Hello everyone, long time no see! First off I'd just like to apologize for the lack of updates for the past few weeks I've been pretty busy with real life stuff so haven't really had time to keep on top of things as much as I would like but I am now mostly back so hopefully we'll start to see some more things going on soon.
Now for the area specific updates:
First up is the launcher, as well as the continued development of the new Curse Client we have been continuing work on our current launcher. This doesn't slow down development of the new client as our current FTB development team can continue work on our current launcher while the Curse developers work on their new client.
We have been working on some fairly major changes for the 1.4 update of the existing launcher. Combined third party and FTB pack listings are gone and replaced with separate tabs for third party and official FTB modpacks. In the future we are planning on changing the process for adding 3rd party packs to this new tab to expand the number of quality packs and play styles available on through the FTB launcher. The main focus of development currently is changing the method that the launcher downloads modpacks. Currently the launcher downloads each modpack as a single zip file. In future, the launcher will download each mod separately. This will save time and bandwidth as it allows the launcher to reuse mods it already has instead of redownloading them each time. Lastly, we have also been refactoring code to allow for upcoming GUI prettification.
On to modpacks. As announced, official 1.6 modpacks have been frozen (other than BloodNBones which may have more updates as needed for bug fixes). Work will now be focused on moving forward toward 1.7.10, testing for mods is continuing via the unstable modpack and by our modpack team. As always there is no ETA for the new modpacks, however rest assured we are working on building new innovative modpacks. More details on 1.7 modpacks can be found here.
Plans toward the first FTB competition are continuing. There will be prizes provided from our sponsors CreeperHost and Curse, details on how you can enter will be available soon!
I think that just about covers everything, I’ll try and answer as many questions as I can in the comments if you would like to know anything.
Now for the area specific updates:
First up is the launcher, as well as the continued development of the new Curse Client we have been continuing work on our current launcher. This doesn't slow down development of the new client as our current FTB development team can continue work on our current launcher while the Curse developers work on their new client.
We have been working on some fairly major changes for the 1.4 update of the existing launcher. Combined third party and FTB pack listings are gone and replaced with separate tabs for third party and official FTB modpacks. In the future we are planning on changing the process for adding 3rd party packs to this new tab to expand the number of quality packs and play styles available on through the FTB launcher. The main focus of development currently is changing the method that the launcher downloads modpacks. Currently the launcher downloads each modpack as a single zip file. In future, the launcher will download each mod separately. This will save time and bandwidth as it allows the launcher to reuse mods it already has instead of redownloading them each time. Lastly, we have also been refactoring code to allow for upcoming GUI prettification.
On to modpacks. As announced, official 1.6 modpacks have been frozen (other than BloodNBones which may have more updates as needed for bug fixes). Work will now be focused on moving forward toward 1.7.10, testing for mods is continuing via the unstable modpack and by our modpack team. As always there is no ETA for the new modpacks, however rest assured we are working on building new innovative modpacks. More details on 1.7 modpacks can be found here.
Plans toward the first FTB competition are continuing. There will be prizes provided from our sponsors CreeperHost and Curse, details on how you can enter will be available soon!
I think that just about covers everything, I’ll try and answer as many questions as I can in the comments if you would like to know anything.