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TangentialThreat

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Jul 29, 2019
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Colossally huge ocean biomes actually have a point in vanilla and even for your first few in-game days in FTB. After you punch your first few trees you can sail along the coast and explore faster. Just, we're all so used to jetpacks etc that the idea of taking a boat seems strange.

What they really need in vanilla is better boats and boat mechanics. There are several good mods for Mojang to shamelessly copy.
 
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Bellaabzug21

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Colossally huge ocean biomes actually have a point in vanilla and even for your first few in-game days in FTB. After you punch your first few trees you can sail along the coast and explore faster. Just, we're all so used to jetpacks etc that the idea of taking a boat seems strange.

What they really need in vanilla is better boats and boat mechanics. There are several good mods for Mojang to shamelessly copy.


Nope. What they need to do is give these people some god damn credit and at least try to make their versions better. Vinilla ender chests suck, and now half the minecraft community doesn't believe that chicken bones came first.
 

Technician

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Nope. What they need to do is give these people some god damn credit and at least try to make their versions better. Vinilla ender chests suck, and now half the minecraft community doesn't believe that chicken bones came first.

It was a suggestion on the Minecraft Reddit. I think Mojang made theirs suck so it wouldn't be all up in the mod, then they'd be touching the mod law territory.

But seriously, Enderhoppers or something. Please Mojang, please.

I can already see they're adding new things, and I can't wait to see all the trees and such. Maybe even colored doors already. >.>
 

Bellaabzug21

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It was a suggestion on the Minecraft Reddit. I think Mojang made theirs suck so it wouldn't be all up in the mod, then they'd be touching the mod law territory.

But seriously, Enderhoppers or something. Please Mojang, please.

I can already see they're adding new things, and I can't wait to see all the trees and such. Maybe even colored doors already. >.>


Meh, Natura makes me happy.
 

Dee_Twenty

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Colossally huge ocean biomes actually have a point in vanilla and even for your first few in-game days in FTB. After you punch your first few trees you can sail along the coast and explore faster. Just, we're all so used to jetpacks etc that the idea of taking a boat seems strange.

What they really need in vanilla is better boats and boat mechanics. There are several good mods for Mojang to shamelessly copy.

Even in vanilla Minecraft the idea of taking a boat seemed strange to me, I tried using a boat once and quickly learned how useless they were due to easily crashing and breaking into planks and sticks.
 

cynric

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Even in vanilla Minecraft the idea of taking a boat seemed strange to me, I tried using a boat once and quickly learned how useless they were due to easily crashing and breaking into planks and sticks.

I like using boats to explore, they are fast and you are usually safe in them even during the night. Sure, they break easily, but it is rare for me to suddenly crash into something I didn't see before, so bringing a spare boat should last for a long time (or bring a crafting table and some wood).

It is a fast way to map out a continent and beach property is often a very nice place to setup your base.
 
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Bellaabzug21

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Even in vanilla Minecraft the idea of taking a boat seemed strange to me, I tried using a boat once and quickly learned how useless they were due to easily crashing and breaking into planks and sticks.

If they broke into just the planks it'd be useful. But breaking into sticks and planks is not only pointless, it makes zero sense.
 

PeggleFrank

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If they broke into just the planks it'd be useful. But breaking into sticks and planks is not only pointless, it makes zero sense.

It drops three wood, and two sticks. Which is enough to make a wooden axe, to get yourself some more wood. Or enough to get a wood pick so that you can get stone, for a stone axe. Or enough to just save you some wood on your next boat.
 

RavynousHunter

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That's...honestly quite impressive, actually. Is there a way to make a mod (coremod/jarmod, perhaps?) or a change to Forge that would overhaul Minecraft to do just that? I imagine it'd be a nightmare to get other mods compatible, but still...

I'm sure you could; it'd require a rather large overhaul of some of the core Minecraft code, but the Forge team has shown themselves as being more than capable of altering such things. It could even be done in a way that's "under the hood," for the most part, meaning that mod authors would, ideally, only need to change certain parts of their code; likely the PreInit phase where IDs and such are assigned. Basically, here's how it works currently:

Code:
ironChestBlock = new BlockIronChest(blockId);
GameRegistry.registerBlock(ironChestBlock, ItemIronChest.class, "BlockIronChest");

This, of course, being taken from the Iron Chests mod for 1.5.2. (All credit goes to cpw!) The system I envision would have two constructors for block types, a parameterless (default) constructor, and the normal one that's already there, that takes the ID as its sole argument. The latter would be simply for compatibility, and could still throw ID mismatch errors. However, the former would, in theory at least, allow Forge to auto-assign the next available ID to the block, updating the necessary parts of Minecraft itself as needed.

Again, from my (admittedly somewhat limited) knowledge of Minecraft's working, it is possible. Though, it would probably be a rather big overhaul, since my way would turn the necessary objects from simple arrays to ArrayList or HashMap objects, whichever is the most intuitive solution, and altering the code as needed, as well as adding a few methods to make this new facility run smoother and be easier to work with in the future, should an update come along or somesuch.
 

Droideka30

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Jul 29, 2019
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The should fix the frigging oceans so that they're at least a bit smaller. If they can't add content to them they should just out them completely. Can anyone honestly say that oceans are the best part of minecraft?
Agreed. They should at least make them smaller. I just hate when I spawn in an ocean biome, and it stretches out around me for thousands of blocks. I'll do /tp Droideka30 ~1000 ~0 ~1000 and STILL be above an ocean biome. It wouldn't be so bad if there was actual content in oceans, but nope! Just water.
/rant
 

RavynousHunter

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Jul 29, 2019
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Agreed. They should at least make them smaller. I just hate when I spawn in an ocean biome, and it stretches out around me for thousands of blocks. I'll do /tp Droideka30 ~1000 ~0 ~1000 and STILL be above an ocean biome. It wouldn't be so bad if there was actual content in oceans, but nope! Just water.
/rant
This applies to the 360 version, as well. One of the first maps my brother spawned in was a giant ocean with a few tiny, pissant islands strewn about; irritating as hell should you actually want to build something awesomely impressive, though, bro still managed to do that with several giant towers and a diving board on the top of one (near the sky limit) straight to the ocean below.

Its sad that it takes mods to make something like an ocean more interesting. BuildCraft does it wonderfully with its oil field oceans, though I heard CovertJaguar nerfed 'em some...mildly irritating, but that's beside the point. I've got an idea for Mojang (or a mod author, whichever works best) that would make oceans a HELL of a lot more interesting: underwater villages/cities! Not only would it give oceans a purpose other than being mindless filler between island-continents, but it'd give you reason to actually dive down into them! That, in my opinion, would make oceans at least 150% cooler and 5,000% more worthy of exploration.
 
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Droideka30

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This applies to the 360 version, as well. One of the first maps my brother spawned in was a giant ocean with a few tiny, pissant islands strewn about; irritating as hell should you actually want to build something awesomely impressive, though, bro still managed to do that with several giant towers and a diving board on the top of one (near the sky limit) straight to the ocean below.

Its sad that it takes mods to make something like an ocean more interesting. BuildCraft does it wonderfully with its oil field oceans, though I heard CovertJaguar nerfed 'em some...mildly irritating, but that's beside the point. I've got an idea for Mojang (or a mod author, whichever works best) that would make oceans a HELL of a lot more interesting: underwater villages/cities! Not only would it give oceans a purpose other than being mindless filler between island-continents, but it'd give you reason to actually dive down into them! That, in my opinion, would make oceans at least 150% cooler and 5,000% more worthy of exploration.
Or, sunken ships with dungeon loot and hostile aquatic mobs!
 

TangentialThreat

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Jul 29, 2019
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Part of the reason there are no hostile water mobs is they have to truly move in three dimensions and it is hard to make AIs do that without either giving up CPU cycles or settling for really derpy movement like Ghasts and squid have now.

Mo'Creatures sort of makes it work but still a bit derpy and boats are always exploding when they hit jellyfish.

Hey you modders, write me a good ocean mod with dangerous pirates and crabmen and fishing trawlers.
 

Technician

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OH MY GOSH I'D LOVE TO SEE LITTLE PIRATE TESTIFICATES WITH EYEPATCHES AND STUFF AWW

And they would say "arragh" alongside the regular testificate sound.

And they might trade with you too, give you unique things.

Also, the squids in Minecraft are deadly, think about the teeth, as well as the ink? Those buggers can ice you.[DOUBLEPOST=1376592590][/DOUBLEPOST]Another thing I'd like is maybe a 3 block long chest or something. Or you know, being able to place your chests beside each other so you don't have to do that awkward diagonal pattern.
 

TangentialThreat

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Another thing I'd like is maybe a 3 block long chest or something. Or you know, being able to place your chests beside each other so you don't have to do that awkward diagonal pattern.

Oh, they did something like that already. Alternate trapped chests and normal chests.
 

GPuzzle

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OH MY GOSH I'D LOVE TO SEE LITTLE PIRATE TESTIFICATES WITH EYEPATCHES AND STUFF AWW

And they would say "arragh" alongside the regular testificate sound.

And they might trade with you too, give you unique things.

Also, the squids in Minecraft are deadly, think about the teeth, as well as the ink? Those buggers can ice you.[DOUBLEPOST=1376592590][/DOUBLEPOST]Another thing I'd like is maybe a 3 block long chest or something. Or you know, being able to place your chests beside each other so you don't have to do that awkward diagonal pattern.
The problem with side by side Chests is the way they turn a normal chest into a Double Chest. So you're essentialy making a chest don't know to which inventory it should connect, so we can't do that.
 

Technician

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Oh, they did something like that already. Alternate trapped chests and normal chests.


I like you. <3

The problem with side by side Chests is the way they turn a normal chest into a Double Chest. So you're essentialy making a chest don't know to which inventory it should connect, so we can't do that.


I KNOW HOW IT WORKS GPUZZLE, GOSH GO READ TVTROPES OR SOMETHING

GOSH.
 

GPuzzle

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Well, that's why it doesn't works. Other than that... Do you have anyway that it could work? I mean, a code needs an idea. What would be yours?
 

GPuzzle

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Yeah. I was thinking of that too. I was just asking Sev/Tech if he had any ideas, because it's easy to say "They should add X" and have no idea on how to implement it, because you have next to none code logic knowledge.
Not you, Hunter.