What sort of mechanics are you going to add? Advance extra ore processing, large scale processing, mix and match multiblock machine that does several things at once or one after another?
I would like a multi-dynamo- the current ones make me wonder why i should use any power source other than charcoal+charcoal if all i'm ever getting is 80/rf per tick per dynamo.
One last thing, have you considered RF-based armor? Maybe reactive armor that nullifies some excess damage for energy and/or liquid rather than straight durability bar (maybe make it cost in quadratic to the excess damage, i.e. *1 for half a heart of damage, *4 for a full one, *9 for a heart and a half). you could even tier it- "basic" gunpowder/coal dust, has leather like protection, capped at 1 excess heart, flux based on liquid redstone/glowstone, has iron protection, capped at 2 excess hearts, and resonant based on liquid ender/pyrotheum, has diamond protection, capped at 3 hearts.
I would like a multi-dynamo- the current ones make me wonder why i should use any power source other than charcoal+charcoal if all i'm ever getting is 80/rf per tick per dynamo.
One last thing, have you considered RF-based armor? Maybe reactive armor that nullifies some excess damage for energy and/or liquid rather than straight durability bar (maybe make it cost in quadratic to the excess damage, i.e. *1 for half a heart of damage, *4 for a full one, *9 for a heart and a half). you could even tier it- "basic" gunpowder/coal dust, has leather like protection, capped at 1 excess heart, flux based on liquid redstone/glowstone, has iron protection, capped at 2 excess hearts, and resonant based on liquid ender/pyrotheum, has diamond protection, capped at 3 hearts.