New Thermal Expansion functionality/item: Tesseracts

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Abdiel

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Jul 29, 2019
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What about a percentage chance to lose a piece/bucket of the item/liquid being transported, that increases with distance (ignoring performance concerns for a while)? Within, say, 140 blocks (chunk loading range of a player), lossless transportation; past 1000-1500 don't expect to get much through. Also a default minimum loss chance (5-10%) for cross-dimensional transport.
 

EternalDensity

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I just love the tesseracts the way they are ATM. Theyve simplified many of my setups a lot and saved me a ton of lag in many many circumstances.
I generally agree, though I can't say how balanced it is for SMP.
Could do a large up-front energy cost for all of them instead. Replace the center Diamond in the crafting recipe with a fully-charged Redstone Energy Cell?
Powering Tesseracts with further Tesseracts would just be silly, and the default solution to a constant power requirement.
That's definitely a decent way to implement an up-front energy cost, though it may be a little steep.
Maybe you get the empty cell back? But that would reduce the material cost (no diamond used) so that's no good either.

Do teleport pipes have any ongoing cost of use? I forget.
 

DoctorOr

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What about a percentage chance to lose a piece/bucket of the item/liquid being transported

Be realistic, nobody would use it for items anymore. Ender chests would win. Its also doubtful many would use liquid ones seriously over railcraft and mystcraft portals
 

ItharianEngineering

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Could do a large up-front energy cost for all of them instead. Replace the center Diamond in the crafting recipe with a fully-charged Redstone Energy Cell?
Powering Tesseracts with further Tesseracts would just be silly, and the default solution to a constant power requirement.
I think an initial priming with energy might be a good way to do it. Sort of like another step while you make it. Require that it is filled with X amount of MJ before you can attune it to items, liquid, or energy. This would either be a time sink for people early on who don't have a large energy network setup, or just an additional cost for people making it later in the game.
 

EternalDensity

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Be realistic, nobody would use it for items anymore. Ender chests would win. Its also doubtful many would use liquid ones seriously over railcraft and mystcraft portals
Agreed. King Lemming, don't let Enderchests win!

(Of course, they still have their use if you want a bag connected to a chest.)
 

HeffronCM

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Ender chests are still useful from an item viewpoint. Not only can they provide for an inventory you can carry with you, they also provide an extra buffer in your system and are cheaper to make.
 

ManaaniWanderer

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Ender chests are still useful from an item viewpoint. Not only can they provide for an inventory you can carry with you, they also provide an extra buffer in your system and are cheaper to make.

Or as a input for your sorting system so you can dump stuff into it from anywhere quickly and easily.
 

Exasperation

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I think an initial priming with energy might be a good way to do it. Sort of like another step while you make it. Require that it is filled with X amount of MJ before you can attune it to items, liquid, or energy. This would either be a time sink for people early on who don't have a large energy network setup, or just an additional cost for people making it later in the game.
The easiest way to do that would be to just modify the MJ cost of melting enderpearls in a magma crucible - that would allow you to tune the energy cost of a tesseract without adding unnecessary complexity to the crafting process.
 

EternalDensity

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The easiest way to do that would be to just modify the MJ cost of melting enderpearls in a magma crucible - that would allow you to tune the energy cost of a tesseract without adding unnecessary complexity to the crafting process.
Alternatively, make enderpearls worth 100mB instead of 250mB. So you need 10.
 

Saice

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Jul 29, 2019
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make the Tesseract unstable. After prolong use it chould just emtpy out. Turning back into just the frame and requiring it to be recrafted.
 

EternalDensity

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Or it could make your
entire base collapse
(spoiler for the start of Avengers movie)

No, I don't think that's the right sort of idea. A transport system is not the sort of thing you want to worry about randomly failing, especially since the point of failure could be anywhere in a multidimensional system.
 
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Saice

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then yeah I would go with the power system eating a precent of power passed into it and maybe make the other two require power to work. Heck dont even need to wire into them just make it so they feed off (and require) the power tesseract engery gird.
 

Captain Neckbeard

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then yeah I would go with the power system eating a precent of power passed into it and maybe make the other two require power to work. Heck dont even need to wire into them just make it so they feed off (and require) the power tesseract engery gird.
That'd just make me stick to good ol' Tank Carts feeding Magmatic Engines through Portals for power and Ender Chests for items. No one's going to use the new and shiny if the tried and true is cheaper and more efficient.
 

ShneekeyTheLost

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Lost as always
Oh for the love of Notch! Guys, this is a TE item, not a GT item, it's not going to be explicitly designed to be completely useless.

Loosing items, ANY of them, just means they will never be used. Ever. Losing energy works, because it is renewable. Plenty of items you try and transport? Aren't.

Sheesh.

Costing more? Delays the inevitable. That's a minor tweak. Costing enderpearls as an energy source? Means it won't be able to be used until after you take down the EnderDragon. Granted, that's not a particularly difficult task in and of itself, but it DOES mean finding a stronghold, finishing the end portal, then going there and doing it. That's not exactly something doable early-game, or even mid-game. It's tedious and a boring grind, to be honest, which is why I generally don't even bother. I know I'd probably never use them if they required a constant supply of enderpearls. It's just too much hassle to set up an EnderFarm to be worth the trouble, I'd just stick to EnderChests, which have a flat static enderpearl cost.
 
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Bellaabzug21

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What about a percentage chance to lose a piece/bucket of the item/liquid being transported, that increases with distance (ignoring performance concerns for a while)? Within, say, 140 blocks (chunk loading range of a player), lossless transportation; past 1000-1500 don't expect to get much through. Also a default minimum loss chance (5-10%) for cross-dimensional transport.

That would render them virtually useless. It makes sense with power, but not with actual liquids and items.
 

HeffronCM

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Jul 29, 2019
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Proposed balance point: Tesseract frequencies are unstable and hard to lock in. Every in-game week or two (two to four hours real-time) a Tesseract needs recalibrating. This is as simple as whacking it with a wrench.

Wait, as I was typing this I remembered that turtles can be programmed to wrench things now. Guess this doesn't really add any sort of proper maintenance element. Maybe a new tool for tesseract calibration that they need whacking with every couple hours? Fourth-dimensional tuning fork? You'd be able to keep them running with an RP2 deployer and a long timer I suppose...

The more I think about this the less it works as a balance point. Ahh well, it was fun in my head while it lasted.
 

ItharianEngineering

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Proposed balance point: Tesseract frequencies are unstable and hard to lock in. Every in-game week or two (two to four hours real-time) a Tesseract needs recalibrating. This is as simple as whacking it with a wrench.

Wait, as I was typing this I remembered that turtles can be programmed to wrench things now. Guess this doesn't really add any sort of proper maintenance element. Maybe a new tool for tesseract calibration that they need whacking with every couple hours? Fourth-dimensional tuning fork? You'd be able to keep them running with an RP2 deployer and a long timer I suppose...

The more I think about this the less it works as a balance point. Ahh well, it was fun in my head while it lasted.
Your sorting system, energy grid, liquid transport system randomly falling apart because you need to go whack some block with a fork seems like a bad design when there are alternatives that require no constant maintenance. The problem with balancing the tesseracts by requiring a person to have to periodically check on them means there will be little reason to use them over more reliable systems.
 

HeffronCM

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I already said it wasn't gonna work, just trying to make conversation and prompt people to throw around more ideas that could work. The problem with any balancing factor is in comparing them to ender chest systems. Most people, unless they have been server admins, do not see a value in reducing computational resources in their builds, so that can't be the value-add. The simplicity of using a tesseract counts for something, more with the liquid than the item and most with the power. Speed is also a factor, the transposer set up can be fairly slow for liquids on demand (though not slow enough that I can think of a realistic scenario where it would be an issue). Ender chests for items rely on the speed of what you use to pull from the chest, where the tesseract just passes the item along as it gets it. It really seems that an in-use balance factor will just see them not used, so the only option is to increase crafting cost and complexity.