Do we really have to start again after a week?
Yes, as you can see I have a link to this thread in my signature. I then started playing this game where Eunomiac was one of the players, and he most likely took this link and got here.
Do we really have to start again after a week?
I made a stone brick factory in my world today with igneous extruders. Only I didn't use the Cyclic assembler. Costs way too much power. I used the autocrafting table mark II.If fusion reactors aren't your thing, maybe you want to build a castle out of stone brick in 1.4.7. Then you need a stone brick factory, and you need to go and learn how cobblestone generators, block breakers and pneumatic tubes work, and how to connect RedPower tubes to a BuildCraft crafting table... or you could just smush together an igneous extruder, powered furnace, and cyclic assembler.
Yes, as you can see I have a link to this thread in my signature. I then started playing this game where Eunomiac was one of the players, and he most likely took this link and got here.
Guess for you the goal is not to reach a consensus but just to keep on going. To each his own.
I want to get this opinion as far out as possible, even if the thread died.
Agreed. But if anyone ever tries to explain this point, they get so many replies saying:
that they tend to just give up.
It might look like you have a choice between breeding high-sappiness trees or setting up a SC2 tree farm - but how many people have seriously evaluated both options and then decided to go for the tree breeding? None (or almost none). Although they had a choice between the two outcomes, only one of them could rationally be chosen.
Consider an analogy. In real life if you want meat you have a choice between buying it from a shop, or hunting animals and processing them yourself. Almost everyone chooses to buy it from a shop. Is this bad in real life? No, because you have more important things to do than find meat.
But if real life was a game, and significant developer effort had gone into the hunting part of the game, the game designer would definitely not want everyone to get their meat from a shop. If hunting is as fun as the rest of the game, then adding a meat shop would not make the game more fun, but would make it shorter - hence there would be less overall enjoyment for players. When players encounter the point in the game where they need to get meat, the rational decision is for every player is to buy the meat from the shop.
Even if a player realises this and wants his/her game to last longer, he/she is not likely to choose to go hunting. Because the shop exists, going hunting would feel like a waste of time, instead of something that is necessary to progress through the game. Nobody likes wasting time, even in a video game. Especially in multiplayer, where even in a non-competitive game, it would be disheartening to spend two hours hunting for meat and then meet up with your friends who bought the meat from the shop and have two hours more progress than you.
Players don't even have a choice when it comes to the mods they use, if they want to play multiplayer, unless they want to start their own server, recruit players, deal with griefers, etc.
Now my argument does fall through a little bit when you are directly playing with other people in a shared environment (ergo working together in one house and doing the same things) you may be forced into taking shorter paths to appease them, however again I would say realistically you should try to set up your base/ perform activities with people that have a similar play style to yourself to not encounter an eventuality where you have to forgo enjoyment to appease the other people.
One thing I'm reading a lot of is people projecting their own play style and enjoyment onto everyone else: "I don't need to fly around with a Powersuit to have fun---ergo, neither should anyone else." "I do whatever I feel like, without worrying about 'the most efficient method'---ergo, neither should anyone else." "I don't feel the urge to compete for progress in SMP---ergo, neither should anyone else."
One thing I'm reading a lot of is people projecting their own play style and enjoyment onto everyone else: "I don't need to fly around with a Powersuit to have fun---ergo, neither should anyone else." "I do whatever I feel like, without worrying about 'the most efficient method'---ergo, neither should anyone else." "I don't feel the urge to compete for progress in SMP---ergo, neither should anyone else."
The argument that "if you think it's OP, don't use it" rings hollow, especially in SMP. It's simplistic to declare the balance issue moot because someone who thinks a Powersuit is overpowered can choose not to use it... while everyone else on the server is flying around like Superman. To say that is to deny the competitive nature of gaming.
Your argument is based entirely on the incorrect assumption that everybody wants to be a sheep/lemming. (lemon for those who get the reference)
Using your argument above, you assume that every player wants to be able to fly.
I have no interest in flying in minecraft (or RL as a matter of fact), it just doesn't interest me in the game.
You could stick me on a server where every other player on the server has Admin privileges along with complete WorldEdit access and I am nothing but a basic player and it wouldn't bother me one bit.
Just because someone can fly or has more resources than me or can do things that I can't do doesn't mean that I am not enjoying myself or having fun.
I personally make my own fun.
Go see the likes list on the OPAnd the thing is if mod developers listened to the OP, which they won't, it would destroy the game for the majority of the players that enjoy the game exactly the way it is.
Go see the likes list on the OP
It does when a mod dev likes his post. Which is akin to listening. I support your view, just illustrating that some are listening or at least agree with the OPDoesn't matter. Tons of my posts also got likes. Doesn't mean mod developers have to or are going to listen to him.
It does when a mod dev likes his post. Which is akin to listening. I support your view, just illustrating that some are listening or at least agree with the OP
Also, I'm pretty sure there's more likes against his idea than for it.It does when a mod dev likes his post. Which is akin to listening. I support your view, just illustrating that some are listening or at least agree with the OP
Let's hope soI seriously doubt CovertJaguar read his whole rant about TE. He probably just skimmed over the bullet points.
Eh, OP has changed his post so many times it is hard to tell what his point is anymore. I've just given up bothering trying to understand it anymore, and just walked away, shaking my head slowly.Also, I'm pretty sure there's more likes against his idea than for it.
Eh, OP has changed his post so many times it is hard to tell what his point is anymore. I've just given up bothering trying to understand it anymore, and just walked away, shaking my head slowly.
Eh, OP has changed his post so many times it is hard to tell what his point is anymore. I've just given up bothering trying to understand it anymore, and just walked away, shaking my head slowly.