Non-renewable Items?

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Squids respawn, ocelots respawn, if you kill every single mob in your render distance they respawn (but a lot less)
 
Just ran a quick test in Ultimate 1.0.1 SSP; both squids and ocelots can be captured in safari nets and spawned with the auto-spawner:

309iro3.jpg
 
Inc sacks can be dropped by IC2 crops, black-something or other, tier 3.
That's the only reason you'd need squids, anyways.
 
Creepers are good when you have high armour rating.

You can give them a hug, and still not die in the process.
 
I remember having fond memories of having infernal armor and standing near creepers.

Then getting quantum but using Infernal cuz it's cool
 
I feel like comparing that to a ridiculous move such as removing Gregtech and Industrialcraft because they make Redstone renewable. Or Thaumcraft since it makes Copper and Tin renewable (yes, I know, ExtraBees and Gregtech do, too. And probably Industrialcraft via Scrap.)
 
I feel like comparing that to a ridiculous move such as removing Gregtech and Industrialcraft because they make Redstone renewable. Or Thaumcraft since it makes Copper and Tin renewable (yes, I know, ExtraBees and Gregtech do, too. And probably Industrialcraft via Scrap.)

SCREW THAT I AM REMOVING IC2 CUZ UFF SCRAP AND PLUS IT UUM AND PLUS I AM REMOVING GEXTRAMBEES AND THAUMCRAFT AND BUILDCRAFT AND FORGE AND INSTTALING MVANILLA!