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Seraph089

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Jul 29, 2019
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They don't look too bad, but it's not too exciting when BoP/EBXL add so much already. The meta-biomes idea sounds nice though, I've had more than my share of desert->arctic->jungle combinations.

I'm just worried that it's going to turn into even more oceans than we have now. It seems like every time vanilla worldgen gets touched, the number of oceans double
 

RavynousHunter

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Jul 29, 2019
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I do like the idea of having new areas to explore and more general pretty things to look at; it keeps vanilla from getting boring to the point of unplayability, for me. Though, I'd think they'd prioritize bug fixes over new stuff, since new stuff typically introduces a ton of bugs, only a few of which (usually the worst ones) get fixed before the next bit of new stuff comes around beginning the cycle all over again.

About the API, why would a modder bother with it? Because its included in vanilla? Unless they include modding tools, then I highly doubt anything Mojang could make would outclass Forge. Forge is already there, its firmly established its prominence in the modding community as pretty much THE mod API to use, and all by itself, fixes quite a few of Mojang's worst fuckups...like sending the whole texture library to the graphics card every tick, or in layman's terms, 20 times a freakin second. Forge is already the superior product; unless Mojang makes something that's truly mind-blowing, I doubt it'd matter much outside maybe having Forge wrap around some of it.

Honestly, the one thing I'd like the to fix is the absolutely moronic decision to have a static number of Item/Block IDs. Java has the facilities to make this dynamic. What would that mean for mods? How's something to the tune of 2,147,483,647 IDs for both blocks and items grab ya? All dynamically added, so the fewer things you have active in Minecraft, the fewer resources it takes up. It'd save so much RAM in vanilla, and it just...it just makes sense.
 

RavynousHunter

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Jul 29, 2019
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Perhaps they're under the "If it ain't broke, don't fix it" perspective, and they want to keep adding content. :)
The thing is, bro, that there are quite a few outstanding performance bugs, if nothing else, that Mojang hasn't addressed since release. Things like graphical engine fixes and making it so the sound engine doesn't produce as much lag as it does...which gets particularly bad with mods like IC2 or Mekanism installed.
 

Eyamaz

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Jul 29, 2019
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The thing is, bro, that there are quite a few outstanding performance bugs, if nothing else, that Mojang hasn't addressed since release. Things like graphical engine fixes and making it so the sound engine doesn't produce as much lag as it does...which gets particularly bad with mods like IC2 or Mekanism installed.

Upgrading to LWJGL 2.9 helps with this. However, until Mojang does an engine update incorporating many of the newer features of the libs, you won't see a great increase in performance.
 

GPuzzle

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Jul 29, 2019
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Honestly, from 1.8 (beta) to here (1.6), Vanilla has been focused on keeping the worlds interesting and end the diggy hole system. For example:
1.8 - blazes, endermen, enchanting, and new worldgen.
1.9 - potion brewing.
1.0 - The End and its dragon.
1.1 - New mob AI.
1.2 - New biome (and new trees/wood!)
1.3 - New dungeons, enchanted book, anvils.
1.4 - New mobs (especially the new boss, the Wither).
1.5 - Redstone rewamp, Hoppers and Droppers.
1.6 - Better long-distance transportation and exploration mobs (Horses, Donkeys and Mules).
The only mining added by those comes in the 1.5 and it's an ore that's easily found in the Nether.
No more diggy holes. Exploration.
That's what vanilla's focused on right now.
 

Bellaabzug21

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Jul 29, 2019
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They don't look too bad, but it's not too exciting when BoP/EBXL add so much already. The meta-biomes idea sounds nice though, I've had more than my share of desert->arctic->jungle combinations.

I'm just worried that it's going to turn into even more oceans than we have now. It seems like every time vanilla worldgen gets touched, the number of oceans double


The should fix the frigging oceans so that they're at least a bit smaller. If they can't add content to them they should just out them completely. Can anyone honestly say that oceans are the best part of minecraft?
 
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Siro

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Jul 29, 2019
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The should fix the frigging oceans so that they're at least a bit smaller. If they can't add content to them they should just out them completely. Can anyone honestly say that oceans are the best part of minecraft?

It's 10-20 less layers to dig out if one is building a maximally efficient vanilla mob trap. But yeah... those oceans are pretty darn big.
 

PureEvil

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Jul 29, 2019
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I would like to see different lighting colors which can mix with each other or some more oceanic content, not a few biomes which are included in pretty much any biomes mod...
 

Flipz

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Jul 29, 2019
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Yeah, void ages taught us that.
I mean, they're always awesome.
I wonder if I could survive in one of them using EE3 and all the other mods.

Might I direct you to one of the FTB skyblock maps over in the Maps section? ;)

Honestly, the one thing I'd like the to fix is the absolutely moronic decision to have a static number of Item/Block IDs. Java has the facilities to make this dynamic. What would that mean for mods? How's something to the tune of 2,147,483,647 IDs for both blocks and items grab ya? All dynamically added, so the fewer things you have active in Minecraft, the fewer resources it takes up. It'd save so much RAM in vanilla, and it just...it just makes sense.

That's...honestly quite impressive, actually. Is there a way to make a mod (coremod/jarmod, perhaps?) or a change to Forge that would overhaul Minecraft to do just that? I imagine it'd be a nightmare to get other mods compatible, but still...
 

PeggleFrank

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Jul 29, 2019
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I know about the SkyBlock maps, Flipz.
I just don't know how to install them (I'm a dumbass).

Download it, put it in this directory.
C:\Users\YOURNAMEHERE\Desktop\Stuffs\Minecraft Stuffs\FTB\MODPACKNAMEHERE\minecraft\saves

Not much more than that. If you want to put it on a server you can rename it to "world" and the server will recognize it.
 

Seraph089

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Jul 29, 2019
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So a meaningless void with nothing in it is awesome?
It is if it's a void age set up with fun symbols. Those are gorgeous if they're done well.

But yeah, they like the big oceans littered with islands. I wish I could find sources to link, but it was definitely intentional. Kinda brings back to the feeling of isolation that vanilla had in the old days
 

Bellaabzug21

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Jul 29, 2019
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It is if it's a void age set up with fun symbols. Those are gorgeous if they're done well.

But yeah, they like the big oceans littered with islands. I wish I could find sources to link, but it was definitely intentional. Kinda brings back to the feeling of isolation that vanilla had in the old days


I think ocean biomes might be minecraft purgatory.