The 1.10 direwolf20 pack is doing a good job of showcas showcasing new modsWith as much butthurt as there was when AE2 was when it first came out, I suspect the majority will enjoy a reboot to Easy-Button AE1 style storage. The AE2 channel system is what divided a vast number of people, but for me the crystal growth mechanics (including in-world crafting) was the biggest turnoff. If that has changed, I'm completely OK with the channels still being there as an attempt at balance.
To me, this answer lies in the overall goal of the pack. If the pack is a casual play just to test new mods and mod interactivity, Refined Storage and it's AE1 style simplicity are a boon. If the pack is more themed or (eventually) quested, the added steps and difficulty to automate present opportunities for adventure hooks, which can add to the experience. If modded MC has taught me anything, it's that there is no "one mod to rule them all.". Everything has a place somewhere, and a well designed pack can showcase even the most mundane mod in a good light given the effort.
No vote here. I'll enjoy the strength of each when deemed fit, and enjoy the solace of options should one wear on me.
With as much butthurt as there was when AE2 was when it first came out, I suspect the majority will enjoy a reboot to Easy-Button AE1 style storage. The AE2 channel system is what divided a vast number of people, but for me the crystal growth mechanics (including in-world crafting) was the biggest turnoff. If that has changed, I'm completely OK with the channels still being there as an attempt at balance.
To me, this answer lies in the overall goal of the pack. If the pack is a casual play just to test new mods and mod interactivity, Refined Storage and it's AE1 style simplicity are a boon. If the pack is more themed or (eventually) quested, the added steps and difficulty to automate present opportunities for adventure hooks, which can add to the experience. If modded MC has taught me anything, it's that there is no "one mod to rule them all.". Everything has a place somewhere, and a well designed pack can showcase even the most mundane mod in a good light given the effort.
No vote here. I'll enjoy the strength of each when deemed fit, and enjoy the solace of options should one wear on me.
I just noticed that Ender IO added 9 tiers of storage to go with their inventory control panel. The range goes from "tiny" to "extended warehouse". I don't know what that means yet, but I'm willing to give it a go in smaller, more focused or "lite" packs and not add either of those mods.
I like AE2 enough that I wasn't even considering any alternatives, especially not a copycat, not even if it has recognized improvements. But to do without and get a little deeper into another mod I already use? I think I can live with fewer bells and whistles for that.
Out of curiosity, what's required in the Nether for RS?I kind of prefer refined storage. The thing I don't like is I need to go to the nether before I can get the system.
I kind of prefer refined storage. The thing I don't like is I need to go to the nether before I can get the system.
I kind of prefer refined storage. The thing I don't like is I need to go to the nether before I can get the system.
There is NO need to be so hostile. Not everyone has an easy time in the Nether. Plus there's tons of mods that make the Nether much harder.Wait...you don't like doing something that can be done in the first 30 minutes of gameplay, before you can even acquire enough shtuff to need an RS/ME system, because...why? Would you rather them just hand it up to you? That's pretty close to saying you have having to punch trees to get wood to get sticks.
There is NO need to be so hostile. Not everyone has an easy time in the Nether. Plus there's tons of mods that make the Nether much harder.
Nether quartz.Out of curiosity, what's required in the Nether for RS?
Thanks, was just curious. My initial thought was that this pushed back RS by like 15 minutes in a new game, but others have pointed out that some modpacks may introduce specific nether issues.Nether quartz.
Unless you are in Sentient Gear from Blood Magic, of course. I'm doing an in-depth tutorial video serieswith @JaRyCu on Blood Magic, and during recording, I got hit point-blank by a creeper... I barely even noticed. Stupidly early-game gear for the quality.
The thing is, RS actually consumes a *LOT* of Nether Quartz. As in 'multiple stacks'. Everything requires 'quartz-infused iron', which requires, you guessed it, nether quartz. Granted, it's a clever way to avoid having to do worldgen, but on the whole, between AE2's seed crystal system and the level of Fluix required compared to the amount of quartz used in RS... AE2 uses significantly less Nether Quartz.