New RF Mod (In Progress Looking for Suggestions)

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CarbonBasedGhost

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Jul 29, 2019
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Your signature proclaims that you are a gregtech user. People are going to understand ^^ that :p
Yep :p[DOUBLEPOST=1399049820][/DOUBLEPOST]
just thought of something.... POTATO GUNS!!
tBmtYEJ.png

it'd be a low tier grenade launcher which fires tuberous flux capacitors, and when it hits it'll release an energetic field which will electrolyze nearby enemies, so basically a grenade launcher with an area of effect
Sounds Good!


Also an update I am going to make a google doc displaying all the ideas I am going to implement into the mod.
 

XLT_Frank

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Jul 29, 2019
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Hello,

______________________________________________________________________________
Today I would like to inform you of a new add-on I am going to start making as soon as Thermal Expansion reaches 1.7.2. It will be called Thermal Addition.
______________________________________________________________________________
In this add-on I plan to add more fun and unique things to Thermal Expansion. For example some more tools, with 4 tiers.The tools will include a version of the each basic tool and I will add some neutral tools that aren't tiered such as a bow, sheer and fishing rod (I also have an idea for a projectile launcher that has modes for snowballs enderpearls and fire charges). As well as that I am planning on adding plenty of new machines, which will basically make a whole new tier of tech. On top of that I also plan on adding a jetpack. Not a bunch of jetpacks just one. It will work like a gravisuite jetpack with height lock and a feature I plan to add, a glider.
______________________________________________________________________________
World-gen I want to keep to a minimal. Actually I plan on adding nothing but I may get carried away and add some small thing.
______________________________________________________________________________
If you want to help you can give me ideas and even help code, texture, translate, and alpha-beta test when the time comes.
______________________________________________________________________________
Here is my progress section. You may notice nothing is here yet because Thermal Expansion hasn't came out yet but I may post textures here before TE comes out.

Please post some feedback!
http://forum.feed-the-beast.com/index.php?posts/580214

Sent from my Galaxy Nexus using Tapatalk
 

Geometry

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Jul 29, 2019
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An idea that I've had for a while are compact dynamos, they would work similar to compact solars in that you craft them together to get the next tier.
 

YX33A

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Jul 29, 2019
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Just a reminder...
If you don't want MultiBlock machines for end game machines, out of fear of upsetting a modder, YOU'RE DOING IT WRONG! You are now a member of the New Guard, if you are making a mod that isn't a remake of a old mod without much new content.
You are pretty much at war with the Old Guard, aka the people who made the old mods like IC2 and... well, BuildCraft mods. But mostly IC2 since Buildcraft is getting tons of new stuff since SpaceToad is back and thus RailCraft will have new stuff and Forestry will have new stuff. Assuming anyone picks up Forestry. And if not the multifarms, well, at least the bees!
...can't live without my bees...

So believe me, if you don't want to step on their toes, you have nothing you can add that is new. Don't just step on their toes, stomp them. Don't avoid using similar ideas to what they have, remake them in your image and improve them. Don't avoid conflict with them, show them that you are better then they are at their own game.

Tech mods have been done to death, and unless you have a utterly unique idea, there isn't much left to add that is new... so make the old ideas into BETTER ONES.

So this means making 3d Models for tools, even if you aren't the best at it. Minecraft is a weird game in that it's objectively not great looking, pretty much by design, so you don't need to worry too much if something looks great, only if it visually shows what it does. Tools, I mean, have to do that. A device for breaking blocks will look like something you use for those blocks. Drills for stone, ores, and dirt and whatnot. Saws or axes for trees, etc etc.
 

Albin_Xavier

New Member
Jul 29, 2019
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Just a reminder...
If you don't want MultiBlock machines for end game machines, out of fear of upsetting a modder, YOU'RE DOING IT WRONG! You are now a member of the New Guard, if you are making a mod that isn't a remake of a old mod without much new content.
You are pretty much at war with the Old Guard, aka the people who made the old mods like IC2 and... well, BuildCraft mods. But mostly IC2 since Buildcraft is getting tons of new stuff since SpaceToad is back and thus RailCraft will have new stuff and Forestry will have new stuff. Assuming anyone picks up Forestry. And if not the multifarms, well, at least the bees!
...can't live without my bees...

So believe me, if you don't want to step on their toes, you have nothing you can add that is new. Don't just step on their toes, stomp them. Don't avoid using similar ideas to what they have, remake them in your image and improve them. Don't avoid conflict with them, show them that you are better then they are at their own game.

Tech mods have been done to death, and unless you have a utterly unique idea, there isn't much left to add that is new... so make the old ideas into BETTER ONES.

So this means making 3d Models for tools, even if you aren't the best at it. Minecraft is a weird game in that it's objectively not great looking, pretty much by design, so you don't need to worry too much if something looks great, only if it visually shows what it does. Tools, I mean, have to do that. A device for breaking blocks will look like something you use for those blocks. Drills for stone, ores, and dirt and whatnot. Saws or axes for trees, etc etc.
I agree with everything you said, also, I would love having 3d models, like the TC4 Wands, and the MPS Power Fist. (If only that model would change depending on what you used it for, that's probably very difficult)
 

CarbonBasedGhost

New Member
Jul 29, 2019
910
-1
0
Just a reminder...
If you don't want MultiBlock machines for end game machines, out of fear of upsetting a modder, YOU'RE DOING IT WRONG! You are now a member of the New Guard, if you are making a mod that isn't a remake of a old mod without much new content.
You are pretty much at war with the Old Guard, aka the people who made the old mods like IC2 and... well, BuildCraft mods. But mostly IC2 since Buildcraft is getting tons of new stuff since SpaceToad is back and thus RailCraft will have new stuff and Forestry will have new stuff. Assuming anyone picks up Forestry. And if not the multifarms, well, at least the bees!
...can't live without my bees...

So believe me, if you don't want to step on their toes, you have nothing you can add that is new. Don't just step on their toes, stomp them. Don't avoid using similar ideas to what they have, remake them in your image and improve them. Don't avoid conflict with them, show them that you are better then they are at their own game.

Tech mods have been done to death, and unless you have a utterly unique idea, there isn't much left to add that is new... so make the old ideas into BETTER ONES.

So this means making 3d Models for tools, even if you aren't the best at it. Minecraft is a weird game in that it's objectively not great looking, pretty much by design, so you don't need to worry too much if something looks great, only if it visually shows what it does. Tools, I mean, have to do that. A device for breaking blocks will look like something you use for those blocks. Drills for stone, ores, and dirt and whatnot. Saws or axes for trees, etc etc.
Well no I am making multiblock machines just not for the higher tier versions of basic machines.
 
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BreezyTaco

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Jul 29, 2019
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I would be more than happy to assist with textures, I may not do very well since I don't have much experience, but I enjoy texturing so once you have something that needs a texture I would love to try, even if someone else does better and you use theirs, I still think it's fun.
 

CarbonBasedGhost

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Jul 29, 2019
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I would be more than happy to assist with textures, I may not do very well since I don't have much experience, but I enjoy texturing so once you have something that needs a texture I would love to try, even if someone else does better and you use theirs, I still think it's fun.
Sure that'll be fine.
 

immibis

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Jul 29, 2019
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It's not a new idea, anyone can do it. Railcraft has lots of Multiblock machines for a long time.

I personally feel that these higher tier machines should be larger than the 1x1x1 block, instead of "compressing" more materials and functionality into the same 1x1x1 block. Gets a bit boring if everything is just a block.
IMO it's just as bad if everything is a multiblock structure. They're just the same as blocks, only bigger.

There should be parts that do simple things by themselves, which you can use together to do complicated things. Not parts that you *must* use together in a predefined pattern to do complicated things.

Not sure how feasable this is, but another tier of TE stuff in general? I need to store 500 million rf, not a measly 50m. I need conduits that can do 100k rf/t per connection, and a cell to allow that. I mean that would be some really cool endgame stuff. "Ender Laced Conduits" anyone?

You just reminded me of one reason I don't like TE... all the random ingredients. Remember how modders used to keep adding recipes requiring diamonds and ender pearls and nether stars and blaze rods just because they were hard to get? Half the TE recipes are like that.
 

CarbonBasedGhost

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Jul 29, 2019
910
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IMO it's just as bad if everything is a multiblock structure. They're just the same as blocks, only bigger.

There should be parts that do simple things by themselves, which you can use together to do complicated things. Not parts that you *must* use together in a predefined pattern to do complicated things.



You just reminded me of one reason I don't like TE... all the random ingredients. Remember how modders used to keep adding recipes requiring diamonds and ender pearls and nether stars and blaze rods just because they were hard to get? Half the TE recipes are like that.
On multiblocks things that will be a multi-block with have to make sense as a multiblock not something as a multiblock just for the heck of it.

So basicly what I plan on doing is a weird form of progression I have not seen in any other mod yet. You can rush progress and get high tier machines fast and not be able to do anything with them or you can slowly build up infrastructure and make upgrades with other machines you normally would not need but in the end you will get a better and more efficient setup with machines.

On the diamond and enderpearl thing. I agree with you I do not like it when mods do that just because those materials are hard to get and really my mod is going to have a more "Logic" based background. A problem I find in TE is why the heck do I have to have an enderpearl for this machine that charges items, aren't enderpearls used for teleporting. The endgame stuff IMO would be achieved by a far off branch of tech that you have to progress to get to.
 

CarbonBasedGhost

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Jul 29, 2019
910
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Hello,
Today I have a big update to bring you. I have edited the original forum header post so you should read that over to get the gist of it. I am no longer making my addon dependent on Thermal Expansion but just COFH Core. This will allow me to not be restricted to Thermal Expansions already taken path and be more free with the RF power system. Also this may increase the update time because COFH Core gets updated before Thermal Expansion (That doesn't mean released). Overall this should better the outcome of this addon.
 
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King Lemming

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Jul 29, 2019
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You just reminded me of one reason I don't like TE... all the random ingredients. Remember how modders used to keep adding recipes requiring diamonds and ender pearls and nether stars and blaze rods just because they were hard to get? Half the TE recipes are like that.

Uh...no? All of the "random" ingredients make sense, although Minetweaker has *significantly* altered what the "default" recipes are.

On the diamond and enderpearl thing. I agree with you I do not like it when mods do that just because those materials are hard to get and really my mod is going to have a more "Logic" based background. A problem I find in TE is why the heck do I have to have an enderpearl for this machine that charges items, aren't enderpearls used for teleporting. The endgame stuff IMO would be achieved by a far off branch of tech that you have to progress to get to.

As above...the Energetic Infuser does not require Ender Pearls. The recipe has been jacked with.
 

immibis

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Jul 29, 2019
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Uh...no? All of the "random" ingredients make sense, although Minetweaker has *significantly* altered what the "default" recipes are.

From your reference to Minetweaker it sounds like you think I'm talking about Agrarian Skies or Magic Farm. I'm not. Also, it's not literally half the recipes.

Particularly annoying things about TE crafting:
  • So many metals. Five worldgen metals, and five more derived from them. Most of them are only used in a handful of recipes. Electrum, silver, tinker's alloy, shiny, and ferrous are the worst offenders. Enderium gets excused because it's exclusively a high-tier crafting component and not something you end up with tons of if you're not using it.
  • Several recipes feel like you're randomly dumping raw materials together. Machine frames, all types of redstone coils, flux capacitors, portable tanks, florbs (excused because they would be expensive otherwise), tesseracts (the final step), leadstone and redstone energy cells (the final step of each). The glass and ingots in machine recipes. Pneumatic servos.
  • The nether bricks in the magma crucible recipe. "This machine does something nether-y, so let's make it require nether materials!" although there is no logical reason it needs nether bricks to melt stone.


As above...the Energetic Infuser does not require Ender Pearls. The recipe has been jacked with.
Maybe he meant resonant cells and flux capacitors.
 
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CarbonBasedGhost

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Uh...no? All of the "random" ingredients make sense, although Minetweaker has *significantly* altered what the "default" recipes are.



As above...the Energetic Infuser does not require Ender Pearls. The recipe has been jacked with.
Yes that's true I just wanted to have a quick example of a scenario I often find myself in in your mod.
 

Golrith

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Logical Reason? This is minecraft the world of floating blocks and infinite water.

Without those metals, it would be a boring mod if everything was just Iron, Gold and Redstone. The only resource I end up with too much off is Ferrous. Tin, Copper, Silver and Lead are used by other mods, TE only introduces one new worldgen metal for itself when used with other mods. There are other mods that add so much world gen ores I avoid them like the plague. If your game was just Vanilla with TE, then yes, TE adds a lot of ores just for itself.

I personally can't think of any recipe that is just "dumping" different materials together. There are many other mods out there that are much worse for this (oh, of course, this highly technical machine needs a rose and some purple dye to work...)

Nether Bricks are the logic. The nether is the source of "infinite" lava. This machine lets you make infinite lava. Hence a Nether based material that will let you avoid going to the nether ever again for lava.


Just my personal opinion, but I feel all the recipes are perfectly balanced for their function. Because I like to "struggle" for my resources, I even play with the harder recipes and reduced ore gen, and even MineTweaked the Machine Frame recipe to require more resources introduced by other mods (done this to all mods in my pack, so every tech mod needs you to obtain the same set of basic resources to get started).

Of course, in this day and age with MineTweaker, there can be no complaints about recipes. You can change them to your personal sense of taste and balance.
 

immibis

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Jul 29, 2019
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Tin, Copper, Silver and Lead are used by other mods, TE only introduces one new worldgen metal for itself when used with other mods. There are other mods that add so much world gen ores I avoid them like the plague. If your game was just Vanilla with TE, then yes, TE adds a lot of ores just for itself.

Don't assume everyone is using a big modpack. Agrarian Skies has relatively few mods, for example. Almost all of the uses for TE metals are from TE.
 
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CarbonBasedGhost

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Jul 29, 2019
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Hello,

______________________________________________________________________________
Today I would like to inform you of a new add-on I am going to start making as soon as COFH Core reaches 1.7.2. It will be called Thermal Addition.
______________________________________________________________________________
In this add-on I plan to add more fun and unique things to with the RF Power system. For make some tools, with 4 tiers.The tools will include a version of the each basic tool and I will add some neutral tools that aren't tiered such as a bow, sheer and fishing rod (I also have an idea for a projectile launcher that has modes for snowballs enderpearls and fire charges). As well as that I am planning on adding plenty of new machines, which will basically make a whole new tier of tech. On top of that I also plan on adding a jetpack. Not a bunch of jetpacks just one. It will work like a gravisuite jetpack with height lock and a feature I plan to add, a glider.
______________________________________________________________________________
World-gen I think I am going to add the basic metals included in most mods tin, copper, lead and maybe I will add another one later on. I am only going to try to keep all other world gen to a minimal.
______________________________________________________________________________
If you want to help you can give me ideas and even help code, texture, translate, and alpha-beta test when the time comes.
______________________________________________________________________________
Here is my progress section. You may notice nothing is here yet because COFH Core hasn't came out yet but I may post textures here before COFH Core comes out.

Please post some feedback!
Updated world gen
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
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Don't assume everyone is using a big modpack. Agrarian Skies has relatively few mods, for example. Almost all of the uses for TE metals are from TE.
I don't assume, that's why I said "If your game was just Vanilla with TE, then yes, TE adds a lot of ores just for itself."