Non-renewable Items?

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Dravarden

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Jul 29, 2019
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Squids respawn, ocelots respawn, if you kill every single mob in your render distance they respawn (but a lot less)
 

MouseyPounds

New Member
Jul 29, 2019
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Just ran a quick test in Ultimate 1.0.1 SSP; both squids and ocelots can be captured in safari nets and spawned with the auto-spawner:

309iro3.jpg
 

jumpfight5

New Member
Jul 29, 2019
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Inc sacks can be dropped by IC2 crops, black-something or other, tier 3.
That's the only reason you'd need squids, anyways.
 

slay_mithos

New Member
Jul 29, 2019
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Creepers are good when you have high armour rating.

You can give them a hug, and still not die in the process.
 

Technician

New Member
Jul 29, 2019
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I remember having fond memories of having infernal armor and standing near creepers.

Then getting quantum but using Infernal cuz it's cool
 

Technician

New Member
Jul 29, 2019
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I said some stupid mod that makes them renewable, which shouldn't happen. Why do you think I removed xenos reliquarry?

Because you're dull and don't know how to use Xeno's Reliquary even though it's a fantastic mod.

You don't have to use Alkahestry.
 
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Whovian

New Member
Jul 29, 2019
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I feel like comparing that to a ridiculous move such as removing Gregtech and Industrialcraft because they make Redstone renewable. Or Thaumcraft since it makes Copper and Tin renewable (yes, I know, ExtraBees and Gregtech do, too. And probably Industrialcraft via Scrap.)
 

Technician

New Member
Jul 29, 2019
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I feel like comparing that to a ridiculous move such as removing Gregtech and Industrialcraft because they make Redstone renewable. Or Thaumcraft since it makes Copper and Tin renewable (yes, I know, ExtraBees and Gregtech do, too. And probably Industrialcraft via Scrap.)

SCREW THAT I AM REMOVING IC2 CUZ UFF SCRAP AND PLUS IT UUM AND PLUS I AM REMOVING GEXTRAMBEES AND THAUMCRAFT AND BUILDCRAFT AND FORGE AND INSTTALING MVANILLA!