I don't want to start a flame war, but in my opinion, the thought of any loss incurred when switching between two different power types is retarded. The only reason we have different power types at all is because the mods were made by different people. If we want to power everything with the same power source (albeit indirectly), then why can't we?
Natnif, the whole problem of copper is caused by using TE world gen. You can enable IC2 copper gen in the configs, though that may cause other problems that I haven't thought of. Aside from pumping nether lava, the only big/renewable source of lava I can think of is to create it in a magma crucible, although it uses power to do so... we're basically screwed. Just keep draining that nether.
Dave.
Please turn on IC2 copper gen.
And it's not ME choosing not to drain the nether, it's BC.
Haven't you seem the latest Changelog?
It adds a config to prevent pumps working in certain dimensions.
I have a feeling the nether will be ON by default...
And doesn't GT add an option to create multi-cells using single copper ingots?
5 copper per cycle per section isn't my problem, it's the 1500 copper per section inta-cost.
If I spent all those resources on tree farms/Bioreactors/boilers/BioGenetators etc, then I would be generating a LOT more power, a lot cheaper, with NO running cost, unless, like someone who has never used MFR, is using forestry farms which by design use a non-renewable fertiliser to generate renewable materials, then there would be an apatite running cost.
And, can't check ATM, AFAIK a Galgadorian cutter costs 2 Galgadorian ingots?
How many diamonds is that? Well, doesn't matter, as iron, diamonds, gold, all easily renewable via EE3, and Pigmen/iron golem farms. Even more so if I go a lot further and use quest rams...
But a Steves carts farm will harvest Natura redwood. Yes, the 7x7 ones. "Don't they take ages to grow? And can the cart plant like that?"
Answer, in the time it cuts down a redwood, another may have grown, if the area allocated to the farm is large enough. One can always use more carts/cuttersit it can't cut them in time.
There is now an "exotic" upgrade that allows one to choose a specific pattern for trees
To plant, from 1x1, 2x2, up to7x7.
This would produce a LOT of wood, and the Galgadorian tools don't break, unlike reinforced/basic.
Or would a MFR farm be faster?
They can't do redwoods, due to redwoods being too tall for then to cut it all down...
Will a fertiliser (MFR) work on redwoods? I do t think they use vanilla mechanics, so perhaps they do, unlike bonemeal. Does the fertiliser work on sugar came/reeds? If so, then it defuses bonemeal mechanics.
A mfr fertiliser, emerald/diamond upgrade should be able to reach a large portion of the farm to fertilise it...
Insane.
And why misc Periferals? For the solar upgrade or something? Or is there something to detect when the miner is done?
Or, most likely, do you mean the inventory (sneaky pipes) upgrade? That would most likely make things easier, yes.
Hmm, if going pick and inventory, would that be best?
And that laser, does it end up making more uranium than it costs to work the laser?
If using that, then the system essentially becomes a bit like a vanilla IC2 reactor based around a mass fab for external resources, a la condensates. It will certainly heavily reduce the effective output, even if it is profitable...