and there are other more interesting ways of getting the same result. Namely, using a combination of armors from several different mods that can all be enchanted. Takes more work but is way more rewarding.
I don't know, I think it would be pretty cool in an HQM map. Space age type thing where you're given the set off the bat with no upgrades, then depending on the task at hand you'd be given upgrades along the way.Modular Powersuits. Its been my go to armor forever but I eventually realized that its a crutch and there are other more interesting ways of getting the same result. Namely, using a combination of armors from several different mods that can all be enchanted. Takes more work but is way more rewarding.
I had the exact opposite problem wit ae2 everything was so confusing(ae1 was too easy though), decently cheap but like throw this stuff in water. but you know depending on your play style complicated has a different meaningApplied Energistics 2 And 1
Wayyyyyyyy to easy to get.
I don't know, I think it would be pretty cool in an HQM map. Space age type thing where you're given the set off the bat with no upgrades, then depending on the task at hand you'd be given upgrades along the way.
To be honest, I think most armors are overrated. Mod devs almost seem to be competing for most powerful armor. Redstone arsenal, Blood Magic, Tinkers' Construct, Botania, Magical Crops, etc. There are some exceptionally powerful armor in modded minecraft.
In Blood Magic the armour is going to be needed. When I finally finish adding in the demon invasion system (where even the lowliest demon will have 200+health), you are going to need some form of advantage to even think of going against them. Also, they'll hit harder than a 20tonne truck going down the freeway.Well Im not sure about overrated. Overpowered, yes. Theres only so much damage a zombie can dish out but Im hardly interested in that so much as all the extras that usually come with modded armor like flight and night vision. And each mod does things differently. I consider it a good thing when a project like a full set of armor encompasses several mods.
Please, steve can lift 44,468.65755 tonnes, I'm pretty sure that if the damage is half a heart per punch by a person of that strength you are going to need a lot more force behind your demons.Also, they'll hit harder than a 20tonne truck going down the freeway.
In Blood Magic the armour is going to be needed. When I finally finish adding in the demon invasion system (where even the lowliest demon will have 200+health), you are going to need some form of advantage to even think of going against them. Also, they'll hit harder than a 20tonne truck going down the freeway.
Twilight Forest does that. A few of the bosses can cause "Rust".If you wanted to be really evil about it, you could give several of the bosses the ability to break armour.
"Oh, so you have power armour giving you virtual invincibility and flight?"
*POOF*
"Not any more..."