Bugginess and how tested it is.What determines when a modpack's "recommended" release changes? Is it always one release behind the latest, or are there some internal criteria that are used?
Bugginess and how tested it is.What determines when a modpack's "recommended" release changes? Is it always one release behind the latest, or are there some internal criteria that are used?
Death timer was kinda buggy for some people. E plus and Power converters are considered over powered by some. BoP because some simply didn't like it. Hats and hats stands for the same reason.Apologies if this has been answered before. I'm checking out the details of Unleashed using the spreadsheet located at
https://docs.google.com/spreadsheet...0VlRkc5M1FHaUhWRkhWaHRyU0E&toomany=true#gid=0
and looking at the notes for which mods are included, but disabled by default. There are notes for the following mods:
Backtools: Client Side Only. Don't use in server
BiomesOPlenty: Disabled to provide the option to use, and configs tested against whole of pack.
NetherOre: Included to test against all other configs, disabled because of game balance disruption.
VenderBlock: Disabled because it's server only, and crashes in creative.
VoxelMap: Client side only.
XenosReliquary: Disabled because it's abuseable.
But there are a number of mods that are disabled without notes:
DeathTimer
Enchanting Plus
Hats
HatStand
PowerConverters
Are there reasons why these are disabled as well? Enchanting Plus and PowerConverters I could see as being balance disruptive, but without notes I can't be sure that's the only purpose for not turning them on. BoP's reason doesn't make sense grammatically, so I assume it's ok to use if you want it, otherwise.
Also, if I re-enable any of these for the server, will I have to require that users enable the same on their side in the Launcher? Would there be an easy way to do this for casual/new players who aren't familiar with Minecraft and would be playing for the first time via the launcher?
same well i cant download anySame here too. Unhinged downloaded fine.
They won't help you with anything you added to a pack. Talk to that mods maker.galacticraft not loading (FML error)
Or at least post in the proper place with more info that "it borked"They won't help you with anything you added to a pack. Talk to that mods maker.
No official FTB personal will respond though. Even if you have so much as one mod installed that in no way relates to the bug they won't help at all.Or at least post in the proper place with more info that "it borked"that usually gets some people answering
That's not necessarily true.No official FTB personal will respond though. Even if you have so much as one mod installed that in no way relates to the bug they won't help at all.
We might be helping in our spare time!No official FTB personal will respond though. Even if you have so much as one mod installed that in no way relates to the bug they won't help at all.
"They" includes me. I try to help. Most of us try to help. We're always learning.No official FTB personal will respond though. Even if you have so much as one mod installed that in no way relates to the bug they won't help at all.
If you add mods to the modpack, then have problem with it, don't post in the Modpack Bugs section. At that point, it's not a modpack bug, at ALL and should be in Tech Support.Great. That's so much better. So you might get help depending on who decides to respond. Cause one time I asked for help and had a couple other minor mods installed the response I got back from the self proclaimed teck expert on staff said that they would not help. :/
Well I guess the luck of the draw is better than nothing. And I sincerely thank those of you who do go out of your way to help us.
Drag and drop what? Texturepacks?Heyas, silly question, but I've been out of the loop for a bit. Do we still need an HD patcher run this? Like Optifine? Or can we simply drag and drop?
Thanks!
Drag and drop what? Texturepacks?
If you mean that, Forge has compatibility for up to 128x(iirc) Packs by default since a long time.