No-No's of the Nations: The Re-Happening [Game Thread]

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the_j485

King of the Wicked
Dec 19, 2012
2,964
3,099
298
Look behind you
Current list of toughts and idea's: (keep in mind either one role & rule & event for each player)

The_J: [IDEA SCRAPPED INVALID] (Can't alter role of other players)
SpwnX: Paint the town blue. Everywhere.
016Nojr: Giving powerless roles a powerful thing (Be aware of implementation)
TheEpic: Everyone eats carrots from the local pharmacy.
Eruantien: [Please decide whice one you want to pick]
Livingangrycheese: Create a pharmacy to eat carrots from.
RJS: [Please decide whice one you want to pick]
Ljfa: Enact a daily lynch
A role that gets a kill every night that only works on wolves.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
I'm behind either ljfa's or the_j's ideas so far.

I'm not even reading super-retarded shit about painting towns and stuff.
 

SpwnX

New Member
Jul 29, 2019
210
0
0
How could you say that painting our beloved town blue is retarded?
Its a nice way to paint away the red blood from the past.

but since you want us to be more objective... lets add to the town a very nice TTT element.

Rule:
Every night 2 people are voted (the two most voted) to be tested on the Wolven Tester.
Results are posted on the nightly recap before anything else.
These results can not be altered by anything else.
If the result is RED, both tested players will be jailed and be completely immune to any power whatsoever until the town decides (with a vote) on the next day who will be lynched.
If the one lynched is a wolf, the other one is released.
If the one lynched is not a wolf, the other one is kept inside the jail and will be executed on the following day.

It works like math.
+ + = + (Green)
+ - = - (Red)
- - = + (Green)
(+ = wolven trait and - = absence of it)
 
Last edited:

Lethosos

New Member
Jul 29, 2019
898
-7
0
Role: Testificate--Normal villager until killed by wolf. Comes back as a Zombie, will kill one player of choice per day, but otherwise 100% neutral role. Loses if killed by wolf *again*.

Rule: Every time someone calls on Dylan, they must also say "ALL HAIL KING DYLAN!" or be smote by the Ugly Stick. (I plan on using this once I dig out my Kobolds Ate My Baby stuff for my next game. It'll be weird.)

Event: Donkeys stampede through the town, causing half of the votes for that day to be lost. This is randomly chosen AND the wolfkill vote is also affected!


Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 
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lenscas

Over-Achiever
Jul 31, 2013
2,015
1,801
248
Event: Donkeys stampede through the town, causing half of the votes for that day to be lost. This is randomly chosen AND the wolfkill vote is also affected!
you can't say what the outcome is of an event if I remember correctly.
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
How could you say that painting our beloved town blue is retarded?
Its a nice way to paint away the red blood from the past.

but since you want us to be more objective... lets add to the town a very nice TTT element.

Rule:
Every night 2 people are voted (the two most voted) to be tested on the Wolven Tester.
Results are posted on the nightly recap before anything else.
These results can not be altered by anything else.
If the result is RED, both tested players will be jailed and be completely immune to any power whatsoever until the town decides (with a vote) on the next day who will be lynched.
If the one lynched is a wolf, the other one is released.
If the one lynched is not a wolf, the other one is kept inside the jail and will be executed on the following day.

It works like math.
+ + = + (Green)
+ - = - (Red)
- - = + (Green)
(+ = wolven trait and - = absence of it)
I like this. Vote Spwn's parity cop jailer thingy.

Wait, don't we also need to elect a mayor? Vote Pyure.
 
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lenscas

Over-Achiever
Jul 31, 2013
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event: A ship with a working cloning device lands just outside the village